
Because I'm a massive dork who runs with ideas...
Scenario and Setting: Central Thanalan, the Sultantree. 8-Man Raid.
Heroing Aid (Extreme)
Description: The Little Hero and his Behemoth Buddy are back again! Take up your arms and get ready for the most heroic fight ever!
Heroing Aid EX is, like the previous version, about ramping damage throughout the course the the fight. Again, the triggers for the phases are based off his health, with included boosts to move usage and damage rates. However, new mechanics have appeared that require more effort on the part of the players, and he no longer recovers health between phase changes unless noted.
Quotes:
"A-all right, ready or not, here I come!!" (Introductory Line)
"Ser Warren... he's so strong! I wanna sword like him!" (75% Health Marker, Switch to Paladin's Arm)
"Ser Croft... nothing shakes her! Gotta be cool 'n collected!" (50% Health Marker, Switch to Paladin's Mind)
"Ms. Roen... she's helped me so much. She believes in me, so I gotta!" (25% Health Marker, Switch to Paladin's Heart)
"I can't give up! Not here! I'm gonna be a hero!" (1% Marker, Switch to Littlest Hero)
"Ouch! Wow! Yer so strong! Are you heroes, too?" (End of Fight Line)
Phases:
Phase 1 - The Wannabe (100%-75%)
The fight is the same as the normal Trial version, with the following changes:
[Rabbit Riposte EX] - The attack now applies two debuffs. The first is [Shock!], which both silences and pacifies the target for 12 seconds and is Esuna-able. The second is [Sunder], a non-dispellable stacking debuff that increases damage by 5% per stack that persists until success or failure of attempt.
[Little Hero Charge EX] - Anyone caught in the charge will recieve a stack of [Sunder] in addition to the damage dealt.
[Tricksy Toss EX] - The length of the stun has been extended to 15 seconds, and the shield also arcs to hit the second-to-last person to cast a healing spell as well.
[Gran Slam EX] - Gran's running speed has been increased, and both stuns for 8 seconds and applies an Esuna-able bleed effect.
[Gran-Standing EX] - Any non-auto-attack done on Gran during his defensive posture will now result in [Lilmagast] being cast, wiping the raid. Auto-attacks still incur the counterattack and accompanying bleed.
Phase 2 - Paladin's Arm (75%-50%)
A ghostly image is superimposed over Chachan of his Free Paladin mentor, Warren Castille. He moves along with the Lalafell and strikes when he strikes, adding increased damage to all his attacks and reducing windup times akin to NM 66%. He gains a non-dispellable buff called "Paladin's Arm" that denotes this bonus. Additional changes are as follows:
[Little Hero Charge EX] - The straight path is replaced with a memorize-able zigzag pattern.
Phase 3 - Paladin's Mind (50%-25%)
The ghostly image of Warren is replaced with an image of the Sultansworn Coatleque Crofte. She maintains a stern demeanour and floats effortlessly above him. "Paladin's Arm" is replaced with a new buff called "Paladin's Mind," which denotes a defense increase along with a small percentage of the attack damage being reflected back akin to the elemental Spike spells. No change to windup times, but cooldown times are lowered. Additional changes are as follows:
[Little Hero Charge EX] - Chachan now charges twice, the second being a mirrored pattern of the first, leaving memorize-able openings.
Phase 4 - Paladin's Heart (25%-1%)
The third and final image is that of Roen Deneith, the "Free-Sworn." She trails along behind the Lalafell with fingertips aglow with aether. "Paladin's Mind" is replaced with "Paladin's Heart," which is a defense boost without the spikes effect and a regen. Both windup times and cooldown times are improved, making this akin to NM sub-33%. Addtional changes are as follows:
[Little Hero Charge EX] - Chachan now charges three times, with the third charge being a shorter wavelength with smaller safe zones.
[Avengeance EX] - Chachanji's chocobo - Avenger - joins the fray, running around much like Gran causing stuns and bleeds but does not Gran-Stand. Occasionally, he will stop and attempt to cast Choco Cure on the Lalafel to recover his HP. This can be interrupted.
Final Phase - Littlest Hero (Transition at 1%)
Chachanji gains all three previous buffs, as well as recovery to half health. Attack power, windup times, and cooldown times are all improved. Additional changes are as follows:
[Littlest Hero Charge EX] - Chachan's charge now hits the entire field and must be mitigated instead of dodged. The increased cooldown time is greater on Littlest Hero Charge than the other moves, meaning an unofficial time limit to down the Lalafell before the stacks of [Sunder] are too much to heal through.
~*~
So... uh... yeah.
I've not run any Extremes beyond Garuda (unsuccessfully) and Ultima HM... so I have no idea how balanced this is. I am of the mind to reduce Lilmagast's damage to just be horrifyingly high instead of straight fatal, though.
