There's a thread in the official forums about an interview Yoshi-P had (at London Fanfest?).
http://forum.square-enix.com/ffxiv/threa...ew-Summary
Regarding Samurai
•They had an idea to make Samurai a tank. However because the Heavensward (I think they call it Souten no Ishgard in Jp) theme is dark, they felt a dark knight was more fitting for the role.
•Inside of YoshiP the Samurai feels more like a DPS than a tank.
•Since they released the Ninja job,they didn't want another Japanese style job
•They decided to skip Samurai for now but since a lot of people request it they are still examining whether to add it in the future
Implementation of Dark Knight
•Strong image of FF Tactics and Ogre Battle
•Image of the two handed swordsman Guts similar to that from the manga Berserk.
•Thought about making it a DPS but ultimately settled on tank
•Can't talk about why DK has no class
•Will be available to chose at the start of the expansion
Regarding unannounced job
•Making the new job too simple is not going to be interesting. (Fixed, thank you AkirraKrylon)
•If you look at FF series of the past carefully you can imagine what it will be
•I will talk about it at the TokyoFanfest
Other Stuff
•Heavensward trailer has some 2.5 contents so some of them will be implemented before the expansion pack
•It will be a connection to the current story like the current story did to 1.0
•Will talk a lot about patch 2.5 at Tokyo Fanfest
•Odin battle will be added right after the fanfest is over.
•The Odin battle at fanfest will be "hard mode" while an extreme mode will be implemented for the game.
Regarding Flying Mounts
•You will be able to fly over the entire map of the new area
•However in 3.0 you will NOT be able to fly over the current game maps.
•There will be no limit on the time it takes to fly (Fixed thank you bennyr)
•Rewards will be given so that you can fly over the whole area right away
•When you reach the level cap (new one?) it will be very rewarding
•There will be adjustments made to mount variety. The basics are done but they are tweaking the gimicks and types.
•There will be no air battles other than for story/cutscenes etc
•You will not be able to fight field mobs in the air etc.
•Adventurers will be able to go to the Dragon World Dravania (Thank you bennyr)
•They keep their policy from 1.0 that you can go to places that have been "named" (aka you can't fly to a random unknown area?)
Regarding the New Primals
•Since we've mostly used up all the old classic FF primals we figured we'd do something new
•Since Bismarck is a beast type, we decided Ravanna to have a cool insect type design
•The battle is meant to include the new job which means the base level will be 60
http://forum.square-enix.com/ffxiv/threa...ew-Summary
Regarding Samurai
•They had an idea to make Samurai a tank. However because the Heavensward (I think they call it Souten no Ishgard in Jp) theme is dark, they felt a dark knight was more fitting for the role.
•Inside of YoshiP the Samurai feels more like a DPS than a tank.
•Since they released the Ninja job,they didn't want another Japanese style job
•They decided to skip Samurai for now but since a lot of people request it they are still examining whether to add it in the future
Implementation of Dark Knight
•Strong image of FF Tactics and Ogre Battle
•Image of the two handed swordsman Guts similar to that from the manga Berserk.
•Thought about making it a DPS but ultimately settled on tank
•Can't talk about why DK has no class
•Will be available to chose at the start of the expansion
Regarding unannounced job
•Making the new job too simple is not going to be interesting. (Fixed, thank you AkirraKrylon)
•If you look at FF series of the past carefully you can imagine what it will be
•I will talk about it at the TokyoFanfest
Other Stuff
•Heavensward trailer has some 2.5 contents so some of them will be implemented before the expansion pack
•It will be a connection to the current story like the current story did to 1.0
•Will talk a lot about patch 2.5 at Tokyo Fanfest
•Odin battle will be added right after the fanfest is over.
•The Odin battle at fanfest will be "hard mode" while an extreme mode will be implemented for the game.
Regarding Flying Mounts
•You will be able to fly over the entire map of the new area
•However in 3.0 you will NOT be able to fly over the current game maps.
•There will be no limit on the time it takes to fly (Fixed thank you bennyr)
•Rewards will be given so that you can fly over the whole area right away
•When you reach the level cap (new one?) it will be very rewarding
•There will be adjustments made to mount variety. The basics are done but they are tweaking the gimicks and types.
•There will be no air battles other than for story/cutscenes etc
•You will not be able to fight field mobs in the air etc.
•Adventurers will be able to go to the Dragon World Dravania (Thank you bennyr)
•They keep their policy from 1.0 that you can go to places that have been "named" (aka you can't fly to a random unknown area?)
Regarding the New Primals
•Since we've mostly used up all the old classic FF primals we figured we'd do something new
•Since Bismarck is a beast type, we decided Ravanna to have a cool insect type design
•The battle is meant to include the new job which means the base level will be 60