(01-30-2014, 03:28 PM)Ckayah Tia Wrote: We were able to deal with the situation with a bare minimum of retconning: the player who'd walked into the scene and then walked away left a hole in the scene that had to be filled. Otherwise, we kept everything as-is, as the scene itself was exquisite.
Yes, as Kayah says, it ended up turning out really well. It's just at a certain point I had to tell the other person, "That thing that you say is happening, well it's not happening". I was getting dragged off, and I told the character, OOC, Natalie isn't going to let Kayah die in the street, how is she going to get back out there?" and the response was essentially, "She isn't". When I sort of started telling the player that I didn't find that acceptable, she more or less said, "Fine do what you want" and walked off.
I felt really bad about it, and I didn't talk OOC before that, because I was willing to go along with it, and it was turning into a really good scene. It was just at that one point I had to say, "No that's not happening" which just feels like a shitty thing to say.
Reading everyone's responses though, it seems like I should have established the guidelines beforehand, rather than waiting for them to get broken. It could have let us avoid the whole mess.
In the end though as C'kayah says, it ended up being really cool. The only thing that
didn't really make sense at the end was, "How did natalie get back here, and what happened to the person who arrested her?" I sort of just handwaved it though. Also Kayah's not dead if people are wondering (woo phoenix downs), so don't worry if you see him IC, he's not a ghost .