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How would you change your favourite class/job?


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How would you change your favourite class/job?
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Enlav
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RE: How would you change your favourite class/job? |
#31
04-04-2015, 05:29 PM
(04-04-2015, 04:55 PM)Meena Wrote:
(04-04-2015, 04:54 PM)Kilid Wrote: MRD

DPS stance.  I have a giant axe.  This is not a tool solely for defence.  Or defence at all.
I've seen marauders pull 300+ dps during raid. ._.; thats still a lot of dps you know. Specialyl when top DPS only ever stabilize around 450-500
Mhm, our FC leader typically does that and a bit more and he's still working on his relic, though it's currently his best in slot. There's DPS to be had, it's just not a purely DPS class.

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RE: How would you change your favourite class/job? |
#32
04-04-2015, 06:03 PM
(04-04-2015, 05:29 PM)Cylin Wrote:
(04-04-2015, 04:55 PM)Meena Wrote:
(04-04-2015, 04:54 PM)Kilid Wrote: MRD

DPS stance.  I have a giant axe.  This is not a tool solely for defence.  Or defence at all.
I've seen marauders pull 300+ dps during raid. ._.; thats still a lot of dps you know. Specialyl when top DPS only ever stabilize around 450-500
Mhm, our FC leader typically does that and a bit more and he's still working on his relic, though it's currently his best in slot. There's DPS to be had, it's just not a purely DPS class.
Well no! but 300 DPS is nothing to complain about.

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RE: How would you change your favourite class/job? |
#33
04-04-2015, 08:00 PM
Well my favorite job is Paladin, but I don't really like tanking, so I can't really change much without re-working the entire class. 

Instead, I have two changes I'd make to White Mage. 
1) Benediction heals the target the instant I cast it, not after the target is already dead. 
2) The melee-animation should look the way you'd actually hit someone with a staff. The current animation is retarded.
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RE: How would you change your favourite class/job? |
#34
04-04-2015, 08:07 PM
(This post was last modified: 04-04-2015, 08:08 PM by Aduu Avagnar.)
(04-04-2015, 02:48 PM)Kismet Wrote: II would agree with the RDM sentiments... 

...if it weren't for the fact that most things that could be unique and/or exclusive to RDM in other FFs are already handled by another job (or upcoming job) in XIV, imo. At this point, if RDM was added, they'd have to entirely change how the class functioned if they want to avoid making it redundant and/or overpowered. Which means... it wouldn't really be RDM anymore.[/spoiler]
Give it en-spells similar to a monks fists. Str, S.speed, def.

a persistant aura that gave health back to nearby party members as a percentage of damage done. (Drains mana when up)

And weapon skills that give of damage style effects focused around the sword. Fire strike, aero lunge, thunder feint. Or whatever. Rdm in eorzea.

/Bows.

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RE: How would you change your favourite class/job? |
#35
04-05-2015, 01:27 AM
(This post was last modified: 04-05-2015, 01:28 AM by Ryanti.)
Get rid of my animation lock for Hallowed Ground.


I swear.

Or for the love of God, please make it where if it doesn't go off fast enough and I die, that it never goes off. Currently it just GOES OFF AWAY EVEN WHEN I'M DEAD.

And then I have to wait seven years for the cooldown again smh.

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RE: How would you change your favourite class/job? |
#36
04-05-2015, 01:38 AM
Well, I'm just fine with the way Bard works. I would like a Bard limit break though that's not a healer limit break, even though I know that BRD healer LB has saved instances many times. 

But it just makes me stare at the LB because I know that if I use it, it will only be as a last last resort. :<
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RE: How would you change your favourite class/job? |
#37
04-05-2015, 01:39 AM
(04-05-2015, 01:38 AM)Eleni Wrote: Well, I'm just fine with the way Bard works. I would like a Bard limit break though that's not a healer limit break, even though I know that BRD healer LB has saved instances many times. 

But it just makes me stare at the LB because I know that if I use it, it will only be as a last last resort. :<

You're in luck cause LB system is being revamped in 3.0. You get a BRD LB.

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RE: How would you change your favourite class/job? |
#38
04-05-2015, 05:17 AM
The one chamge I would make effects all classes/jobs. Make the effect happen at the button press... not when the animation finishes.... if I need hallowed ground/benediction I need it /now/ not in the near future...

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RE: How would you change your favourite class/job? |
#39
04-05-2015, 07:43 AM
(This post was last modified: 04-05-2015, 07:45 AM by Steel Wolf.)
Let's ball up the Summoner and make it as awesome as the damn Job oughta be.

All Carby all the time, right? But when Carby does things it fills some...bar, or something. I dunno. Dress it up however you want to lore-wise. But when that bar fills, give the Summoner the ability to ACTUALLY SUMMON A LEGIT LARGE BEASTIE FOR AT LEAST ONE BIG SPELL OR SOMETHING, GODS!!

Sorry....Summoner has been this game's biggest disappointment in my view.

