
(02-14-2014, 04:29 PM)FreelanceWizard Wrote: The whole "innate manipulation of Aether" thing (like Charms, for those who're familiar with Exalted) is an interpretation I like a great deal, personally. It explains how adventurers can stand toe to toe with Garleans and their highly advanced equipment, how they can fell dragons with swords, and how they can do all the insane moves you see Archers and Marauders pulling off.
The really intriguing part of that to me is how it opens up a lot of doors for RP. Can magic be used to alter, enhance, or serve the place of those sorts of "innate" powers? How do they interact with magical force? Is a highly trained mage better or worse at picking those skills up? Is there a way to merge the effects of spell magic with this intuitive magic? Quite a few conversations can be had on the topic, with characters theorizing over snifters of Ul'dahn brandy.
Yvelont would be intrigued by the posit, and it might open doors to further aetheric study - which could be interesting. But I prefer to do my theorizing over drams of Sea Wolf whiskey.

Yvelont Navarre
Parn Paparn
IC Blog for Yvelont: http://never-your-pawn.tumblr.com
OOC Blog: http://navarre-again.tumblr.com
Parn Paparn
IC Blog for Yvelont: http://never-your-pawn.tumblr.com
OOC Blog: http://navarre-again.tumblr.com