Scenario and Setting: Central Thanalan, the Sultantree. 8-Man Raid.
Heroing Aid (Extreme)
Description: The Little Hero and his Behemoth Buddy are back again! Take up your arms and get ready for the most heroic fight ever!
Heroing Aid EX is, like the previous version, about ramping damage throughout the course the the fight. Again, the triggers for the phases are based off his health, with included boosts to move usage and damage rates. However, new mechanics have appeared that require more effort on the part of the players, and he no longer recovers health between phase changes unless noted.
Quotes:
"A-all right, ready or not, here I come!!" (Introductory Line)
"Ser Warren... he's so strong! I wanna sword like him!" (75% Health Marker, Switch to Paladin's Arm)
"Ser Croft... nothing shakes her! Gotta be cool 'n collected!" (50% Health Marker, Switch to Paladin's Mind)
"Ms. Roen... she's helped me so much. She believes in me, so I gotta!" (25% Health Marker, Switch to Paladin's Heart)
"I can't give up! Not here! I'm gonna be a hero!" (1% Marker, Switch to Littlest Hero)
"Ouch! Wow! Yer so strong! Are you heroes, too?" (End of Fight Line)
Phases:
Phase 1 - The Wannabe (100%-75%)
The fight is the same as the normal Trial version, with the following changes:
[Rabbit Riposte EX] - The attack now applies two debuffs. The first is [Shock!], which both silences and pacifies the target for 12 seconds and is Esuna-able. The second is [Sunder], a non-dispellable stacking debuff that increases damage by 5% per stack that persists until success or failure of attempt.
[Little Hero Charge EX] - Anyone caught in the charge will recieve a stack of [Sunder] in addition to the damage dealt.
[Tricksy Toss EX] - The length of the stun has been extended to 15 seconds, and the shield also arcs to hit the second-to-last person to cast a healing spell as well.
[Gran Slam EX] - Gran's running speed has been increased, and both stuns for 8 seconds and applies an Esuna-able bleed effect.
[Gran-Standing EX] - Any non-auto-attack done on Gran during his defensive posture will now result in [Lilmagast] being cast, wiping the raid. Auto-attacks still incur the counterattack and accompanying bleed.
Phase 2 - Paladin's Arm (75%-50%)
A ghostly image is superimposed over Chachan of his Free Paladin mentor, Warren Castille. He moves along with the Lalafell and strikes when he strikes, adding increased damage to all his attacks and reducing windup times akin to NM 66%. He gains a non-dispellable buff called "Paladin's Arm" that denotes this bonus. Additional changes are as follows:
[Little Hero Charge EX] - The straight path is replaced with a memorize-able zigzag pattern.
Phase 3 - Paladin's Mind (50%-25%)
The ghostly image of Warren is replaced with an image of the Sultansworn Coatleque Crofte. She maintains a stern demeanour and floats effortlessly above him. "Paladin's Arm" is replaced with a new buff called "Paladin's Mind," which denotes a defense increase along with a small percentage of the attack damage being reflected back akin to the elemental Spike spells. No change to windup times, but cooldown times are lowered. Additional changes are as follows:
[Little Hero Charge EX] - Chachan now charges twice, the second being a mirrored pattern of the first, leaving memorize-able openings.
Phase 4 - Paladin's Heart (25%-1%)
The third and final image is that of Roen Deneith, the "Free-Sworn." She trails along behind the Lalafell with fingertips aglow with aether. "Paladin's Mind" is replaced with "Paladin's Heart," which is a defense boost without the spikes effect and a regen. Both windup times and cooldown times are improved, making this akin to NM sub-33%. Addtional changes are as follows:
[Little Hero Charge EX] - Chachan now charges three times, with the third charge being a shorter wavelength with smaller safe zones.
[Avengeance EX] - Chachanji's chocobo - Avenger - joins the fray, running around much like Gran causing stuns and bleeds but does not Gran-Stand. Occasionally, he will stop and attempt to cast Choco Cure on the Lalafel to recover his HP. This can be interrupted.
Final Phase - Littlest Hero (Transition at 1%)
Chachanji gains all three previous buffs, as well as recovery to half health. Attack power, windup times, and cooldown times are all improved. Additional changes are as follows:
[Littlest Hero Charge EX] - Chachan's charge now hits the entire field and must be mitigated instead of dodged. The increased cooldown time is greater on Littlest Hero Charge than the other moves, meaning an unofficial time limit to down the Lalafell before the stacks of [Sunder] are too much to heal through.
~*~
So... uh... yeah.

I've not run any Extremes beyond Garuda (unsuccessfully) and Ultima HM... so I have no idea how balanced this is. I am of the mind to reduce Lilmagast's damage to just be horrifyingly high instead of straight fatal, though.