• Login
  • Register
Hello There, Guest!

Username:

Password:

Remember me

Lost PW Lost Password?

Advanced Search
  • Rules
  • Staff
  • Wiki
  • Free Companies
  • Linkshells
  • Calendar
  • Chat
  • Gallery
  • Donate
home Hydaelyn Role-Players → Final Fantasy 14 → FFXIV Discussion v
1 2 3 4 5 … 64 Next »
→

The Vent Tent - Poor PuGs and Other Terrible Tales


RPC has moved! These pages have been kept for historical purposes

Please be sure to visit https://ffxiv-roleplayers.com/ directly for the new page.

The Vent Tent - Poor PuGs and Other Terrible Tales
Threaded Mode | Linear Mode
Pages (157): « Previous 1 … 57 58 59 60 61 … 157 Next »
Jump to page 

Gegenjiv
Gegenji
Find all posts by this user
Visit this user's website
Built Like a Brick Smithhouse
******

Offline
Posts:3,940
Joined:Nov 2014
Character:Chachanji Gegenji
Linkshell:Friends of Ours
Server:Balmung
Reputation: 636
RE: The Vent Tent - Poor PuGs and Other Terrible Tales |
#871
02-17-2015, 08:42 AM
(02-17-2015, 08:35 AM)Lilithium Wrote: I think I got jinx'd.

I always try to ask if folks want to come with for WoD runs, so they'll have a (hopefully) faster queue and a (also hopefully?) half-decent tank on their end. Knowing I'm getting DPS/healers that know what they're doing is delightful too, so it's win-win for me. Blush

Chachanji Gegenji | Gogonji Gegenji | Judge Jredthys
~Cactuar~
Balmung Directory
Quote this message in a reply
Kurt S.v
Kurt S.
Find all posts by this user
SMILE Assistant/Forever FNG
*****

Offline
Posts:985
Joined:Dec 2014
Character:Kurt Steel
Server:Balmung
Reputation: 89
RE: The Vent Tent - Poor PuGs and Other Terrible Tales |
#872
02-17-2015, 08:52 AM
(This post was last modified: 02-17-2015, 08:52 AM by Kurt S..)
So I was on Kurt grabbing his WoD drop for the week, like I was passing like crazy on all the drops that weren't labelled "Demon Armor of Fending." Then I decided "Fucket, let's just try next week." So I roll need on the next thing that drops. The helmet. Then the boss just decides to drop the Armor. So I was like, okay cool, next week then brah!

So I hop on Ramona and get her WoD drop for the week too. I honestly didn't care which part she got, as long as it was BLM's gear. And god damn it all to hell. The Tank chestpiece drops twice, once from Angara Mainyu then after Cerby. So I finished the run, did it again. Nothing but fucking tank gear drops in the next 7 fucking runs.

If I was on Kurt and there was no stupid ass drop limit, he'd have been decked out in the entire Demon Fending Ensemble 6 times over. 

Then the Casting Gloves dropped and all was (not) well. 

Please, RNGesus, I already deleted my lalafell and roegadyn for you. Let me get my fucking Chestpiece already.

[Image: kUDtE6X.png]
Kurt Steel/Nah Amariyo
[Image: zyWzbVR.png]
Quote this message in a reply
Kellach Woodsv
Kellach Woods
Find all posts by this user
IMMERSION RUINING INTENSIFIES
*****

Offline
Posts:2,380
Joined:May 2014
Character:Kellach Woods
Linkshell:Subligars of Ishgard
Server:Balmung
Reputation: 189
RE: The Vent Tent - Poor PuGs and Other Terrible Tales |
#873
02-17-2015, 09:38 AM
(This post was last modified: 02-17-2015, 09:40 AM by Kellach Woods.)
(02-17-2015, 03:19 AM)Kage Wrote: To be fair, that AOE is almost inescapable if RNJESUS happens and the tank is moving it and the guy decides to turn around to cone everyone when they're moving and they're ass deep in the AOE. If you're in the thick of it, you're almost guaranteed to get hit by it.

Due to how bad I've had it with that boss, I try to keep movement to a minimum, I move him out of standards and that's it. If fight goes well I barely cover 1/4th of the outer circle in standards (due to the 2-3 idols which just need crushing instead).

