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The Vent Tent - Poor PuGs and Other Terrible Tales


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The Vent Tent - Poor PuGs and Other Terrible Tales
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Unnamed Mercenaryv
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RE: The Vent Tent - Poor PuGs and Other Terrible Tales |
#2236
06-28-2017, 11:43 PM
(06-28-2017, 11:32 PM)Charity322 Wrote:
(06-28-2017, 11:19 PM)Unnamed Mercenary Wrote:
(06-28-2017, 11:08 PM)Charity322 Wrote: That makes no sense at all. Bio and Miasma are Arcanist skills, not cross class. Why would they remove them for Scholar and not for Summoner ...

Similar skills were merged.

So Bio automatically becomes Bio II on your hotbar. SCH still has Miasma, but Miasma II is gone from SMN too.

Ah yeah I knew that. They made it sound as if Scholars had Bio and Miasma removed totally. XD I play a Summoner and I actually find it easier not to have an extra DoT to remember to put on before you cast Bane or Fester. I never used Miasma II either.

From what I've seen, healers basically get ~3 DPS spells at 60

AST: a DoT, a single-target, an AoE
SCH: a single target, a DoT, another DoT, a more expensive single-target, an AoE effect
WHM: a single target, a Dot, an AoE DoT

Which...makes DPSing and solo content pretty boring. On AST, I've been tempted to just make "single DPS" and "multi DPS" macros to cast the DoT, and then spam the particular skill. I can understand the reasons why they were simplified, but I don't think it was really an issue beforehand. It is nice that they'll automatically adjust by level on the hotbar though. That does save space. ...especially since I no longer need a cleric stance macro to swap controller layouts.

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RE: The Vent Tent - Poor PuGs and Other Terrible Tales |
#2237
06-29-2017, 01:44 AM
Removing Cleric Stance was the best thing they ever did lol. I hated it with the burning fire of a thousand suns.

But, as this is a rant thread, why did they take away flame arrow from Bards? I liked that spell. It helped you get all the enemies up on your screen. Plus, shooting flaming arrows is cool.

And if they simplified things then why does my Paladin still have three hotbars of crap? I'd really have liked to see more Paladin stuff cut down; I never know what to click when. /endwhinge

I wonder if they're taking feedback on the new stuff and might change it if it doesn't work? That's probably just wishful thinking.
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RE: The Vent Tent - Poor PuGs and Other Terrible Tales |
#2238
06-29-2017, 01:51 AM
Oh oh oh are we ranting about new ability balancing?

Fuck Doom Spike. It has the shittiest catchment range of any AoE I've ever used. I've literally never caught more than one mob with it, even after lining them up meticulously. And fuck you too, Sonic Thrust. You're not making it better.

RIP Ring of Thorns. :'(

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RE: The Vent Tent - Poor PuGs and Other Terrible Tales |
#2239
06-29-2017, 10:33 AM
You shoulda learned yer Doom Spike in 2.x, it was always the better of the two DRG AoEs for DPS! Ring of Thorns was only better after comboing into it from Heavy Thrust.

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RE: The Vent Tent - Poor PuGs and Other Terrible Tales |
#2240
06-29-2017, 01:03 PM
(06-28-2017, 08:19 PM)Enla Wrote: Hell, just make Aetherflow GOOD again. 10% mana regeneration is only /tolerable/ for dungeons, not at ilvl EX parties. SCH should not need to have Lucid Dreaming on their bar, yet without it we're hamstrung. I appreciate how proud they are of their new Role system, but we never received the balancing that both AST and WHM had in particular to their mana problems. We never HAD mana problems until this expansion.

Is that what it is? I had a feeling I was running dry on MP so much easier lately, but I had assumed it was just because I was spending more time spamming spells without having to Cleric Stance dance or something. It definitely feels weird having to hit Lucid Dreaming or detonating my Fairy just to keep my MP up.

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RE: The Vent Tent - Poor PuGs and Other Terrible Tales |
#2241
06-29-2017, 01:30 PM
(06-29-2017, 10:33 AM)Jana Wrote: You shoulda learned yer Doom Spike in 2.x, it was always the better of the two DRG AoEs for DPS! Ring of Thorns was only better after comboing into it from Heavy Thrust.

