
Beyond the fact that console games, by virtue of their comparatively less impressive GPUs, have to offload more to the CPU, a lot of optimization can be done during the beta phase. Shaders can be moved out of software and onto hardware, shader programs that work better for specific video card series can be developed, debugging telemetry can be disabled, and compiler optimization can be turned on. All of this can produce marked improvements in performance.
That said, the performance is surprisingly poor compared to games of similar graphic quality (I'm thinking Assassin's Creed II and EQ2 at maximum settings, just off the top of my head), which is troubling. Hopefully it'll improve as the beta progresses, though. I know CoH had major netcode issues in beta, and CO ran like a dog on nVidia cards for a while until they got some render path fixes in.
That said, the performance is surprisingly poor compared to games of similar graphic quality (I'm thinking Assassin's Creed II and EQ2 at maximum settings, just off the top of my head), which is troubling. Hopefully it'll improve as the beta progresses, though. I know CoH had major netcode issues in beta, and CO ran like a dog on nVidia cards for a while until they got some render path fixes in.
The Freelance Wizard
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))