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RE: How would you change your favourite class/job? |
#40
04-05-2015, 08:11 AM
(This post was last modified: 04-05-2015, 08:12 AM by Liandri.)
(04-05-2015, 07:43 AM)Steel Wolf Wrote: Let's ball up the Summoner and make it as awesome as the damn Job oughta be.

All Carby all the time, right?  But when Carby does things it fills some...bar, or something.  I dunno.  Dress it up however you want to lore-wise.  But when that bar fills, give the Summoner the ability to ACTUALLY SUMMON A LEGIT LARGE BEASTIE FOR AT LEAST ONE BIG SPELL OR SOMETHING, GODS!!

Sorry....Summoner has been this game's biggest disappointment in my view.
THIS. I absolutely love Summoner in some respects (namely because NUMBERS), but it's so mind-numbingly boring. Switch pets based on various situations, can tank Mog EX with Titan, that's cool, I suppose - but...

Seriously where's my awesome flashy moves? I'd also like to add that Tri-Disaster doesn't count because it's NOWHERE near as awesome as it should have been.
I just hope we're in luck in 3.0, I do recall them saying something about Summoner something or other, aside from getting hornier. No idea.

(Excuse my bitterness, I played DoT classes throughout my MMO career, and I suppose I expected something a little bit better. Cry )

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RE: How would you change your favourite class/job? |
#41
04-05-2015, 09:21 AM
(This post was last modified: 04-05-2015, 09:23 AM by Sounsyy.)
I made a similar post in another thread, but I'd really really really enjoy GLD/PLD being returned to their original 1.0 self. Honestly, I like what 2.0's battle team did for the classes, but PLD was a huge step back in complexity, flow, and design in my opinion.

The GLD/PLD 1.0 Skillset for those who don't know:
Quote:Aegis Boon - Defensive buff which 100% guaranteed you'd block the next attack, nullifying the damage completely and actually restoring HP in proportion to the damage that would've been dealt to you. So back when Coincounter used to be really hard, a PLD could eat a 1000 Tonze Swing with Aegis Boon and instead of taking 4k damage (which back in the day was way more than most tanks WAR or PLD had) you'd gain like 900 HP back from it.

Holy Succor = 1.5x potency of WHM Cure I, and if cast on another player you also received 50% HP restoration of whatever you cured for. Crit Heal that DRG who stands in AoEs for 1200, get 600 HP back for yourself. Plus all the juicy enmity that came with.

Divine Veil = Grants buff that, if you receive a cure spell, grants all players within range a Medica II-strength regen. And all enmity from cure+regen went to Tank instead of healer.

Rampart also used to be a party wide buff. Granted all party members in range massive DEF increase and generated massive enmity + additional enmity for every party member you hit.

Riot Blade was a ranged attack that lowered a target's DEF (even bosses).

Sentinel greatly decreased the damage you took + doubled your enmity. (since we didn't have shield oath at the time).

Outmaneuver increased your block rate like 2.0's Bulwark but you also restored TP every time you successfully blocked with your shield.

Flash was a targetable AoE not self. You could pick a target, flash it, and it'd affect enemies near it.

War Drum was a self-AoE that when you blocked with your shield you could damage all enemies in a radius and gain enmity off of it.


I really don't have any complaints about WAR. I think its a pretty great and versatile job. I pulled 400 dps in T13 the other night (had two VIT accessories on for HP) and I usually average about 300 dps while MTing with Defiance up in most non-Coil content, so I can't complain about their dps. And I self-healed myself through AK-HM last boss just rotating bloodbath, storm's path, and inner beast whenever up, thrill of battle, and second wind. I'd say WAR's pretty OP. They don't really need an off-Defiance stance as far as I'm concerned. And if you wanna really dps with WAR, go MRD and cross-class Straight Shot (for increase crit rate), Internal Release, Quelling Strikes, Raging Strikes, and Blood for Blood. The damage is pretty incredible.

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RE: How would you change your favourite class/job? |
#42
04-05-2015, 09:42 AM
(This post was last modified: 04-05-2015, 09:45 AM by mongi291.)
(04-05-2015, 09:21 AM)Sounsyy Wrote: I made a similar post in another thread, but I'd really really really enjoy GLD/PLD being returned to their original 1.0 self. Honestly, I like what 2.0's battle team did for the classes, but PLD was a huge step back in complexity, flow, and design in my opinion.

The GLD/PLD 1.0 Skillset for those who don't know:
Quote:Aegis Boon - Defensive buff which 100% guaranteed you'd block the next attack, nullifying the damage completely and actually restoring HP in proportion to the damage that would've been dealt to you. So back when Coincounter used to be really hard, a PLD could eat a 1000 Tonze Swing with Aegis Boon and instead of taking 4k damage (which back in the day was way more than most tanks WAR or PLD had) you'd gain like 900 HP back from it.

Holy Succor = 1.5x potency of WHM Cure I, and if cast on another player you also received 50% HP restoration of whatever you cured for. Crit Heal that DRG who stands in AoEs for 1200, get 600 HP back for yourself. Plus all the juicy enmity that came with.

