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(01-30-2014, 08:11 PM)Natalie Mcbeef Wrote:(01-30-2014, 08:05 PM)Val Wrote: I'm personally more of a free form RPer. In my opinion, if my characters are ignorant enough to talk about these things in public, then they deserve to be caught if they are caught. Val would never openly discuss sensitive information like that, especially talking about running around and killing someone or something like that in the midst of the city.
That being said, I'm not saying you shouldn't do what others have suggested. After all, it's your story. I just don't quite see the point of RPing publicly when someone isn't allowing other people to walk up and freely effect the roleplay going on.
A small logistical problem with this, the distance you can hear /say at in this game is quite large. And most of the time incredibly unrealistic. For example you could be in the middle of the Quicksand, with 50 people in the room all talking, and you can hear /say from across the room. Clearly that would be impossible to hear in a normal setting. In an actual crowded bar, you can't hear conversations 3 or 4 stools down, let alone ones occurring on tables across the room.
Add on to that the fact that volumes differ, and that voice is variable. What if someone says at the start of the conversation, "/em speaks in a low, quiet voice" someone 10-15 feet away shouldn't be able to hear you.
I have zero problem with the fact that the person confronted us. What I will say though is it's way more complicated than if /say shows up on your screen then your character can hear it.
Oh I TOTALLY agree with that. If my character's across the room from someone, even though I can SEE what they're saying, I won't assume that Val can hear it, depending on how packed the place is at the time and whether or not they made effort to keep their voice low.Â
Again, I agree with you entirely =) And a lot of times I don't allow Val to interact with others because he's too focused on something else and doesn't quite hear what's being said to him.
Also, it's always annoyed me when Val says something and someone on the other side of the wall hears it, walks around and inside the building, and comments on it.