(01-04-2014, 06:21 PM)Anstarra Wrote: Admittedly, I've never done Coil! Maybe they're uniquely suited for some fights? I'd love to hear about it. Limit Break is neat and all, but is that it?
DRG/MNK really shine in Coil T4. Towards the end of the fight (it's only 6~ minutes long) there are a lot of mobs that need to be killed very quickly, and there are too many for your two tanks to handle. One is preoccupied with 1-2 Dreadnaughts that pull out their equivalent of Titan's Mountain Buster every 8 seconds. Then there's the off-tank kiting/killing a plethora of adds that hit ungodly hard as well.Â
One of the viable strategies to deal with this is have the DRG quickly LB the rook and then tank one of the Knights. DRG have enough dmg, hp, and defense to handle the Knight for a short period of time. Hopefully enough to get the Knight down. Naturally a MNK can do this strategy just as well.Â
Also in T4, certain enemies are immune to magic damage. So powerful melee dps are kind of needed. Sure, you can do with BRDs as well, but having a melee LB in Coil is almost a must have for a lot of fights.