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2.4 Rogue/Nin Preview


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2.4 Rogue/Nin Preview
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Warren Castillev
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RE: 2.4 Rogue/Nin Preview |
#16
10-09-2014, 12:41 PM
(This post was last modified: 10-09-2014, 12:41 PM by Warren Castille.)
Please god let the lv30NIN unlock quest require you to kill 3 Jammer Leeches, and they're all lv50.

Edit: TANAKAAAAAAAAAAAAAAAAAAA

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RE: 2.4 Rogue/Nin Preview |
#17
10-09-2014, 12:47 PM
I can tell that it's an authentic Squeenix preview when reading it leaves me with less info than what I started with.

And oh boy, DPS queues will be fun!
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RE: 2.4 Rogue/Nin Preview |
#18
10-09-2014, 12:51 PM
(10-09-2014, 12:47 PM)Nero Wrote: I can tell that it's an authentic Squeenix preview when reading it leaves me with less info than what I started with.

And oh boy, DPS queues will be fun!

Let's just make premades for them all. Clearly, a 4-rogue party will be balanced if we all cross class physick, and then one person gets protect, another gets stoneskin, and another gets blizzard2.

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RE: 2.4 Rogue/Nin Preview |
#19
10-09-2014, 12:53 PM
... I don't get the reference @_@;
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RE: 2.4 Rogue/Nin Preview |
#20
10-09-2014, 12:54 PM
(10-09-2014, 12:51 PM)Unnamed Mercenary Wrote:
(10-09-2014, 12:47 PM)Nero Wrote: I can tell that it's an authentic Squeenix preview when reading it leaves me with less info than what I started with.

And oh boy, DPS queues will be fun!

Let's just make premades for them all. Clearly, a 4-rogue party will be balanced if we all cross class physick, and then one person gets protect, another gets stoneskin, and another gets blizzard2.

And then Square Enix decides at the last second that Rogues are actually a dodge-based Tank class. Along with Ninja.

FFXI HERE WE COME, WAHOO
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RE: 2.4 Rogue/Nin Preview |
#21
10-09-2014, 12:57 PM
(This post was last modified: 10-09-2014, 12:58 PM by Aldotsk.)
(10-09-2014, 12:41 PM)Warren Castille Wrote: Please god let the lv30NIN unlock quest require you to kill 3 Jammer Leeches, and they're all lv50.

Edit: TANAKAAAAAAAAAAAAAAAAAAA

Also what if we have the skill or limit break called Mijin Gakure?

Info: Sacrifices user to damage an enemy


We all played NIN for dual wielding for sub class abilities
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RE: 2.4 Rogue/Nin Preview |
#22
10-09-2014, 01:02 PM
(10-09-2014, 12:53 PM)Kage Wrote: ... I don't get the reference @_@;

Hiromichi Tanaka was one of the longtime designers for FFXI and the masses hold him (myself included) responsible for the clusterfuck that was FFXIV 1.0.

The best gear in the game for FFXI? It came from the first two expansion. It wouldn't be replaced for three expansions and a level-cap increase. Everything was sidegrades and situationals, and XI had a lot of flatly bad gear and decisions in it. We remember it fondly now, of course, but it was a mess back then.

How put this, for the folks who didn't play XI...

You needed 44,000 experience to hit the old level cap of 75. Getting 6000 exp a night, spending multiple hours in parties used to be a GOOD night. That's if you could get a party, because XI had no solo content. Monsters didn't give incremental EXP: Killing something levels below you gave you 15 or 30 exp, if it gave any at all, and that proceeded to the cap. It's not so bad when you only need 2000 exp to level and can run around whacking bees, but you stop being able to solo comfortably around level 12.

I could go on and on and on. Tanaka is the battlecry of retarded design choices.

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RE: 2.4 Rogue/Nin Preview |
#23
10-09-2014, 01:22 PM
(This post was last modified: 10-09-2014, 01:24 PM by LandStander.)
(10-09-2014, 01:02 PM)Warren Castille Wrote:
(10-09-2014, 12:53 PM)Kage Wrote: ... I don't get the reference @_@;

Hiromichi Tanaka was one of the longtime designers for FFXI and the masses hold him (myself included) responsible for the clusterfuck that was FFXIV 1.0.

