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Video Games, Quality thereof and You |
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RE: Video Games, Quality thereof and You |
04-28-2015, 07:05 PM
I think basing the idea that BF5 is objectively worse than BF4 is suspect when using metacritic scores because it is a very common and borderline acceptable practice to nuke metacritic scores with bad reviews when the game plays well but online service is disrupted or down.
I also find it suspect that because adults spend more money than minors on videogames, that videogames aren't primarily driven and marketed to them and that a lot of games are made today with that demographic in mind. I see no problem with 31 year olds spending more money on kids than 12 year olds on average, because they are buying games for said 12 year olds. Does any of this make sense? |
RE: Video Games, Quality thereof and You |
04-28-2015, 07:06 PM
(This post was last modified: 04-28-2015, 07:06 PM by Kellach Woods.)
BF5 is out?
I thought Hardline wasn't 5. Also, most of the studies show play times being higher among the 30's crowd than the teens crowd. |
RE: Video Games, Quality thereof and You |
04-28-2015, 07:07 PM
I guess that depends on what you consider quality. I think a significant portion of the changes can be attributed to the age of gamers changing and the people targeted slowly widening. For example, a common complaint that I see is how much more difficult all games used to be and how a more 'accelerated' experience is common now. To be fair, 'easy' is simpler to make but I also think the aging gaming population is partially to blame as well; some of us simply don't have as much time anymore and we're buying games that let us take things at our own pace with more progress/success rather than agonizing over that nearly-impossible last level for hours.
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RE: Video Games, Quality thereof and You |
04-28-2015, 07:09 PM
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RE: Video Games, Quality thereof and You |
04-28-2015, 07:12 PM
(This post was last modified: 04-28-2015, 07:13 PM by Kellach Woods.)
The "easy" part is also a shift in the intended goal of the game.
Most of the early console games were essentially arcade ports which essentially required people to put in coins in order to be profitable. If it wasn't profitable, no operator would buy it. Once that part of gaming essentially got whisked away, the main reason for the difficulty (dying = money) left as well. Now (at least single player), games are about selling an experience, and difficulty often goes against that. * * * Nah, that was 4 - had a ton of launch issues. Hardline's launch was smoother but I think less people were interested in it since it was essentially "COPS IN TANKS AND ROBBERS IN APCS" with no real thought as to what that actually means. |
RE: Video Games, Quality thereof and You |
04-28-2015, 07:19 PM
(This post was last modified: 04-28-2015, 07:22 PM by Mercer.)
Happy to, Warren. So the common misconception is that video games have ever been a children's 'toy'. Dating back to the late 70s and early 80s, video games have always been a predominately adult activity. It may not seem that way the average gamer today, as when we were born the NES had just come out and the market was just recovering from the Video Game Crash.
What has changed is the astronomical increase to video game development. This fancy graph from 2013 does an excellent job of showing the exponential growth of game design cost: Edit: Image at most post. Ok, so the other part of this is the publisher's taking a cut ontop of development costs. Afterall, publishers are the ones taking the risk of marketing and manufacturing the game. In the last five years, a new clause has come up in that relationship, that if a game doesn't hit a metacritic value then the developer earns even less money from the publisher. Metacritic is a very important part of today's developer culture because of the importance common gamers place in critic scores. A low quality game drops sales and lowers the pay out per game sold for the developer. |
RE: Video Games, Quality thereof and You |
04-28-2015, 07:21 PM
One thing Yahtzee said and I agree is that, to survive in the AAA Industry, you either make a bland, grey mass of genres easily swallowed by anyone, AKA Call of Duty, or you make something niche that is so good that you become the House name of sorts, like FROM Software.
It's interesting to see these things, sometimes I actually wonder if Dark Souls will become a sub-genre on itself. |
RE: Video Games, Quality thereof and You |
04-28-2015, 07:24 PM
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RE: Video Games, Quality thereof and You |
04-28-2015, 07:27 PM
(This post was last modified: 04-28-2015, 07:27 PM by Mercer.)
(04-28-2015, 07:22 PM)Desu Nee Wrote:(04-28-2015, 07:19 PM)Oswin Wrote: Happy to, Warren. So the common misconception is that video games have ever been a children's 'toy'. Dating back to the late 70s and early 80s, video games have always been a predominately adult activity. It may not seem that way the average gamer today, as when we were born the NES had just come out and the market was just recovering from the Video Game Crash.Is the dollar value fixed? There is lots of variables, like inflation and modern coin value there... Dollar value is not fixed but according to inflation is about a 120% decrease in the value of a dollar. In 1985 $20 would equal $43.89 in 2015. This does in no way explain the the astronomical rise in development cost. Source -Â Inflation Calculator |
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