Only if you can hit stuff with it, and tanks don't know how to position for linear AoEs, let alone one as tight as Doom Spike! In practice, Ring of Thorns always worked out better because of its more generous area. Doom Spike didn't just put pressure on me to position myself relative to my target, it put pressure on the tank to line mobs up properly, and they almost never bothered because linear AoEs like that are rare.

Now, even with - as I say - meticulous positioning and no one else to mess things up, I've literally never hit more than one mob with Doom Spike. Ever. Geirskogul is just fine, on the other hand - as long as things are vaguely in line with a tangent between me and my target, I can hit them. But Doom Spike? Forget it.

I'm beginning to be skeptical that Doom Spike is an AoE at all, to be honest. xD

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RE: The Vent Tent - Poor PuGs and Other Terrible Tales |
#2242
06-29-2017, 02:09 PM
(06-29-2017, 01:03 PM)Gegenji Wrote:
(06-28-2017, 08:19 PM)Enla Wrote: Hell, just make Aetherflow GOOD again. 10% mana regeneration is only /tolerable/ for dungeons, not at ilvl EX parties. SCH should not need to have Lucid Dreaming on their bar, yet without it we're hamstrung. I appreciate how proud they are of their new Role system, but we never received the balancing that both AST and WHM had in particular to their mana problems. We never HAD mana problems until this expansion.

Is that what it is? I had a feeling I was running dry on MP so much easier lately, but I had assumed it was just because I was spending more time spamming spells without having to Cleric Stance dance or something. It definitely feels weird having to hit Lucid Dreaming or detonating my Fairy just to keep my MP up.
 SMN Would like to have a word with you about Aetherflow. And we share your pain on how much BANE INFURIATINGLY MAKES ME WANT TO PUNCH SQUARE ENIX. Anyway...

Curious, is the MP issue because the shielding takes more MP now? I know I heard something about that being a case. I don't really play SCH so I don't really know.

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RE: The Vent Tent - Poor PuGs and Other Terrible Tales |
#2243
06-29-2017, 03:17 PM
(06-29-2017, 01:30 PM)Kilieit Wrote:
(06-29-2017, 10:33 AM)Jana Wrote: -snip-
-snip-

At the risk of giving a "Works on my machine!" reply, I never had any issues with it when I mained DRG during 2.x. I always targeted the most distant mob, moved myself to place everything else between, and let it rip. Excepting ranged mobs that sit in one place, no fancy positioning was needed by the tanks or myself.

I dunno if maybe it doesn't work so well with a controller vs mouse+keyboard or if latency can affect it since you need to keep moving as the mobs crowd the tank, but I doubt the AoE was made more narrow or anything... Hmm.

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RE: The Vent Tent - Poor PuGs and Other Terrible Tales |
#2244
06-29-2017, 04:56 PM
-grumbles about the lack of spell speed and potency on SCH now-

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RE: The Vent Tent - Poor PuGs and Other Terrible Tales |
#2245
06-29-2017, 07:02 PM
(06-29-2017, 02:09 PM)Blythe Wrote:
(06-29-2017, 01:03 PM)Gegenji Wrote:
(06-28-2017, 08:19 PM)Enla Wrote: Hell, just make Aetherflow GOOD again. 10% mana regeneration is only /tolerable/ for dungeons, not at ilvl EX parties. SCH should not need to have Lucid Dreaming on their bar, yet without it we're hamstrung. I appreciate how proud they are of their new Role system, but we never received the balancing that both AST and WHM had in particular to their mana problems. We never HAD mana problems until this expansion.

Is that what it is? I had a feeling I was running dry on MP so much easier lately, but I had assumed it was just because I was spending more time spamming spells without having to Cleric Stance dance or something. It definitely feels weird having to hit Lucid Dreaming or detonating my Fairy just to keep my MP up.
 SMN Would like to have a word with you about Aetherflow. And we share your pain on how much BANE INFURIATINGLY MAKES ME WANT TO PUNCH SQUARE ENIX. Anyway...

Curious, is the MP issue because the shielding takes more MP now? I know I heard something about that being a case. I don't really play SCH so I don't really know.
Succor is currently our biggest MP drain, and they also nerfed aetherflow whilst boosting Energy Drain. You need to incorporate it as part of your rotation now more than ever because it gives back over 1k in MP each time at present.

