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Let's talk about 'dem Heavensward jobs


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Let's talk about 'dem Heavensward jobs
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Kellach Woodsv
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RE: Let's talk about 'dem Heavensward jobs |
#61
06-22-2015, 10:35 PM
(06-22-2015, 01:57 PM)Sounsyy Wrote: I haven't gotten to play with the level 60 skill yet, but it's a more potent Steel Cyclone. If the rest of the skills are any indication, it probably wrecks face. Multiple faces even. But as I said, I'm pretty low item level and not even 60 yet. I can't imagine how powerful some of these skills will be to a fully decked out i190 WAR. Also, go STR. If you weren't a believer in STR WAR before, you should be now.

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RE: Let's talk about 'dem Heavensward jobs |
#62
06-23-2015, 12:16 AM
switching over to MCH as my main, I can already feel that MCH needs a buff. It feels slow as a dps. However, I don't expect the new classes to come in balanced with the other classes, so I expect fixes within the next couple weeks. I'm used to BRD as my main so DPS only really feels a little low for me, but I can definitely feel it.

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RE: Let's talk about 'dem Heavensward jobs |
#63
06-23-2015, 01:09 AM
(This post was last modified: 06-23-2015, 01:10 AM by Kasumi Gakunin.)
Really enjoying the versatility of the Astro plus the buffs. I'm a sucker for a healing type classes who do buffs. Definitely my new main healing class.

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RE: Let's talk about 'dem Heavensward jobs |
#64
06-23-2015, 01:44 AM
Dark Knights deal consistent DPS, especially in the presence of a Monk and Ninja. Scourge and Low Blow are both twice as strong as Fracture and Brutal Swing. Salted Earth and Plunge are both free damage, and a Dark Arts+Souleater combo is 800 potency whenever Blood Weapon is up to fuel your MP, which is very often.

But now for the bad.

Warriors are still the grandaddy of Offtanking. Fell Cleave is delicious, and Storm's Eye is one of the best debuffs in the game, as it doesn't conflict with anything while building abandon. Even Paladins contribute a -10%STR debuff, healing, and Stoneskins. Dark Knight contributes nothing if a Monk is in the party besides (admittedly good) damage when OTing.

What Dark Knights need to even come close is Reprisal and a slight change to Dark Dance. If Dark Arts forced a Reprisal proc when Grit is off, it would go a long way to helping them contribute at a fair cost. Reprisal still has a 30s CD, so no matter how you shake it, it wouldn't replace Storm's Eye with a change like this. As for Dark Dance, a mere dodge buff makes me cry. It simply isn't worth using Dark Arts (which is a pain to recoup as MT'ing single targets such as raid bosses) to buff it. Dark Passenger is tough to use outside of giant pulls, which is no bueno; that could use a MP cost reduction. Sole Survivor is just stupid. I haven't gotten Carve and Spit, but it looks like it does 3x450 potency with a minute cooldown? That's pretty cool if that's the case. Awful otherwise, as Souleater only deals a touch less and is a part of the Syphon Blade combo, which is needed to feed Dark Arts.

I like they playstyle of DRK, though. There's tons to do besides build threat, and its a whole different ballgame when MTing vs OTing. I hope they receive the slight buffs they deserve.

Haven't made any serious looks into MCH, but I'm worried. At 50, mine pulls good numbers for my ilvl, but I'm hearing that they're terrible at higher levels. I haven't even touched AST but I hear nothing but good things.

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RE: Let's talk about 'dem Heavensward jobs |
#65
06-23-2015, 06:30 AM
(06-22-2015, 09:54 PM)Sounsyy Wrote: I updated my original post as well, but wanted to post an update on the WAR lvl 58 ability, Equilibrium!

The 1200 potency self heal is affected by current Attack Power, like Second Wind. This is important because it is not written in the skill text! After several rounds of popping Equilibrium with and without Berserk, Equilibrium cast without Berserk (attack power 713) returned 3.0-3.3k HP, while Equilibrium cast with Berserk (attack power 1069) consistently returned between 4.6-5.0k HP. So... another reason to stack STR folks.

