
(03-16-2014, 02:38 AM)Faye Wrote:(03-16-2014, 02:25 AM)Illira Wrote: Hence the 'evil'. I roleplay antagonist characters as characters, not a means to an end. Which is unfortunately what many of these amalgam 'evil' guilds are. They aren't self-sustaining because they don't have a real, motivating reason to work together. They try to hard to say, "ALL THE EVIL THINGS" and don't move outside of that box. Sure, there are arcs, but they often don't make much sense in the larger picture of things.
The point of what I was trying to say is that, antagonistic, unlawful characters work with each other in a different manner by necessity, and yet still need a mutual goal to work towards like any other guild. Those are challenges that have to be addressed when creating an 'evil' aligned guild.
This this this ^ Times a million. ;A;
Yeah, being outright 'evil' is a bit flat and two-dimensional, really. In the real world, who sets out with the intent "I'm going to be super evil for a living, muahahaha"?
Instead, the closest things in real life to what can be described as 'evil' is driven by a much more simple sense of self-interest. As people have already alluded to, a group of those seeking pure self-gain would be a realistically done 'evil' group IMO...in fact the only thing that would say it's evil is our RL moralities.