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RE: The Vent Tent - Poor PuGs and Other Terrible Tales |
#2246
07-04-2017, 02:08 PM
Okay, no, if you can’t keep hate as a main tank, you should not be using Sword Oath and main tanking. Or failing an attempt at it. You’re not being cool for trying to DPS more, you’re losing aggro to healers and DPS because you’re either not AOEing enough, or just unable to keep hate off of DPS who are AOEing the 20+ mob pull. Go retake the tutorials in the inns if you need to understand your role, I’m not going to keep quiet because your edgelording is repeatedly killing people, jfc. *Facedesks* Worst part is when it’s a Mentor

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RE: The Vent Tent - Poor PuGs and Other Terrible Tales |
#2247
07-05-2017, 02:14 AM
Levelling Roulette put me as an Astrologian into Cutter's Cry. The others were a sprout Paladin, a sprout Dragoon, and a Combat Mentor Bard.

Throughout the dungeon, it felt like nobody knew where they were supposed to go. Which is fine, since Cutter's Cry is a rare dungeon to get in roulettes, and I can't throw any stones there.

What was odd was that after the first area, the Dragoon started pulling. Then the Paladin runs up and Shield Lobs, and then... nothing. Occasionally they'd do a single-target combo, then Flash once, then either idle or single-target. I don't think they were a bot, since they responded to my opening "Hallo" by saying "hi" in /say.

Meanwhile, the Mentor remains completely silent.

The Dragoon and Bard seem to be doing okay rotations and DPS, so I just let it be. I do end up healing the Dragoon a lot more than I needed to heal the Paladin.

Finally, we get to the final boss of the dungeon. I'd forgotten about it myself, but I managed to do a quick peek at a written dungeon guide on a wiki, and stated in party chat: "When the eyes glow violet, run into melee range. When blue, run out of melee range."

The Paladin /says "ok". Nobody else says anything.

The battle is joined, and the Chimera's eyes glow violet. Everyone runs into melee range, and avoids the AoE.

Then the Chimera's eyes glow blue. Nobody runs out of melee range. Not even the Mentor. I had a double-take when I saw everyone else's HP suddenly tank, when I'm conveniently out of range for a AoE heal, because I actually did the mechanics.

The Dragoon was the first to go down, followed quickly by the Bard. I Swiftcast-Raised the Dragoon, and Benedictioned him to full.

Then the Chimera's eyes glow blue again, and the Dragoon stayed in melee range. The resulting AoE killed the Paladin, and the Dragoon went down to one of the frontal cone AoEs.

So with the Chimera at 40% HP, I ended up pretty much soloing it. The Paladin almost immediately rezzed at the dungeon entrance. I tried Swiftcast-Raising the other two DPS, with the Bard first, only to see them go down again after eating avoidable AoEs.

Finally, several (Extended) Ewers and a few Lucid Dreamings later, I finished off the Chimera. Alone.

I raised the Bard again post-battle, and he said one word: "solid". Then he left the dungeon. The Paladin and Dragoon lingered in the dungeon, silently. I decided to leave.

On the one hand, I'm fairly forgiving of new players. On the other hand, I explained the primary mechanic, and even if they didn't understand, having the mechanic go off should make it very obvious what to do in this case.

As for the Mentor, I don't even know.
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RE: The Vent Tent - Poor PuGs and Other Terrible Tales |
#2248
07-05-2017, 02:40 AM
i'm surprised no one here has mentioned the stormblood endboss yet

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RE: The Vent Tent - Poor PuGs and Other Terrible Tales |
#2249
07-05-2017, 08:22 AM
Was gonna bitch about DRK again, but SE has pleased me with the adjustments from the patch.

In any case ima vent about the game uninstalling when I put the thing in rest mode. Fuck you man, now I gotta wait several hours to redownload it.

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RE: The Vent Tent - Poor PuGs and Other Terrible Tales |
#2250
07-05-2017, 08:37 AM
(07-05-2017, 08:22 AM)Aaron Wrote: In any case ima vent about the game uninstalling when I put the thing in rest mode. Fuck you man, now I gotta wait several hours to redownload it.

... I... what? How did you manage that?

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