
The upcoming machinists is making me a little worried about how they may be used; or mis-used in RP.
As we know, machinists thing - as a class - is they have both guns, and various gadgets, not least drones and turrets. The lore (as seen in the crafting classes) establishes that both the ceruleum distribution systems used by the gun, and the clockwork, mammot-esque tech that runs the drones are both very complex bits of technology (indeed, the clockwork components used in Mammots are 2 and 3 star GSM projects)
What has me worried, is that we'll have a new generation of "soldier" and "special-ops" characters, who are all armed with guns and drones/gadgets that they just got "off the shelf" as part of their wargear, which'll detract from established characters who have a genuine aptitude for machinery..
Machinists finally give technically adept characters a chance to formally weaponise their engineering skills. But I fear that those characters will be buried in the deluge.
It seems to me the "answer" is personal restraint - in the same way some 'scholars' may have barrier spells ICly, but no fairy. Thus many styled as soldiers will have guns, but not drones and gadgets ICly. But obviously that comes down to how far the individual chooses to handicap their skills at an IC level, and I'm just worried for the engineers out there their IC achievements will be lost if it becomes entirely normal for the "next generation soldiers" to have guns and drones anyway.
Certainly from my discussions with people, a lot if not the majority of people want to play machinists because they have guns, not because they're engineers.
Just something that'd been niggling at me lately :p
As we know, machinists thing - as a class - is they have both guns, and various gadgets, not least drones and turrets. The lore (as seen in the crafting classes) establishes that both the ceruleum distribution systems used by the gun, and the clockwork, mammot-esque tech that runs the drones are both very complex bits of technology (indeed, the clockwork components used in Mammots are 2 and 3 star GSM projects)
What has me worried, is that we'll have a new generation of "soldier" and "special-ops" characters, who are all armed with guns and drones/gadgets that they just got "off the shelf" as part of their wargear, which'll detract from established characters who have a genuine aptitude for machinery..
Machinists finally give technically adept characters a chance to formally weaponise their engineering skills. But I fear that those characters will be buried in the deluge.
It seems to me the "answer" is personal restraint - in the same way some 'scholars' may have barrier spells ICly, but no fairy. Thus many styled as soldiers will have guns, but not drones and gadgets ICly. But obviously that comes down to how far the individual chooses to handicap their skills at an IC level, and I'm just worried for the engineers out there their IC achievements will be lost if it becomes entirely normal for the "next generation soldiers" to have guns and drones anyway.
Certainly from my discussions with people, a lot if not the majority of people want to play machinists because they have guns, not because they're engineers.
Just something that'd been niggling at me lately :p