
Personally I just RP them being were they are, pretending each ward to be a different area of it. I usually try to stick to what lore gives us, though I think some things such as housing wards being strictly reserved to adventurers are generally disregarded by most for the sake of the community (since clearly not all roleplayers RP to be adventurers, but do RP having an FC house).
This is just my 2 gil, though.
This is just my 2 gil, though.
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.