
I decided to play it safe and tried to avoid defining my character as an actual class to allow for a lot more flexibility. He wields a lance as his weapon of choice but that doesn't automatically make him a dragoon. He doesn't leap through the air or cause fire to rain down upon his foes.Â
A lot of people criticise the core classes as being rigid but there's really nothing forcing your character to follow the main story or job quests when creating one's character. There's Garleans, mercenaries, pirates, bandits and even cultists that fight with a lance. I think the game does an excellent job of providing the tools for role-players to use to reflect those particular roles if they so wish.
So with that in mind if people do decide to have their character be a dragoon IC then I expect them to do it well. It's meant to be rather unusual, rare and prestigious.
A lot of people criticise the core classes as being rigid but there's really nothing forcing your character to follow the main story or job quests when creating one's character. There's Garleans, mercenaries, pirates, bandits and even cultists that fight with a lance. I think the game does an excellent job of providing the tools for role-players to use to reflect those particular roles if they so wish.
So with that in mind if people do decide to have their character be a dragoon IC then I expect them to do it well. It's meant to be rather unusual, rare and prestigious.