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Oh, nice. Is Clemency affected too? Because healing 1500-ish with a 3 seconds cast time would suck.
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RE: Let's talk about 'dem Heavensward jobs |
#66
06-23-2015, 07:08 AM
From my experience with DRK, I'm going to say it's damn near close to borderline.

The only thing that makes it balanced is the total lack of utility when off-tanking. When it comes to main-tanking though, hoo boy, I highly doubt you'll lose aggro ever, period.

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RE: Let's talk about 'dem Heavensward jobs |
#67
06-23-2015, 07:48 AM
(06-23-2015, 07:08 AM)Memenu Wrote: From my experience with DRK, I'm going to say it's damn near close to borderline.

The only thing that makes it balanced is the total lack of utility when off-tanking. When it comes to main-tanking though, hoo boy, I highly doubt you'll lose aggro ever, period.
They can.

I've taken it from them as a NIN before and I've seen both PLD and WAR do it. Though PLD used provoke.

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RE: Let's talk about 'dem Heavensward jobs |
#68
06-23-2015, 07:54 AM
(This post was last modified: 06-23-2015, 08:04 AM by mongi291.)
(06-23-2015, 07:48 AM)Aaron Wrote:
(06-23-2015, 07:08 AM)Memenu Wrote: From my experience with DRK, I'm going to say it's damn near close to borderline.

The only thing that makes it balanced is the total lack of utility when off-tanking. When it comes to main-tanking though, hoo boy, I highly doubt you'll lose aggro ever, period.
They can.

I've taken it from them as a NIN before and I've seen both PLD and WAR do it. Though PLD used provoke.
Were they using Dark Arts > Power Slash for massive enmity boost? If they didn't, of course they'd lose aggro. And Provoke doesn't count.

By the way I discovered Sole Survivor works on enemies too. That makes it far more useful than what I thought.

EDIT: Oh and Carve and Spit grants MP if used while not in Dark Arts (something like 850 MP). That means we'll probably end up using it without Dark Arts while tanking, for MP regen, and with Dark Arts while DPSing, for more damage.
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RE: Let's talk about 'dem Heavensward jobs |
#69
06-23-2015, 08:30 AM
(06-23-2015, 07:54 AM)mongi291 Wrote:
(06-23-2015, 07:48 AM)Aaron Wrote:
(06-23-2015, 07:08 AM)Memenu Wrote: From my experience with DRK, I'm going to say it's damn near close to borderline.

The only thing that makes it balanced is the total lack of utility when off-tanking. When it comes to main-tanking though, hoo boy, I highly doubt you'll lose aggro ever, period.
They can.

I've taken it from them as a NIN before and I've seen both PLD and WAR do it. Though PLD used provoke.
Were they using Dark Arts > Power Slash for massive enmity boost? If they didn't, of course they'd lose aggro. And Provoke doesn't count.

By the way I discovered Sole Survivor works on enemies too. That makes it far more useful than what I thought.

EDIT: Oh and Carve and Spit grants MP if used while not in Dark Arts (something like 850 MP). That means we'll probably end up using it without Dark Arts while tanking, for MP regen, and with Dark Arts while DPSing, for more damage.
As a NIN I didn't take aggro when they did that combo, but the WAR did. Then again, the WAR was level synced the DRK was at cap.

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RE: Let's talk about 'dem Heavensward jobs |
#70
06-23-2015, 08:55 AM
(06-23-2015, 08:30 AM)Aaron Wrote:
(06-23-2015, 07:54 AM)mongi291 Wrote:
(06-23-2015, 07:48 AM)Aaron Wrote:
(06-23-2015, 07:08 AM)Memenu Wrote: From my experience with DRK, I'm going to say it's damn near close to borderline.

The only thing that makes it balanced is the total lack of utility when off-tanking. When it comes to main-tanking though, hoo boy, I highly doubt you'll lose aggro ever, period.
They can.

I've taken it from them as a NIN before and I've seen both PLD and WAR do it. Though PLD used provoke.
Were they using Dark Arts > Power Slash for massive enmity boost? If they didn't, of course they'd lose aggro. And Provoke doesn't count.

By the way I discovered Sole Survivor works on enemies too. That makes it far more useful than what I thought.

