(02-21-2014, 11:28 AM)Celeste Wrote: Once it hits about 75%, it kicks in the first ability, a gravity well. This ability isn't too bad. It will randomly targets a player and that person would get heavy + a DoT debuff as long as they are in the thing. It lasts about 20-30 seconds and there will be a little cool down before the next one goes up. The primary thing that this interferes with, though, is stepping out of it's laser attacks and the Allagan rot, which I will mention shortly.
At about 50% it has the most infamous attack, Allagan Rot. This is what it does: The player will have a debuff that does nothing but is instead a timer that counts down (iirc this is 15 seconds). If the person's timer drops to 0 a huge AoE explosion occurs and everyone dies. How a person gets rid of it is by physically getting close to another person. This "passes" the debuff from the first person to the next, resetting the timer (since it is a new application.) The player that passes the rot also gets a 60 second immunity debuff which means that they can't receive the rot again until those 60 seconds are up. This mean that when the next person's timer drops they need to move to another person to pass it again, resetting the timer and getting the immunity.
This basically makes this part of the fight a game of debuff hot potato. Since there is a little time 5 players can pass this around safely -- usually three ranged dpses and the two healers.
At about 25%, the ADS learns a water crescent move that has an atypical shape in melee-mid-length range. People that get hit with it take a couple of thousand water damage and get knocked back. Mostly this thing is surprising when it first starts and is something to keep in mind thereafter. It works horrendously with rot and screw up the cycle rotation.
Just to clarify on a few things, rot actually comes at 75%. Gravity wells are at 50%, though his knock back is at 25%.
Rot also only lasts 15 seconds total, so if you were to wait 15 seconds you'd wipe the group. Generally, you want to be passing around 4-6 seconds. The immunity debuff only lasts for 40 seconds as well.
The fight really isn't as hard as people seem to make it out to be. Tanks just do their swapping. If ADS is tanked in a corner, all ranged DD can more or less outrange his knockback if spread out along the back walls, making that trivial. It's also incredibly easy to dodge as melee if you stack up on him, as there is a cone behind ADS that is a safe spot. Long as your group communicates, dealing with everything is really pretty straight forward.
Got a video here from a monk perspective for reference of where we tank him and how our group spreads out. :>
[youtube]BylvSEPSuyE[/youtube]