To be honest I still feel a little worried because there were some posts that said that the walk up actions/decisions should be allowed/followed because the beginning interactions were allowed (ie allowing them to become a part of the RP,etc) so they essentially opened themselves to any of the actions brought up by a walk up.
What happens when you are happy with and fine with the initial interactions but half-way through the actions take a turn that does not jive well with the characters/plot? Break the pace immediately to OOC hash it out?
What happens when you are happy with and fine with the initial interactions but half-way through the actions take a turn that does not jive well with the characters/plot? Break the pace immediately to OOC hash it out?