So, when I say he wasn't moving, he wasn't moving. Not only that but the healer had previously died SEVERAL TIMES to mechanics he shouldn't have died to.

Had they even admitted they were new, I could have explained to them, in detail, how each of the fights we wiped NUMEROUS TIMES on worked and how to best exploit the mechanics for an easier time. As it currently stands, nope.

Main : Kellach Woods 
CURRENT PROJECTS:
Sigh... All 70
Quote this message in a reply
Spethahv
Spethah
Find all posts by this user
Aeon's Pan Au Chocolat
****

Offline
Posts:261
Joined:Dec 2014
Character:Auriaune Rondelet
Linkshell:Aeon
Server:Balmung
Reputation: 42 Timezone:UTC+1
RE: The Vent Tent - Poor PuGs and Other Terrible Tales |
#874
02-17-2015, 10:37 AM
Dear expert roulette healers,

You > Tank > DPS. Heal in that order.

Don't heal the 75% DPS that didn't bother to dodge an AoE and instead heal me, the 15% health tank that's having to constantly have her finger at the hallowed ground button just in case. I hallowed 5 times, died 3 times because you didn't heal me and either dps'd or healed the dps.

That's 5 times too many for one group pulls (It was AK hard, I hate mass pulling there unless theres vines).

Give the tank some love please, 

That tank that was getting a little peeved at you and had to spam the HP LOW GOD DAMN IT STOP DPSING AND HEAL ME macro.
Quote this message in a reply
Sounsyyv
Sounsyy
Find all posts by this user
Lore Momger
*****

Offline
Posts:1,987
Joined:Jul 2013
Character:Sounsyy Mirke
Server:Balmung
Reputation: 854 Timezone:UTC-5
RE: The Vent Tent - Poor PuGs and Other Terrible Tales |
#875
02-17-2015, 11:32 AM
(02-17-2015, 08:31 AM)Gegenji Wrote: Then my FC got a full group together for one last WoD run where we goofed off, joked, and had a jolly ol' time. And the tank chest dropped to top it all off. So a happy ending to this rant. Coral's a pretty awesome FC, you guys. Big Grin

OMG YOU GOT IT YAYAYYAYAYAYAY!!!! =D So happy for youu!!
When I said I was bestowing my good fortune on you I didn't think it'd actually work. I have shite luck LOL.


(02-17-2015, 10:37 AM)Ralyon Wrote: Don't heal the 75% DPS that didn't bother to dodge an AoE and instead heal me, the 15% health tank that's having to constantly have her finger at the hallowed ground button just in case.

1) This is one of the many reasons I prefer tanking as WAR, because self heals are nice. God I miss 1.0 PLD...

2) When I dungeon as SCH, and you eat an AoE or do something dumb as a DPS, you best hope Selene heals you, cuz I sure as hell will not. My heals are for the tank. If a DPS takes damage, outside of extenuating circumstances, most times they're doing something they shouldn't be. I focus target tank and watch his HP bar while I dps. Lustrate where necessary, a Roused Selene takes care of pretty much all the rest. (Notable exceptions: when dps actually get targeted by mechanics like WP.)

Sounsyy Mirke | Razia Haiib | R'jahkob Nunh
>>|Sounsyy's Lore Post Index|<<
Quote this message in a reply
Telluridev
Telluride
Find all posts by this user
String Theorist
*****

Offline
Posts:1,171
Joined:Oct 2014
Character:Nathan Telluride
Server:Balmung
Reputation: 254
RE: The Vent Tent - Poor PuGs and Other Terrible Tales |
#876
02-17-2015, 11:41 AM
(02-17-2015, 11:32 AM)Sounsyy Wrote: 2) When I dungeon as SCH, and you eat an AoE or do something dumb as a DPS, you best hope Selene heals you, cuz I sure as hell will not. My heals are for the tank. If a DPS takes damage, outside of extenuating circumstances, most times they're doing something they shouldn't be. I focus target tank and watch his HP bar while I dps. Lustrate where necessary, a Roused Selene takes care of pretty much all the rest. (Notable exceptions: when dps actually get targeted by mechanics like WP.)

Do you run into problems with DPS just not even trying to heal themselves?

