Nau's reposting of my silly response from Skype aside, here's my advice:
Turn 1
This is really not a big deal for most of your DPS, except monks since they have to deal with the tail swipe (though even that can be strategically used in your raid's favor). Basically what you want to do is fling fireballs at the boss. It's really that simple. There are almost no mechanics for you to deal with as ranged DPS; you only need to avoid the snake spit every so often, which is easy and does very little damage.
If you do what I do on T1, which is to say, stand up on one of the higher platforms and drag a slime down if the top platforms flash (due to the placement, the OT can't get to them in time), it's still... not really any harder. Switch to the slime when it spawns, spam Blizzard on it until it's down to about 5% HP, and then just slowly kinda drag it toward Caduceus. He will spit on you, and your healers will need to keep you up. Help them out by burning Manaward.
Turn 2
As Nau mentioned I have only done Turn 2 on BLM a very, very few times. I've done this turn as Scholar and Bard far more often, so my advice is more general here.
This is an unfriendly fight for BLM, especially if you take the normal route and kill the Defense, Monitoring and Disposal nodes. Killing these three mini-ADSes will mean that the real ADS will have a buff that reduces magic damage dealt to it by 30%, so you're already kinda starting from a bad position. Ask your bard to use Foe Requiem about halfway through the fight, once the tanks have established a good threat lead.
None of the general-spammy AE (Vacuum Wave) should interrupt your casts. The main things you have to pay attention to are Piercing Laser (just move out of the way), void zones (just move out of them if one drops on you) and Allagan Rot. Ballast (the pac-man AE) won't affect you since you're ranged; just don't get too close to the ADS.
Allagan Rot is usually the mechanic that kills people on the ADS (assuming they don't derp on interrupts). Whatever number you're assigned in the rotation, always prioritize moving Allagan Rot to the person you're supposed to move it to. You need to hold the debuff until it has five seconds remaining and then move it to the person you need to hand it off to. Any earlier and their immunity will prevent it from leaving you. This is the primary mechanic of the ADS; Rot will oneshot your entire raid if it expires on someone without being passed.
I've done that before, not realizing that I'm on the wrong one, wondering why the hell it's life isn't going down--ohhh... that's why...
Turn 1
This is really not a big deal for most of your DPS, except monks since they have to deal with the tail swipe (though even that can be strategically used in your raid's favor). Basically what you want to do is fling fireballs at the boss. It's really that simple. There are almost no mechanics for you to deal with as ranged DPS; you only need to avoid the snake spit every so often, which is easy and does very little damage.
If you do what I do on T1, which is to say, stand up on one of the higher platforms and drag a slime down if the top platforms flash (due to the placement, the OT can't get to them in time), it's still... not really any harder. Switch to the slime when it spawns, spam Blizzard on it until it's down to about 5% HP, and then just slowly kinda drag it toward Caduceus. He will spit on you, and your healers will need to keep you up. Help them out by burning Manaward.
Turn 2
As Nau mentioned I have only done Turn 2 on BLM a very, very few times. I've done this turn as Scholar and Bard far more often, so my advice is more general here.
This is an unfriendly fight for BLM, especially if you take the normal route and kill the Defense, Monitoring and Disposal nodes. Killing these three mini-ADSes will mean that the real ADS will have a buff that reduces magic damage dealt to it by 30%, so you're already kinda starting from a bad position. Ask your bard to use Foe Requiem about halfway through the fight, once the tanks have established a good threat lead.
None of the general-spammy AE (Vacuum Wave) should interrupt your casts. The main things you have to pay attention to are Piercing Laser (just move out of the way), void zones (just move out of them if one drops on you) and Allagan Rot. Ballast (the pac-man AE) won't affect you since you're ranged; just don't get too close to the ADS.
Allagan Rot is usually the mechanic that kills people on the ADS (assuming they don't derp on interrupts). Whatever number you're assigned in the rotation, always prioritize moving Allagan Rot to the person you're supposed to move it to. You need to hold the debuff until it has five seconds remaining and then move it to the person you need to hand it off to. Any earlier and their immunity will prevent it from leaving you. This is the primary mechanic of the ADS; Rot will oneshot your entire raid if it expires on someone without being passed.
(02-03-2014, 05:29 PM)LiadansWhisper Wrote: Oh, and as a Black Mage...please try not to murder yourself by hitting the target with the reflect.
Please. Â
I've done that before, not realizing that I'm on the wrong one, wondering why the hell it's life isn't going down--ohhh... that's why...
attractive enmity device