
since a lot of the technical aspects of fighting already seem outlined, I have this to say:
I tend to go by one tenet when it comes to RP combat that DOES NOT have a predetermined outcome. By this I mean fights that are not decided by rolls or are railroaded to a certain conclusion for the sake of a plot. I am talking pure, free form RP combat:
Do what is fun for BOTH parties. Your characters may be enemies but you, as players are allies in weaving a compelling story for both you and whoever is standing by watching.
You may enjoy being an unstoppable juggernaut but your opponent will not. Same goes if it were the other way around. There will be a give and take.
Be concise with your actions and state your intentions clearly as to what is going on so your opponent can react appropriately. You can use pretty words and colorful narrative as long as it is clear what is being done.Â
If you are unsure as to the scale of the combat, be sure to suss it out OOC or mirror their combat style. This is how I at least, avoid power-creep/escalations. If someone is up for a bar brawl RP, don't bring out the blackmage flare. Winning the fight is not the goal of free form RP combat most of the time.
You may intend to do whatever to another character but that person has the final say on what happens to them. Same goes for you.
you will meet people that, no matter how well or well reasoned your attack is made to be, will dodge or dance or manmode their way through. Be ready to reconcile any perceptions of your character being undefeatable/never picks a fight they can't win right now.
__________________________________________________
These guidelines should result in fun for both parties.
Its almost like a ERP Â *Ahem*.
I tend to go by one tenet when it comes to RP combat that DOES NOT have a predetermined outcome. By this I mean fights that are not decided by rolls or are railroaded to a certain conclusion for the sake of a plot. I am talking pure, free form RP combat:
Do what is fun for BOTH parties. Your characters may be enemies but you, as players are allies in weaving a compelling story for both you and whoever is standing by watching.
You may enjoy being an unstoppable juggernaut but your opponent will not. Same goes if it were the other way around. There will be a give and take.
Be concise with your actions and state your intentions clearly as to what is going on so your opponent can react appropriately. You can use pretty words and colorful narrative as long as it is clear what is being done.Â
If you are unsure as to the scale of the combat, be sure to suss it out OOC or mirror their combat style. This is how I at least, avoid power-creep/escalations. If someone is up for a bar brawl RP, don't bring out the blackmage flare. Winning the fight is not the goal of free form RP combat most of the time.
You may intend to do whatever to another character but that person has the final say on what happens to them. Same goes for you.
you will meet people that, no matter how well or well reasoned your attack is made to be, will dodge or dance or manmode their way through. Be ready to reconcile any perceptions of your character being undefeatable/never picks a fight they can't win right now.
__________________________________________________
These guidelines should result in fun for both parties.
Its almost like a ERP Â *Ahem*.