I try to keep as much self-healing / evasion as I can in my DPS hotbar options, using the cross-class stuff to advantage - Featherfoot, Second Wind at the VERY least, and I try to use them as often as I need them because I don't WANT the Healer trying to save my butt - the Tank has gotta stay up or we're dead, anyway.

I'm approaching 50 on DRG, and have already begun trying to get in practice with keeping myself alive, which actually seems a little EASIER with DRG than it was with Bard or Monk, but then, the cross-class stuff (with things from MRD, too) is helping tons.

[tries not to be FAILDPS]

"But in the laugh there was another voice. A clearer laugh, an ironic laugh. A laugh which laughs because it chooses not to weep."

[Image: 3610850.jpg]
Quote this message in a reply
Kellach Woodsv
Kellach Woods
Find all posts by this user
IMMERSION RUINING INTENSIFIES
*****

Offline
Posts:2,380
Joined:May 2014
Character:Kellach Woods
Linkshell:Subligars of Ishgard
Server:Balmung
Reputation: 189
RE: The Vent Tent - Poor PuGs and Other Terrible Tales |
#877
02-17-2015, 11:52 AM
If I have access to Second Wind, I run it. It's just too good to ignore on DPS classes. WAR not so much (and I'd rather be UTILITY TANK~ and run Mantra over SW) but still.

Main : Kellach Woods 
CURRENT PROJECTS:
Sigh... All 70
Quote this message in a reply
Spethahv
Spethah
Find all posts by this user
Aeon's Pan Au Chocolat
****

Offline
Posts:261
Joined:Dec 2014
Character:Auriaune Rondelet
Linkshell:Aeon
Server:Balmung
Reputation: 42 Timezone:UTC+1
RE: The Vent Tent - Poor PuGs and Other Terrible Tales |
#878
02-17-2015, 11:53 AM
(02-17-2015, 11:32 AM)Sounsyy Wrote:
(02-17-2015, 10:37 AM)Ralyon Wrote: Don't heal the 75% DPS that didn't bother to dodge an AoE and instead heal me, the 15% health tank that's having to constantly have her finger at the hallowed ground button just in case.

1) This is one of the many reasons I prefer tanking as WAR, because self heals are nice. God I miss 1.0 PLD...

2) When I dungeon as SCH, and you eat an AoE or do something dumb as a DPS, you best hope Selene heals you, cuz I sure as hell will not. My heals are for the tank. If a DPS takes damage, outside of extenuating circumstances, most times they're doing something they shouldn't be. I focus target tank and watch his HP bar while I dps. Lustrate where necessary, a Roused Selene takes care of pretty much all the rest. (Notable exceptions: when dps actually get targeted by mechanics like WP.)

A major reason why I tend to go on my alt, who has WAR, more than my main is because of those self heals. I'm still levelling WAR on my main so I'm stuck with PLD until then.

I've noticed that when I stopped healing and started tanking (I am the world's worst DPS so I can only do one or the other), I ended up getting healers that just seem to not think that I'm important (I mean my sole existence is to get beat up, it's clearly an important role) and I end up watching my health rocket to stupidly low levels.

Thank goodness warrior raid tanking in WoW taught me not to panic until you hit 10% health.
Quote this message in a reply
Sounsyyv
Sounsyy
Find all posts by this user
Lore Momger
*****

Offline
Posts:1,987
Joined:Jul 2013
Character:Sounsyy Mirke
Server:Balmung
Reputation: 854 Timezone:UTC-5
RE: The Vent Tent - Poor PuGs and Other Terrible Tales |
#879
02-17-2015, 12:09 PM
(This post was last modified: 02-17-2015, 12:12 PM by Sounsyy.)
(02-17-2015, 11:41 AM)Telluride Wrote: Do you run into problems with DPS just not even trying to heal themselves?

[tries not to be FAILDPS]

So (in my opinion) self heals and mitigation cross-classes are great when leveling up to 50, but afterwards are not the most efficient of cross-classes in lieu of other buffs or dps alternatives. I have Bloodbath for my DRG, Second Wind for my MNK and NIN, and Mantra for my BRD. I find that I almost never use Second Wind, and Mantra only for incoming raid-wide damage.

