
The raise spells are just powerful healing spells that get you back up when you're in "critical" condition.
Think like D&D rules where at 0HP you're unconscious, and at -10 HP you're dead for real and the various rules for actually raising the dead... high-level cleric of a god that isn't against your alignment, or a miracle or wish spell from a very high-level mage... and even when you do these things, the "raiser" ends up losing a lot (generally a good chunk of XP) and the "raisee" comes back with a permanent -1 CON penalty...
XIV doesn't even have that much, so "Raise" and "Resurrection" aren't actually raising the dead but just stabilizing someone in very critical condition.
Think like D&D rules where at 0HP you're unconscious, and at -10 HP you're dead for real and the various rules for actually raising the dead... high-level cleric of a god that isn't against your alignment, or a miracle or wish spell from a very high-level mage... and even when you do these things, the "raiser" ends up losing a lot (generally a good chunk of XP) and the "raisee" comes back with a permanent -1 CON penalty...
XIV doesn't even have that much, so "Raise" and "Resurrection" aren't actually raising the dead but just stabilizing someone in very critical condition.
attractive enmity device