(01-14-2014, 09:04 AM)Anstarra Wrote: I base the 'requiring more healing' argument on simple observation. Run enough of ANYTHING and you'll see Melee get hit more than Ranged. It's simple logic; there are quite a few more attacks that only hit close to enemies, than ones that only hit far. YES if you're good you take no damage, but same goes for ranged, and if you're doing the same DPS as another skilled player but he's contributing utility (such as songs) then you are in fact inferior.
Actually, Gharen rarely gets hit by things - although he was having a night last night. Â Ranged were getting hit by stuff left and right - some unavoidable, some out of sheer stupidity. Â During Turn 4, it is difficult on both Melee and Ranged (because there's a 360 AoE around some of the mobs from what I can tell, so you just have to get hit by it if you're Melee and DPSing those adds). Â However, our Black Mage routinely kills herself by DPSing the add with the anti-magic stoneskin, whereas I've never seen Gharen actually die to it.
In general, though, DRG are much more durable, as it were, than Monks due to their heavier armor. Â And again - the vast majority of things that would otherwise hit a melee player are completely avoidable. Â You can dodge them. Â Tanks have to dodge them, too. Â If you're getting hit by them, you've made a mistake.
Quote:One argument that I've heard however, in this thread, that I like, is the BURST potential of Dragoons. It IS useful to be able to unload heavy damage in a short time, both in PVE against special adds and in PVP as long as you've got someone to hold your target still for a moment. As my anti-Dragoon friend said when we PVP'd together, Dragoons are good hunter-killers. Again, as long as someone holds our target, we can mess them up =3
DRG have really nice burst and the utility of being able to hold adds for a few moments if a tank goes down (yep, Gharen was tanking stuff with his face last night, was amaaaaazing).