Hey there, ExKage!
Being an iLevel 82 White Mage, I've seen my fair share of both these turns in the Binding Coil of Bahamut. I also happen to find them rather awkward to explain, especially because from a healer's perspective, many things vary! However, I will place the video guides that I used/use for re-caps to get in to the fights and some useful links.
Although healers tend to play very different roles to damage dealers in both these coils (well, duh...) here are a few rather "universal tips":
1. Applies to: Turn 1
When you enter Turn 1, the first enemy you will face will be the Allagan Defence System (ADS for short). In terms of positioning, as a Black Mage, you want to be stood with the healers. There are two ways in which people position themselves in this fight, but I find the best is to have the tanks down in the "depths of the chamber" (near the wall on the far side) with the melee DPS and to have the ranged DPS far back with the healers. As long as everyone avoids AoEs, all is good!
2. Applies to: Turn 1
Again, with the ADS, there are two tactics for the fight itself. Take out adds, or BURN ADS BURN BURN BURN! *Maniacal cackling* ... Ahem. Generally, if you have a pair of competent healers, it is best to burn ADS down. Purely due to the fact of, well, this guy is boring and you want to waste as little time as possible on him. But, depending on your group composure and experience, you might choose to take down the adds as quickly as possible.
3. Applies to: Turn 1
Caduceus. The big boss snake which you either love or hate. With this guy, it's all about tank co-ordination, feeding him slimes (if you have a Bard in your group, that is ideally their duty) and staying the heck out of his path when her splits. So, really, for a Black Mage it's about standing in the right areas and unleashing Hell and high water. This is simple to do as you will see Caduceus starts in the middle of the lowest platform (presuming all hexagonal structures at the same height are a platform). Simply stay off this and near to whichever version of Caduceus your group decide to burn after he splits in two. This will help you stay out of Caduceus way when he splits (unless you have a tanking issue) and his AoE tail swipe (or, as I like to call it, "Monks Bane").
TIP: At approx. 5% of the first snake, your group will transition to the other one, kill it and then return to the 5% snake. This fight is really just a heals/tank check. As long as you don't fall asleep, DPS will be fine!Â
4. Applies to: Turn 2
Now, the swings and roundabouts bosses on the way to the ADS are far too much for me to explain individually, so I will skip straight to the ADS. He's back! And he's meaner than ever, not that he ever was all that mean. There are two methods to fight this guy, though only one have I ever attempted and win every time. The "Enrage Method".
For this method, you will need the following group composition:
- Tank
- Healer
- Healer
- Healer
- DPS
- DPS
- DPS
- DPS
Or, alternatively, keep both tanks and switch out a DPS, but this is not advised. For obvious reasons, it is ideal if a tank has two classes (one of which being a healer) to switch to.
The enrage method is, as it suggests, allowing the ADS to enrage. If you have attempted Turn 2 before, you will see a countdown begins after first engaging the first enemy. Your goal is to let this countdown reach "1 Tick Remaining" before entering the final boss encounter. When the ADS enrages, I won't lie, his arena turns in to one huge disco rave of AoEs. He has these AoE pulses which, if left unchecked for more than two AoEs in a row WILL wipe the party. So, healers are constantly casting Medica, Medica II, Galvanize and Succor for this reason. A Bard, yet again, is a godsend for this reason.
Again, provided the healers keep you up, just burn your cooldowns and kill the over-sized beach ball.
Now! Those links! Bold text!
(I tend to go to MrHappy1227 for my guides as he seems to be the most understandable and generally... Good at what he does. Please note his guides may vary slightly from what I've said, call it putting my own twist on things. I strongly advise, however, if there are differences follow what he says! So here goes: )
[youtube]0AahAJGPri4[/youtube]
[youtube]t22svRuy6kI[/youtube]
I hope this information was helpful, you didn't drown in my seas of text and that you have luck in defeating both coils!Â
TL;DR: Watch the videos.Â
Being an iLevel 82 White Mage, I've seen my fair share of both these turns in the Binding Coil of Bahamut. I also happen to find them rather awkward to explain, especially because from a healer's perspective, many things vary! However, I will place the video guides that I used/use for re-caps to get in to the fights and some useful links.
