(02-19-2014, 12:34 PM)ExKage Wrote: I honestly felt a little bad recently since I only got to ilvl78 in the last week and will be getting my Relic+1 or Myth body next week... but I took in a lot of the great advice here! I wasn't really thought of to be taken along when mentioned but people have started to consider it... so when my FC's static really couldn't get a good set time for this week my friend said we'd do it on Monday so 6/8 of the group was our FC or our FC LS friends. We got through T1-T3 but I don't nearly have the gear for T4.I'm assuming you're a black mage? You have the regular relic weapon so either keep it or try to knock out extremes. The chestpiece is far more needed if your static will be working on T4. T1-T2 (T3 is a joke) you can get away with having not met the accuracy cause its there to gear you but T4 and T5 you must meet the ACC requirement or you're not gonna get the turn done.. So if you know what you need for range try to aim close for it and get the rest via food.
It was quite fun even though Caduceus really wanted to eat me when the split happened and the tank on my split died and we had to wipe... He liked me so much he took a bite out of me, left me with about 100 HP, took everyone else down and then came back for the rest!
We didn't make it clear enough that it was going to be greed rules so I lost out on the casting bracelets to the PUG BLM that joined us... and I also died to the mobs at the end of T3 because most of the group made it and I didn't realize that I wasn't supposed to go to the pad but to the allagan teleporter.
Here's to hoping I'll get Quelling strikes (2 lvls away) this week...
Quick question though: I have Crimson Gloves but the DL gloves have the accuracy so I used those. I went into T1-2 with 394 or so accuracy w/o food and whatnot. I of course decently missed a few spells. I've been told to get Zenith first then the myth body but while Zenith gives more DPS the myth body would give me a good boost in accuracy. Which would really be better to get next week?
I looked around for a ACC cap and it seems to be somewhere 432-451. I would aim for the 451 for turn 4/5 to avoid any misses.
Turn 4 is a pure DPS race along quick thinking for tanks. Turn 5 is a endurance test while meeting trying to beat the hard enrage. ACC is pretty important as you'll want to land every hit.
Artwork Credit: P'rido Jinh