1. Have you killed your character before?
Yep. The character death was a logical and foreshadowed ending to a storyline.
2. How did your friends take it?
For the most part it was a tragic but well-conceived ending, although there was some lamentation that the character did not get fleshed out to his fullest potential, which I agree with. The death was had good set-up and context (and was maybe a little contrived), but there was (perhaps inevitably) things missing from the character before it happened. In some way, that highlights the tragedy of death even more; no person ever has a "complete" story by the time it ends.
3. Would you not want to RP with someone who may unceremoniously kill off their character? Why?
Depends on how it's done and what it accomplishes, if anything. I'm always paying attention to the narrative structure of a roleplay, so I might get peeved if the death is arbitrary or done for the sake of edginess or attention. The rule I use is that death shouldn't be a definitive end but should open up new opportunities and avenues to explore. Deaths that fail to do these things and are just out of nowhere are not particularly compelling.
Yep. The character death was a logical and foreshadowed ending to a storyline.
2. How did your friends take it?
For the most part it was a tragic but well-conceived ending, although there was some lamentation that the character did not get fleshed out to his fullest potential, which I agree with. The death was had good set-up and context (and was maybe a little contrived), but there was (perhaps inevitably) things missing from the character before it happened. In some way, that highlights the tragedy of death even more; no person ever has a "complete" story by the time it ends.
3. Would you not want to RP with someone who may unceremoniously kill off their character? Why?
Depends on how it's done and what it accomplishes, if anything. I'm always paying attention to the narrative structure of a roleplay, so I might get peeved if the death is arbitrary or done for the sake of edginess or attention. The rule I use is that death shouldn't be a definitive end but should open up new opportunities and avenues to explore. Deaths that fail to do these things and are just out of nowhere are not particularly compelling.