
When it comes to VERY specific jobs like the Dragoon, I always liked to treat the combat animations as mere representations of other attacks. A jump or any number of jump moves could be re-interpreted IC'ly as a very powerful leaping attack that doesn't have the user dropping down on an enemy's head in a ball of hellfire.
Most of Steel's moves are ignored IC'ly--or, at least, the majority of the effects are. Some, like Flash, are generated by aether and her training with the Sultansworn, but other moves like Spirits Within and Savage Blade don't have the level of flashiness in my mind's eye.
Perhaps that could be another way to look at things?
...although, now reading that, that doesn't particularly help the IC Dragoons as referenced in the thread title, does it? <.<;;
Most of Steel's moves are ignored IC'ly--or, at least, the majority of the effects are. Some, like Flash, are generated by aether and her training with the Sultansworn, but other moves like Spirits Within and Savage Blade don't have the level of flashiness in my mind's eye.
Perhaps that could be another way to look at things?
...although, now reading that, that doesn't particularly help the IC Dragoons as referenced in the thread title, does it? <.<;;