Although healers tend to play very different roles to damage dealers in both these coils (well, duh...) here are a few rather "universal tips":
1. Applies to: Turn 1
When you enter Turn 1, the first enemy you will face will be the Allagan Defence System (ADS for short). In terms of positioning, as a Black Mage, you want to be stood with the healers. There are two ways in which people position themselves in this fight, but I find the best is to have the tanks down in the "depths of the chamber" (near the wall on the far side) with the melee DPS and to have the ranged DPS far back with the healers. As long as everyone avoids AoEs, all is good!
2. Applies to: Turn 1
Again, with the ADS, there are two tactics for the fight itself. Take out adds, or BURN ADS BURN BURN BURN! *Maniacal cackling* ... Ahem. Generally, if you have a pair of competent healers, it is best to burn ADS down. Purely due to the fact of, well, this guy is boring and you want to waste as little time as possible on him. But, depending on your group composure and experience, you might choose to take down the adds as quickly as possible.
3. Applies to: Turn 1
Caduceus. The big boss snake which you either love or hate. With this guy, it's all about tank co-ordination, feeding him slimes (if you have a Bard in your group, that is ideally their duty) and staying the heck out of his path when her splits. So, really, for a Black Mage it's about standing in the right areas and unleashing Hell and high water. This is simple to do as you will see Caduceus starts in the middle of the lowest platform (presuming all hexagonal structures at the same height are a platform). Simply stay off this and near to whichever version of Caduceus your group decide to burn after he splits in two. This will help you stay out of Caduceus way when he splits (unless you have a tanking issue) and his AoE tail swipe (or, as I like to call it, "Monks Bane").
TIP: At approx. 5% of the first snake, your group will transition to the other one, kill it and then return to the 5% snake. This fight is really just a heals/tank check. As long as you don't fall asleep, DPS will be fine!Â
4. Applies to: Turn 2
Now, the swings and roundabouts bosses on the way to the ADS are far too much for me to explain individually, so I will skip straight to the ADS. He's back! And he's meaner than ever, not that he ever was all that mean. There are two methods to fight this guy, though only one have I ever attempted and win every time. The "Enrage Method".
For this method, you will need the following group composition:
- Tank
- Healer
- Healer
- Healer
- DPS
- DPS
- DPS
- DPS
Or, alternatively, keep both tanks and switch out a DPS, but this is not advised. For obvious reasons, it is ideal if a tank has two classes (one of which being a healer) to switch to.
The enrage method is, as it suggests, allowing the ADS to enrage. If you have attempted Turn 2 before, you will see a countdown begins after first engaging the first enemy. Your goal is to let this countdown reach "1 Tick Remaining" before entering the final boss encounter. When the ADS enrages, I won't lie, his arena turns in to one huge disco rave of AoEs. He has these AoE pulses which, if left unchecked for more than two AoEs in a row WILL wipe the party. So, healers are constantly casting Medica, Medica II, Galvanize and Succor for this reason. A Bard, yet again, is a godsend for this reason.
Again, provided the healers keep you up, just burn your cooldowns and kill the over-sized beach ball.
Now! Those links! Bold text!
(I tend to go to MrHappy1227 for my guides as he seems to be the most understandable and generally... Good at what he does. Please note his guides may vary slightly from what I've said, call it putting my own twist on things. I strongly advise, however, if there are differences follow what he says! So here goes: )
[youtube]0AahAJGPri4[/youtube]
[youtube]t22svRuy6kI[/youtube]
I hope this information was helpful, you didn't drown in my seas of text and that you have luck in defeating both coils!Â
TL;DR: Watch the videos.Â
"There's nothing in this life a little charm and a solid fist can't get yer, lad."