No matter what side of the good/evil lawful/criminal fence you're on, you should always ask OOCly before you do something that for sure turns the characters story upside down and spin it around. Even though actions have consequences, and they rightfully have to be followed, when you play in either end of the scale you need to have a very healthy respect for people's plots and events, and the time/dedication they have to their character. Lawful people that have the right to arrest need to ask, and evil people who have the power to kidnap people (examples) need to ask, there's no difference at all. Being evil/bad doesn't mean you automatically sign a contract saying you're ready to accept everything (there are exceptions, of course). It doesn't give the people a get out of jail card from monopoly, but if someone went and severely injured your character right before an event where your role is so important the whole thing have to be moved, because of a random act of violence.. I mean, I'd be pretty grumpy, if that happened to me - even if it was completely logical icly. We're all roleplayers at the end of the day, I think it wouldn't hurt if more people remembered this.Â
So, absolutely is it alright that you say that people shouldn't stick their nose in your plot right at this moment. There might be a development later on where that character could get their nose involved again, which would suit everyone better and still secure a sense of influence on the final outcome/the future, where they can let their character react true to its nature. In many situations where these things arise as problems, I have found that you can usually always figure out a logical reason for the character not to react (Like, why arrest two people when you're alone and outnumbered, etc).Â
Happy to hear that the situation was solved ^^ Just felt like pitching in with my two gil.
So, absolutely is it alright that you say that people shouldn't stick their nose in your plot right at this moment. There might be a development later on where that character could get their nose involved again, which would suit everyone better and still secure a sense of influence on the final outcome/the future, where they can let their character react true to its nature. In many situations where these things arise as problems, I have found that you can usually always figure out a logical reason for the character not to react (Like, why arrest two people when you're alone and outnumbered, etc).Â
Happy to hear that the situation was solved ^^ Just felt like pitching in with my two gil.