The best gear in the game for FFXI? It came from the first two expansion. It wouldn't be replaced for three expansions and a level-cap increase. Everything was sidegrades and situationals, and XI had a lot of flatly bad gear and decisions in it. We remember it fondly now, of course, but it was a mess back then.

How put this, for the folks who didn't play XI...

You needed 44,000 experience to hit the old level cap of 75. Getting 6000 exp a night, spending multiple hours in parties used to be a GOOD night. That's if you could get a party, because XI had no solo content. Monsters didn't give incremental EXP: Killing something levels below you gave you 15 or 30 exp, if it gave any at all, and that proceeded to the cap. It's not so bad when you only need 2000 exp to level and can run around whacking bees, but you stop being able to solo comfortably around level 12.

I could go on and on and on. Tanaka is the battlecry of retarded design choices.

Must....not....derail....thread.....

I will say that a good party could get over 10k an hour if memory serves me correctly. At 75 cap you could pull in 12k+ for the thinger points (the name escapes me). I don't know much about gear though because I spent most of my life in a Scorpion Harness and Ohat, lol.

Edit: Jammer Leeches, hahahahahaha. I forgot all about them! I actually almost went and redownloaded that game for that free weekend. It owns a part of my soul and will forever call out to me like a siren on the shore.

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RE: 2.4 Rogue/Nin Preview |
#24
10-09-2014, 01:30 PM
(10-09-2014, 11:47 AM)Aldotsk Wrote: You need to be 15 Musketeers to become Ninja.
gg
go home everyone

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RE: 2.4 Rogue/Nin Preview |
#25
10-09-2014, 01:31 PM
(10-09-2014, 01:30 PM)Oscare Wrote:
(10-09-2014, 11:47 AM)Aldotsk Wrote: You need to be 15 Musketeers to become Ninja.
gg
go home everyone

But, but, but...

...how am I supposed to be fifteen people?!

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RE: 2.4 Rogue/Nin Preview |
#26
10-09-2014, 01:32 PM
(10-09-2014, 01:31 PM)Melkire Wrote: But, but, but...

...how am I supposed to be fifteen people?!
that's the point
get rek't, nerds

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RE: 2.4 Rogue/Nin Preview |
#27
10-09-2014, 01:33 PM
(10-09-2014, 01:22 PM)LandStander Wrote: Must....not....derail....thread.....

I will say that a good party could get over 10k an hour if memory serves me correctly. At 75 cap you could pull in 12k+ for the thinger points (the name escapes me). I don't know much about gear though because I spent most of my life in a Scorpion Harness and Ohat, lol.

Edit: Jammer Leeches, hahahahahaha. I forgot all about them! I actually almost went and redownloaded that game for that free weekend. It owns a part of my soul and will forever call out to me like a siren on the shore.

DERAILED.

I was thinking specifically of the monk-burns out in KRT. Once ToAU came around (in 2006, mind you, years after launch) colibri made it feasible to have more than 10k/hour with a good team for everyone. And it let people play DRG again! They were still loldrg, but...

Oh, and hey! You people upset about Atma or Alexandrite or anything involving this relic upgrade process? It beats needing to clear raid-content that's only accessible twice a week, costs one million gil per entry, and requires over ten thousand drops to complete!

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RE: 2.4 Rogue/Nin Preview |
#28
10-09-2014, 01:34 PM
NO. NO YOU XI GRANDPAS, GO AWAY

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RE: 2.4 Rogue/Nin Preview |
#29
10-09-2014, 01:35 PM
(10-09-2014, 01:34 PM)Berrod Armstrong Wrote: NO. NO YOU XI GRANDPAS, GO AWAY

BACK IN MY DAY YOU USED TO HAVE TO RUN TO JEUNO IF YOU WANTED TO USE AN AUCTION HOUSE

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RE: 2.4 Rogue/Nin Preview |
#30
10-09-2014, 01:38 PM
(10-09-2014, 01:34 PM)Berrod Armstrong Wrote: NO. NO YOU XI GRANDPAS, GO AWAY
OK THIS.
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