EDIT: Oh and Carve and Spit grants MP if used while not in Dark Arts (something like 850 MP). That means we'll probably end up using it without Dark Arts while tanking, for MP regen, and with Dark Arts while DPSing, for more damage.
As a NIN I didn't take aggro when they did that combo, but the WAR did. Then again, the WAR was level synced the DRK was at cap.
Well, a WAR is a WAR. They have the best DPS out of all tanks, and their strongest combo for DPS is their enmity combo too, so that's understandable.
Oh and they can handle a few hits, so it's not really a problem if they take aggro. Maybe that's what NIN's enmity control skills are for.
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RE: Let's talk about 'dem Heavensward jobs |
#71
06-23-2015, 09:54 AM
(This post was last modified: 06-23-2015, 09:55 AM by Caspar.)
It feels like there are more fights where I have to stand away from the boss. I've been finding lots of opportunities to use Meditation and Forbidden Chakra, and I'm liking the skill a lot, especially when I get a good crit for over 2k. With Crit being the power stat now, I suspect Monk and Bard will be quite strong, more so the latter than the former, annoyingly enough. Can you tell I have a bit of a grudge? XD

Elixir Field is stupid. It's a free AoE with only 30 recast and off-cooldown. With all my stacks and buffs up, it's like another Snap Punch in boss fights and a fat AoE in pulls. A great tool even if it is synergistically strange. It feels like having Dragonfire Dive except with a teensy recast. I was confused by it at first, but since have learned not to question the kamehameha.

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RE: Let's talk about 'dem Heavensward jobs |
#72
06-23-2015, 10:00 AM
(06-22-2015, 03:52 AM)Caspar Wrote: I enjoy the new utility I've gotten out of the Monk skills so far. The way I saw it, Monk needed very little changed as a class, but that will probably fade once I get to 60. At the moment, at 56, I find that the Form Change is useful mostly for dungeon runs and boss fights where you chase the enemy around, and not much else, but as a tool it has a lot of mechanics-dependent usefulness and may be invaluable depending on the raid content coming out. Elixer Wave is really straightforward and has a silly CD, good AoE tool on top of being off cooldown. Now if I can just fit this kamehameha into my crossbar...

The one I just don't get is Meditation->The Forbidden Chakra. This tool is an odd one as it requires me to spend gcds channeling up to five stacks of Meditation. Once there I can unleash a ridiculous Power Geyser punch on the enemy for huge potency, but the problem is as I said; it costs a lot of gcd. How I'm supposed to work this into my form rotations is quite an interesting challenge. At the moment, I see it as a tool you really only use when the boss fight has lots of downtime and you're not hitting anything. Then hopefully the attack's big potency will make up somewhat for lost dps..
Meditate is for when you have to run away from a mechanic and can't do DPS on the boss. Charge it up while you're running and then unleash it once you're back on the boss. Tornado kick is something to dump on a target when you're in a situation when greased lightning is going to drop off anyway. So if a boss is going to make me run, I tornado kick him and then spend the timeaway from the boss charging up. When I'm back on the boss, pop cooldowns , maybe get greased lightning to three if I have the time, then let loose with the forbidden chakra!


Also! Don't forget to form change before your pull so that you can apply the dragon kick debuff (or crit boot shine if someone else already debuffed) on the get go!


Love love looooove the new abilities. Purification hasn't come in handy yet, but it willllll. Elixir field is most fun toy!

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RE: Let's talk about 'dem Heavensward jobs |
#73
06-23-2015, 10:16 AM
Not sure if anyone has posted up yet on Arcanist, but to go over a few things.

SMN:
Painflare 200 potency free mp aetherflow cost:1 A powerfull addition to the lackluster SMN AOE pre 50.

Tri-disaster Low cooldown all three Dots instantly. Has been really solid for when I get the spellspeed buff from my pet or other buffs kicking on. (Happy that they now added a visible buff for the spell speed from pet.)

Ruin III Amazingly powerful with a spammable attack for 120 potency. (only usable to replace Ruin and Ruin II during Dreadwyrm Trance.)