Divine Veil = Grants buff that, if you receive a cure spell, grants all players within range a Medica II-strength regen. And all enmity from cure+regen went to Tank instead of healer.

Rampart also used to be a party wide buff. Granted all party members in range massive DEF increase and generated massive enmity + additional enmity for every party member you hit.

Riot Blade was a ranged attack that lowered a target's DEF (even bosses).

Sentinel greatly decreased the damage you took + doubled your enmity. (since we didn't have shield oath at the time).

Outmaneuver increased your block rate like 2.0's Bulwark but you also restored TP every time you successfully blocked with your shield.

Flash was a targetable AoE not self. You could pick a target, flash it, and it'd affect enemies near it.

War Drum was a self-AoE that when you blocked with your shield you could damage all enemies in a radius and gain enmity off of it.


I really don't have any complaints about WAR. I think its a pretty great and versatile job. I pulled 400 dps in T13 the other night (had two VIT accessories on for HP) and I usually average about 300 dps while MTing with Defiance up in most non-Coil content, so I can't complain about their dps. And I self-healed myself through AK-HM last boss just rotating bloodbath, storm's path, and inner beast whenever up, thrill of battle, and second wind. I'd say WAR's pretty OP. They don't really need an off-Defiance stance as far as I'm concerned. And if you wanna really dps with WAR, go MRD and cross-class Straight Shot (for increase crit rate), Internal Release, Quelling Strikes, Raging Strikes, and Blood for Blood. The damage is pretty incredible.
To be honest, the only ability I'd really like to have back from 1.0 is the old Riot Blade (I've NEVER needed the MP recovery it gives). Holy Succor is nice too but I'd really prefer just buffing our cross-classable Cure, and Outmaneveur is Bulwark+Shield Swipe.
Also, I'd like to get back additional effects from gear. An Aegis Shield that doesn't block or reduce magic isn't an Aegis Shield.
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RE: How would you change your favourite class/job? |
#43
04-05-2015, 04:00 PM
(This post was last modified: 04-05-2015, 04:09 PM by Kismet.)
(04-05-2015, 08:11 AM)Liandri Wrote: Seriously where's my awesome flashy moves? I'd also like to add that Tri-Disaster doesn't count because it's NOWHERE near as awesome as it should have been.
I just hope we're in luck in 3.0, I do recall them saying something about Summoner something or other, aside from getting hornier. No idea.

(Excuse my bitterness, I played DoT classes throughout my MMO career, and I suppose I expected something a little bit better. Cry )

Seriously. Tri-Disaster has such a BADASS animation with cool, mysterious visual/sound effects! And then, I saw what little effect it had, and I was all "Oh..." =( SO LAME! C'mon, SE!

I do known SMNs are supposed to be getting Ramuh and Leviathan as Egis at some point in 3.0, but I don't know if that alone is really going to give the class the major "OOMPH" it needs to properly sparkle.

Quote:I just hope we're in luck in 3.0, I do recall them saying something about Summoner something or other, aside from getting hornier.

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RE: How would you change your favourite class/job? |
#44
04-06-2015, 05:52 AM
(04-05-2015, 04:00 PM)Kismet Wrote:
(04-05-2015, 08:11 AM)Liandri Wrote: Seriously where's my awesome flashy moves? I'd also like to add that Tri-Disaster doesn't count because it's NOWHERE near as awesome as it should have been.
I just hope we're in luck in 3.0, I do recall them saying something about Summoner something or other, aside from getting hornier. No idea.

(Excuse my bitterness, I played DoT classes throughout my MMO career, and I suppose I expected something a little bit better. Cry )

Seriously. Tri-Disaster has such a BADASS animation with cool, mysterious visual/sound effects! And then, I saw what little effect it had, and I was all "Oh..." =( SO LAME! C'mon, SE!

I do known SMNs are supposed to be getting Ramuh and Leviathan as Egis at some point in 3.0, but I don't know if that alone is really going to give the class the major "OOMPH" it needs to properly sparkle.

Quote:I just hope we're in luck in 3.0, I do recall them saying something about Summoner something or other, aside from getting hornier.

[Image: tumblr_lgui4xuGFJ1qzbl7f.gif]
I think they are getting Shiva-Egi too... I mean, come on, Shiva has been a summon in every game since she was introduced. They just didn't say it because at the time Shiva wasn't in the game yet.
That would mean jobs get 3 new abilities instead of two. Maybe a level 50 quest only available after completing 2.55 MSQ, and then a level 55 and a level 60 quest.

Also, Holmgang should have its cooldown lowered. I mean, it's meant to be MRD/WAR's version of Hallowed Ground, but it's vastly inferior and causes you to take way more damage than you should.
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RE: How would you change your favourite class/job? |
#45
04-06-2015, 12:30 PM
(This post was last modified: 04-06-2015, 12:32 PM by Martiallais.)
Am I the only person playing Monk who wants to see something like this added as an attack?

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