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Heavensward Ilevel Requirements. Strange Design Choice? |
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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
05-13-2015, 01:20 PM
(This post was last modified: 05-13-2015, 01:22 PM by Aya.)
(05-13-2015, 11:55 AM)FreelanceWizard Wrote: I feel bad for the new players and returning players who are behind on the MSQ or ilvl and will need to catch up just to see the new content.Seriously... this right here. I know that if I ever stop playing I won't come back because of this exactly. Its the same with trying to attract new players, "Sure you can buy the game and start from scratch to come play with me, but it will be three months of grinding before you can actually do any of the new stuff with me." Its not a very encouraging system. Seraphyn Wrote:If someone can justify being able to access Ishgard AND maintain the integrity of the story-focused design...Well maybe that there is the problem. If they can't make their "story driven MMO" consistent with a "fun and accessible MMO" then I can tell you which one I'd like to give. |
RE: Heavensward Ilevel Requirements. Strange Design Choice? |
05-13-2015, 01:22 PM
Can't you still access Coerthas and Dravania with the expansion and without finishing the MSQ?
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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
05-13-2015, 01:27 PM
I'm not surprised at all about the gating; I'm completely used to it with World of Warcraft and many other MMOs that have expansions. These new classes are supposed to be more advanced and will be starting at level 30 instead of 1; Warcraft kinda did this with death knights that required a certain level and were created completely fresh at 50 or 60. It worked out well and they were a little more difficult to learn too. Additionally, the new zones will be filled with much more difficult monsters and the content is supposed to be challenging as well. I can't imagine Heavensward sales suffering as a direct result from this. There's a LOT of content in Heavensward so the notion that this isn't worthy of being called an expansion is a little silly, I personally believe. Continuing the story is actually something I used to wish other MMOs did.Â
I'll agree on one thing though, some months down the line it'd be nice if all expansion-required Realm Reborn content was no longer required or nerfed so it could be done individually (or with NPCs! I think this idea has been mentioned by SE, actually.) |
RE: Heavensward Ilevel Requirements. Strange Design Choice? |
05-13-2015, 03:07 PM
It's not much of an issue as-is. There's plenty of readily-available i90 equipment on the market board. If you're playing an alt, buy them some. If you're a new player, you won't notice anyway because you're NEW and you'll presumably be working through the story as it drops in front of you.
The sky isn't falling. |
RE: Heavensward Ilevel Requirements. Strange Design Choice? |
05-13-2015, 03:10 PM
(This post was last modified: 05-13-2015, 03:10 PM by Kellach Woods.)
(05-13-2015, 03:05 PM)Gegenji Wrote: So... what is your argument now, then? I'm a bit lost.All right, now find 7 other bodies who want to go through Chrysalis/SoF. You have no resources outside PF. We are post Heavensward. Have fun. The iLevel is actually less of a concern to me because of that (and chances are we'll see some pieces in the 51-55 range that go down to 48-49 just so you know). It's more the fact that you still need to find peeps to do those quests with that'll be roadblocking. Another way to alleviate this would be by adding 2.1 to 2.55 to the Main Scenario Roulette and convert it to an alternate low-level path that grants you extra rewards if you do it at 60. |
RE: Heavensward Ilevel Requirements. Strange Design Choice? |
05-13-2015, 03:12 PM
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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
05-13-2015, 03:18 PM
That'd be interesting and definitely a way to revamp the thing that would alleviate this situation entirely.
Just make the gear from that dyeable with some exceptions and people will lose their collective minds. |
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