Again in my opinion, I am someone who believes the role of the DPS is to achieve and maintain the highest DPS output possible for their gear level. Part of maintaining said DPS is dodging mechanics that will kill you. I don't care if you lose 10 DPS if you stop attacking to run out of the AoE... your DPS drops to 0 if you die. And what I think a lot of DPS don't think about is that if they die, or take unnecessary damage, not only do they hurt their own DPS, but also that of the rest of the party. By you taking unnecessary damage you force your healer to stop DPSing and heal/raise you. This also takes heal focus off of tank, forcing tank to favor mitigation over damage output as well.

So TL;DR, never getting hit by avoidable mechanics is the most superior form of damage mitigation. (That goes for tanks as well...)

For mechanics that are unavoidable... the problem is, almost all of a DPS's self-heal options are reactive not pro-active, and while you may think you're helping out by healing yourself in response to taking damage, know that a good healer has probably already noticed you took damage and has either elected to heal or not to heal you by the time you actually get that Second Wind off. So really, it makes little difference to the healer either way. If you take significant damage (to an unavoidable mechanic that I knew was coming) I'm not gonna wait around to see if you heal yourself, I'm going to be sending a heal your way. Or Selene will more accurately.

The same concept is why Parry for tanks is pretty useless. I can never guarantee RNGesus is going to Parry an incoming tank buster, so I'm going to heal the tank regardless. If he parries, great, my strong heal is already outgoing under the assumption that he's about to take the full amount of damage. So really all the Parry did was make me overheal. Same concept for DPS popping Second Wind. If the damage is enough to make you consider self healing, the healer already has a heal coming your way.

Sounsyy Mirke | Razia Haiib | R'jahkob Nunh
>>|Sounsyy's Lore Post Index|<<
Quote this message in a reply
Khourev
Khoure
Find all posts by this user
the amateur
***

Offline
Posts:88
Joined:Feb 2015
Server:Balmung
Reputation: 10
RE: The Vent Tent - Poor PuGs and Other Terrible Tales |
#880
02-17-2015, 12:20 PM
also one time I was lvling cnj at haukke manor and I kept wondering- why in the world was it so impossible to heal the tank? I kept healing and healing and the tank would die, or it would be a close shave on even trash mobs! Not only that, but every single time I healed, I'd get at least one enemy (usually 2) after me while the tank seemed to be concentrating on dps or something, because he wouldnt pull them off until after the others were dead.

I looked at his gear and it turned out he was decked in 1/4 DoM gear, 1/4 DPS gear, and 1/2 crafter gear. And it was all pretty low even for Haukke

No matter what I did, he'd be dead or almost dead. When he inevitably ate it in the middle of the final boss, the arcanist in the group summoned topaz carbuncle, which ended up being a waaaay better tank. I remember it fondly now as the legend of the tank from hell, but it wasn't all that funny at the time.
Quote this message in a reply
Kellach Woodsv
Kellach Woods
Find all posts by this user
IMMERSION RUINING INTENSIFIES
*****

Offline
Posts:2,380
Joined:May 2014
Character:Kellach Woods
Linkshell:Subligars of Ishgard
Server:Balmung
Reputation: 189
RE: The Vent Tent - Poor PuGs and Other Terrible Tales |
#881
02-17-2015, 12:27 PM
(02-17-2015, 12:09 PM)Sounsyy Wrote: The same concept is why Parry for tanks is pretty useless. I can never guarantee RNGesus is going to Parry an incoming tank buster, so I'm going to heal the tank regardless. If he parries, great, my strong heal is already outgoing under the assumption that he's about to take the full amount of damage. So really all the Parry did was make me overheal. Same concept for DPS popping Second Wind. If the damage is enough to make you consider self healing, the healer already has a heal coming your way.

I've noticed healers fail to notice DPS damage more often than not, so I'd rather not give them the stress of having to babysit me. If they don't have to care about my bar 'cause I can take care of my own raid damage (and more often than not there's not really a better choice except maybe Mantra) then it's better overall for their focus.

Parry for tanks is more for mitigating constant damage than Mountain Buster.

