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(03-15-2015, 12:55 AM)Warren Castille Wrote:(03-15-2015, 12:39 AM)Sylas Wrote:(03-15-2015, 12:39 AM)Warren Castille Wrote: FFXI's Chains of Promathia. That is all.I don't remember if CoP required you to clear RotZ first. All I really remember are shitty level caps that required you to keep ALL OF YOUR GEAR FOREVER.
Buying CoP didn't give you access to anything except the balls-hard fights required to access the new zones, the new city, the new story and everything that wasn't jobs. Zilart required you to complete everything to unlock Sky. Aht Urghan was different in that regard, opening a lot from the door, but there is a precedent for buying an SE MMO and having it be an empty box save for a pile of IOU: Patch Content notes.
Actually the city was behind only a lv30 sequence of figths (promyvions) which wasn't even the max level at the time. It did not require Rank missions progress, and most importantly, the thing I'm talking about from the beginning, Jobs were not gated behing CoP progress, nor were all the areas. Endgame areas were, as they should, but the others required only under-level-cap progress OF THE EXPANSION, not of the main game (and some not even that: Bibiki Bay, Attohwa Chasm, and some others I've forgotten). But again, the areas were not requiring base game progress, only expansion progress, which makes sense, and the jobs were completely separated from it, which I don't see happening in Heavesward (pretty sure you see who should be the Machinist guildmaster in Ishgard in the movie).
(03-15-2015, 12:39 AM)Hauruh Nunh Wrote: How do you eat a chocobo? One bite at a time. Just do the missions. Skip the cutscenes if you don't care about them. If you skip cutscenes and just grind from checkpoint to checkpoint, they actually go quite fast.
As I've said in posts before this, I do not want to skip cutscenes. My issue with all this is that I intended to RP the MSQ as a gun job, that I've been waiting for all this time. I'm not going to repeat the example I made with BLU, you'll find it in page 1 or 2. But that was my intention. Again, I am not asking to access Heavensward's storyline, since it's so strongly tied to the MSQ (something that I think I've never seen an expansion do, sans RoZ, but RoZ revealed the connections later, the base game story did not lead you to RoZ with forced railways-style plots like 2.0 did to 3.0, but oh well). I just think only endgame areas should be gated behind Expansion progress, not jobs or Ishgard itself, which I assume to be Heavensward's base area.
My only hope now is that what Yoshida meant is that the quest they will add WITH 2.55 is a MSQ quest but does not require all the previous patches complete to be flagged, like a "branch" that sprouts from somewhere along the mid-MSQ, but I doubt it.
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.