Dreadwyrm Trance 10% damage increase across the board. Use of any aetherflow move gives you a stack of a new resource. At three you can enter this stance for free. No reason not too, even if you have to refresh buffs or anything else. Takes ruin III's mp cost from 1k to 100

Deathflare a 400 potency on target AOE usable in Dreadwyrm trance. Use of it ends the trance but it's instant. My usual rotation ends my last Ruin III at about 1 second left so why not!.

(OTher minor changes, the spellspeed to dot and pet increases have been quite noticeable. Aswell as the increase to the pets damage.)

SCH.

First off the change to Selene (Getting a new aoe Cleanse and her speed buff being rolled into one moved with 60 second CD and 30 duration is amazing.)

They have given a few new healing buttons.

Indomitability is a 400 potency aoe heal for aetherflow with a 30-40 second cooldown (not sure exactly) Has been used to amazing effect.

Change to luster being 600 potency with a chance to crit.

Deployment tactic: Spreads Eye for an Eye and Galvanize shield to those around the target, starting the pull with a near 4k+ shield on the whole party is niiiiiiice

Emergency tactic: Removes the shield from your next galvanize and turns it to straight healing. (not exactly sure the use as a 4k adlo with an 8k shield is 12k effective healing...so a 12k heal is the same.)

Dissipation. Not sure I like it to much. Sack your pet for a full stack of aetherflow and a 20% increase to healing for 30 seconds. you can't resummon your pet until the effect is over. (my big problem is my pet is 1800 MP which is nearly 20% of my mp bar...)

And Broil a 170 potency spam attack, I've found SCH leveling and solo PVE easier that SMN setting Selene down for buff and healing you while you spam in cleric stance has been awesome!
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RE: Let's talk about 'dem Heavensward jobs |
#74
06-23-2015, 10:24 AM
(06-23-2015, 10:16 AM)Reiner Dorn Wrote: SCH.

First off the change to Selene (Getting a new aoe Cleanse and her speed buff being rolled into one moved with 60 second CD and 30 duration is amazing.)

They have given a few new healing buttons.

Indomitability is a 400 potency aoe heal for aetherflow with a 30-40 second cooldown (not sure exactly) Has been used to amazing effect.

Change to luster being 600 potency with a chance to crit.

Deployment tactic: Spreads Eye for an Eye and Galvanize shield to those around the target, starting the pull with a near 4k+ shield on the whole party is niiiiiiice

Emergency tactic: Removes the shield from your next galvanize and turns it to straight healing. (not exactly sure the use as a 4k adlo with an 8k shield is 12k effective healing...so a 12k heal is the same.)

Dissipation. Not sure I like it to much. Sack your pet for a full stack of aetherflow and a 20% increase to healing for 30 seconds. you can't resummon your pet until the effect is over. (my big problem is my pet is 1800 MP which is nearly 20% of my mp bar...)

And Broil a 170 potency spam attack, I've found SCH leveling and solo PVE easier that SMN setting Selene down for buff and healing you while you spam in cleric stance has been awesome!

Yeah, I've been using the new abilities quite a bit, though I haven't gotten high enough level for Dissipation yet.

Indomitability is literally an AoE Lustrate and I use it to similar effect. After a big AoE hit, I pop it to get everyone back to decent numbers and slap a Succor on them. All square.

I use Deployment Tactics as you have mentioned - it's part of my pre-pull rotation now to set the tank's Adlo Galvanize and Eye for and Eye on everyone before they run in.

Emergency Tactics I've really only used in a couple situations. On Succor when everyone's taken a hit and Indomitability/Aetherflow isn't up... and one a secondary Adlo on a low-health tank. First is for heal and the improved shield, second is to bring them back from the brink. I suppose it can also be useful as a weaker Lustrate, especially coupled with Swiftcast.

And Broil has replaced Ruin I as my spell to spam. I think I've even pulled Ruin I off my bars at this point (which will surely come back to bite me if I ever end up running level-synced stuff where I don't have access to Broil or Ruin II...). Laugh

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RE: Let's talk about 'dem Heavensward jobs |
#75
06-23-2015, 10:54 AM
Some minor testing before work. With Raging strikes and Dreadwyrm trance on. I managed to Deathflare crit for 5100 damage. And with dissipation on and another SCH using the healing buff I've hit a 5800 Adlo (So 5800 and a 11600 shield *drools*)
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