Main : Kellach Woods 
CURRENT PROJECTS:
Sigh... All 70
Quote this message in a reply
Telluridev
Telluride
Find all posts by this user
String Theorist
*****

Offline
Posts:1,171
Joined:Oct 2014
Character:Nathan Telluride
Server:Balmung
Reputation: 254
RE: The Vent Tent - Poor PuGs and Other Terrible Tales |
#882
02-17-2015, 12:36 PM
(02-17-2015, 12:27 PM)Kellach Woods Wrote:
(02-17-2015, 12:09 PM)Sounsyy Wrote: The same concept is why Parry for tanks is pretty useless. I can never guarantee RNGesus is going to Parry an incoming tank buster, so I'm going to heal the tank regardless. If he parries, great, my strong heal is already outgoing under the assumption that he's about to take the full amount of damage. So really all the Parry did was make me overheal. Same concept for DPS popping Second Wind. If the damage is enough to make you consider self healing, the healer already has a heal coming your way.

I've noticed healers fail to notice DPS damage more often than not, so I'd rather not give them the stress of having to babysit me. If they don't have to care about my bar 'cause I can take care of my own raid damage (and more often than not there's not really a better choice except maybe Mantra) then it's better overall for their focus.

Of course, we're assuming a good HEALER in this scenario, which we can't always assume.

Some healers will go nuts trying to fix everybody instead of focusing on the tank, and a little DPS damage mitigation might be enough to get off their radar and reduce their stress, after those routine, low-to-medium damage unavoidable raid AOE bursts.

So, for THOSE cases, I might be losing DPS to do a little self heal, but if it helps the healer to focus, then it's a net gain - tank stays alive, and while the fight may last a little bit longer, it doesn't wipe from a frantic healer.

As a DPS, I cannot always assume the healer is doing his/her job, especially in a pug, just as the healer cannot always know if I'm doing mine.

"But in the laugh there was another voice. A clearer laugh, an ironic laugh. A laugh which laughs because it chooses not to weep."

[Image: 3610850.jpg]
Quote this message in a reply
Ellavionev
Ellavione
Find all posts by this user
Junior Member
**

Offline
Posts:14
Joined:Feb 2014
Character:Ellavione Boudreaux
Linkshell:Wayward Star
Server:Balmung
Reputation: 1
RE: The Vent Tent - Poor PuGs and Other Terrible Tales |
#883
02-17-2015, 12:52 PM
(This post was last modified: 02-17-2015, 12:53 PM by Ellavione.)
A little thing for me to vent about today. I get up this morning as I do every morning to get some gathering and crafting progress done on my character. I notice my cell phone lost battery the previous night because I forgot to plug it in. No big deal right? Just let it charge a bit, boot it up, and open my square enix token. Well, the phone started fine but when I went into the Square Enix token app it was BACK at the registration screen asking for the registration password. Not to mention I can't log into my Manage Account Service page because it requires the onetime password to log in. So I try to 'emergency password' removal. That doesn't work because apparently my emergency password doesn't match what they have in their system. No biggie... I'll contact customer support I'm sure they will help me get this handled. I submit a ticket and call their customer service line.... and promptly receive a recorded message saying they are closed for the holiday. *hangs head* Frustrated

I'm hoping customer service DOES open up today and I at least get an email about my token. But that was NOT a good start to my day and I just want to go back to bed and start over again.
Quote this message in a reply
Telluridev
Telluride
Find all posts by this user
String Theorist
*****

Offline
Posts:1,171
Joined:Oct 2014
Character:Nathan Telluride
Server:Balmung
Reputation: 254
RE: The Vent Tent - Poor PuGs and Other Terrible Tales |
#884
02-17-2015, 01:48 PM
Speaking of cell phones:

- Well-used and loved but older smartphone suddenly has its touchscreen go out - the only button responding on it at all is the power button.

- Am Unhappy, but was unsatisfied with carrier anyway. Hope to get number transferred to better phone and plan.

- Phone rep says that it can't be transferred over unless the touch screen works for them to get into the settings. Am Incredulous.

- Check at Techshell. Told that repair is minimum $95. Phone is old enough that brand new phones twice as good cost maybe just over half that.

It's 2015, and they don't have a damnable App that can plug a reasonably good, supported smartphone, into their desktop machine, and retrieve the necessary info when the owner is right there to provide any ID and passwords needed? It's not as if my old phone was obsolete by any stretch of anyone's imagination.

Frustrated

"But in the laugh there was another voice. A clearer laugh, an ironic laugh. A laugh which laughs because it chooses not to weep."

