Dragoons have higher defensive attributes than monks, they have more powerful defensive cooldowns and also they have more ways to avoid damage than monks do. Granted, there's no real functional difference whether the mob takes five seconds to flatten you vs six seconds to flatten you...
I already said it's not exactly where it needs to be. Dragoons should have their defensive abilities increased. They should be able to take more hits than monks and obviously so.
They shouldn't be all the same because that's boring (not to mention impossible to balance across all encounters exactly). Why bother having different classes if every class does exactly the same thing?
I already said it's not exactly where it needs to be. Dragoons should have their defensive abilities increased. They should be able to take more hits than monks and obviously so.
They shouldn't be all the same because that's boring (not to mention impossible to balance across all encounters exactly). Why bother having different classes if every class does exactly the same thing?
attractive enmity device