(02-07-2014, 02:38 AM)Xieveral Wrote: I've been lurking this thread the past few days. I'm interested but I don't have much of a background fleshed out.
Delainaut Merillat is from the Coerthas region but not a citizen of Ishgard. He currently lives in Limsa Lominsa and works for customs. He has a boring desk job filling out reports on who and what passes through port.
Ahhh, wonderful. Also, love the avatar. Reminds me a bit of DA2's Fenris, who I have a special weakness for.
I'm still a bit puzzled on how to involve civilian and non-Ishdardian types in the LS and plot. I'll have to send PMs to you all and bat around some ideas.
EDIT:
So I've come up with some questions to help motivate the plot and get some characters to meet. I've already PMed some of you with these questions, but if you didn't get the PM (or even if you did) feel free to answer these below questions, either here or in a PM to me.
These questions will give us a place to start on how your character becomes ICly involved in this plot.
Ishgardians on the lam:
- What status did your character hold in Ishgard? (e.g. Ishgardian Knight, nobility, peasant, farmer, chocobo breeder, Dragoon, Inquisitor of the Church of Halone, etc).
- What drove your character to leave Ishgard? What consequences did they face if they stayed? How long ago did they leave?
(While it may be easier for civilians to migrate south [with the exception of nobles], the strict nature of Ishgard society makes it morally reprehensible, if not self-endangering, to abandon the Holy See. Knights and Church members may be automatically assumed traitors should they travel Coerthas without leave to do so.)
- Where has your character been staying since they left? What have they been doing?
- What would your character's motivation be for helping the expatriates?
(Bear in mind that many of these are deserters of war, and even if they only want peace, they have abandoned their brothers on the front line. There are two sides to every story. Ishgardian civilians may be hunted down as well if they're suspected accomplices--their names could be on a list of missing Ishgardians [noble or otherwise] who may be suspected of aiding the deserters or even being heretics. The reasons Ishgardian civilians would have to leave Ishgard would likely differ from the Knights.
- How would you want to get involved in helping them?
(There are a number of ways your character could become wise to what's going on. Perhaps your PC has become aware of the murders in her area, or someone from one of her guilds has lately gone missing. Maybe you even had a run-in with the Faces yourself and, maybe thinking them bandits, threw down with them [with ugly results perhaps]. This might have even occurred if you saw them attacking someone and dove in to defend them! Or, if you're not a fighting type, you might have just been conducting your own investigation, or one on behalf of the Wood Wailers, the Immortal Flames, or what have you. Just tossing out some ideas.)
- How and why would Vairemont (or one of the other LS members) find you?
(Could well be answered by question 2, or this could follow up the events in question 2, or whatever. I'm not the boss of you.)
- What is your motivation for wanting to work against the expatriates?
(You might be unhappy that refugees are taking shelter in your homeland, you could be working with the Faces of Mercy, or you could be an Ishgardian Knight [who are NOT directly affiliated with the Faces of Mercy, to keep in mind] who has heard something about a hunt for Ishgardian fugitives down south.)
- Would you want your character to change allegiance during the course of the plot? This could either be betraying the members of the LS, or betraying the Faces of Mercy.
- Â How do you want to become involved in the plot?
(You could have ties to one of the LS members, for example.)
You can tell the size of a man by the size of the thing that makes him angry.