[Image: 3610850.jpg]
Quote this message in a reply
Sounsyyv
Sounsyy
Find all posts by this user
Lore Momger
*****

Offline
Posts:1,987
Joined:Jul 2013
Character:Sounsyy Mirke
Server:Balmung
Reputation: 854 Timezone:UTC-5
RE: The Vent Tent - Poor PuGs and Other Terrible Tales |
#885
02-17-2015, 02:32 PM
(This post was last modified: 02-18-2015, 03:42 PM by Sounsyy.)
(02-17-2015, 12:27 PM)Kellach Woods Wrote: Parry for tanks is more for mitigating constant damage than Mountain Buster.

So, lemme vent about Parry for a bit. This is totally not directed at you Kellach and is not meant to show any tanks in a negative light. Just since the subject got brought up and this is, after all, the vent thread. Spoilering because long.

Show Content
Parry Dissertation
I used to rate Parry very highly for its mitigation properties until I sat down at endgame and did a little parsing and a little paying attention during fights. And when I did this, I became very disenchanted with the stat. So first, let's look at what the Parry stat actually does for you:

1) Increases the Parry Rate with main hand weapon.
2) Increases the Block Rate with off hand shield.

What are the limitations of the Parry?

1) Cannot proc against Magical Damage.
2) Procs against Physical Damage are entirely RNG based for all intents and purposes.

There is currently no concrete data pinpointing a statistical point value at Lv50 for how much a single point of Parry affects Parry Rate. However, preliminary testing by Hulan was published on B.L.I.T.Z.B.A.L.L.'s site back in Beta suggested that 1 Parry = 0.076 increase in Parry Rate. Later testing by Reddit user Kestiel seemed to corroborate this number. Meaning a hypothetical increase of +200 Parry stat would only increase your Parry Rate by +15.2%, statistically.

I emphasize statistically because you can ask ANY crafter or ANY gatherer how reliable a 20-25% HQ rate is in reality, and they will laugh at you with tears in their eyes. That is FFXIV RNG and you are playing that roulette with your life.

So we are forced to work with hypothetical, and even that is quite grim, for WAR especially. Let's say you have two i130 WARs, one VIT with Parry focus, one STR without Parry focus.

>VIT WAR has 12000 HP, 486 STR, and 600 Parry, giving them a 25% (19.7% from Parry stat + 5% base) Parry Rate.
>STR WAR has 9800 HP, 631 STR, and 400 Parry, giving them a 10% (4.5% from Parry stat + 5% base) Parry Rate.

Statistically, the Parry WAR has the greater chance at frequently Parrying incoming damage.
Realistically, the difference is negligible and completely random.

Both i130 Tanks big pull 10 mobs in a hypothetical dungeon. Because there is 0 difference in DEF between the two tanks, both tanks take 500 DMG per attack unmitigated. Let's say things go as intended, the VIT WAR statistically Parries 2 of the 10 incoming attacks. While the STR WAR Parries 1 of the 10 incoming attacks.

>VIT WAR takes 8x500 dmg + 2x370 dmg (-26%) from the 2 parried hits = 4,740 dmg.
>STR WAR takes 9x500 dmg + 1x345 dmg (-31%) from the 1 parried hit = 4,845 dmg.

Statistically, Parry WAR comes out on top, barely. However, RNG can be a bitch, and hypothetically both tanks could Parry all or none of these 10 incoming attacks if (un)lucky enough and any number in between. The STR WAR could Parry 6 of those attacks while the VIT WAR only Parries 1, in which case, the STR WAR's mitigation becomes far superior.

Then there's fights where a boss or mob group only uses Magical Damage, in which case Parry is completely useless. And if you are that Parry WAR in a Magical Damage fight... congrats, you've wasted nearly the entirety of your stat allocations on a stat that does nothing for you, hypothetically and statistically.

----

So this is all great for WARs, but what about PLDs? You said Parry stat also affects Block Rate? Correct! It does, but at the same 0.076 increase weighted against the Shield's actual Block Rate stat. When a PLD takes incoming damage, the damage is actually weighed against the Shield first. RNGesus /randoms to see if your Shield will Block the attack, if it does not, it then rolls /random again to see if your Sword will Parry the attack, before the PLD actually takes the damage against its DEF rating and Mitigation from Shield Oath/Rampart etc.

So why then is Parry useless for PLD if it affects Parry Rate and Block Rate?? Because, a shield with high Block Rate will be just as if not more effective at increasing your Block Chance as dumping 200 Parry will, and because a high Block Rate trumps Parry Rate you're effectively still only plugging your Parry stat into your Sword, which you will rarely ever actually get to use, because your Shield procs first. Top a high Block Rate shield with Bulwark and you'll never actually see your sword parry. Your shield is doing all the work on its own. So why on earth would you want to dump all of your secondary stat allocations into Parry, when your shield will actually do the work all on its own?

So if you want to Block more frequently as PLD, get a higher IL shield. The only time Parry would hypothetically be recommended is for a PLD with a Noct Hoplon, which boasts a higher Block Mitigation stat than a Block Rate stat, so Parry could be used to supplement this lower proc rating. However, most endgame shields are Kite Shields that boast equally high Block Mitigation and Block Rate numbers.

So again, a Parry PLD will statistically have a slightly higher Block/Parry Rate versus a non-Parry PLD of the same Item Level, but Bulwark effectively makes this difference negligible since both tanks can hit near-100% Block Rate with Bulwark and crushing their Parry rating down to 0%.


So all of that was simply the math portion of the lecture! Lemme quickly wrap this up by talking from a Healer's perspective. I could care less what your Parry rating is, because 1) I can't see it actually working - I have NO idea when you've parried and when you've eaten a full blow. 2) I'm still going to hit you with Cure II or Lustrate regardless of whether you Parry or not. Because I'm a good healer and I have that shit prepped for when you're taking damage. Your heal is inbound before that damage is even calculated. So, let me reiterate my earlier statement, all your Parry did was keep you from being one-shot. If you were not one-shot, my heal is coming 0.5 seconds later regardless of whether you took 5000 damage or 4700 damage. My lustrate will still hit you for 2300~ in both cases lol.

Is it really nice and thoughtful that my tank is Parrying a few hits on big pulls in dungeons versus trash? Sure, but conversely, you could have also taken all that Parry stat you focused and put it into Determination or Critical Hit Rate on your WAR/PLD and help with damage, which 1) increases kill time and decreases the duration of time I have to curebomb you, 2) increases your overall enmity generation meaning I won't get murdered by mobs because I curebombed you, and 3) increase the amount of self-healing you are able to do to supplement the incoming damage.

Let's take the example above of the 2 i130 WARs in hypothetical dungeon with 10 mobs on them. Out of the 5,000 damage (10 x 500 dmg) they would've taken unmitigated, their Parrying only actually reduced incoming damage by 155(STR WAR) and 260(VIT WAR) points.

The Pro of the VIT WAR is that after taking 5000 damage, he still has 7000 (58%) HP.
The Pro of the STR WAR is that after popping Bloodbath, he can hit Overpower and heal back 1,000-1,500 HP in one move, bringing his HP up to 6000 (61%) HP after the fact.

Could the VIT WAR also Bloodbath+Overpower/Steel Cyclone/Inner Beast the same as the STR WAR? Sure he could, he just won't receive as good an HP return, which is fine, cuz he has his Healer's Curebomb inbound.

But overall, the VIT/Parry WAR is an inefficient way of optimizing the role, as you lose out on damage, enmity, and self-healing on the supposed basis that you gain more mitigation/survivability by stacking Parry and Vitality, when in fact, the difference in mitigation is mathematically negligible. Does a Parry/VIT WAR work? YES. Is it the most efficient way to play WAR? No.

/end lecture. Questions?

Sounsyy Mirke | Razia Haiib | R'jahkob Nunh
>>|Sounsyy's Lore Post Index|<<
Quote this message in a reply

« Next Oldest | Next Newest »
Pages (157): « Previous 1 … 57 58 59 60 61 … 157 Next »
Jump to page 

  • View a Printable Version
  • Send this Thread to a Friend
  • Subscribe to this thread


Users browsing this thread: 11 Guest(s)
Index | Return to Top | Lite (Archive) Mode | RSS Syndication | Current time: 05-28-2025, 04:40 AM


Final Fantasy XIV images/content © Square-Enix, forum content © RPC.
The RPC is not affiliated with Square-Enix or any of its subsidiaries.
Powered By MyBB, © 2002-2025 MyBB Group.
Designed by Adrian/Reksio, modified by Kylin@RPC