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How are people going to deal with firearms? Thread mostly aimed at the melee people


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How are people going to deal with firearms? Thread mostly aimed at the melee people
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Magellanv
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RE: How are people going to deal with firearms? Thread mostly aimed at the melee people |
#61
06-07-2015, 01:54 AM
Feels like too much realism to me.

When I first started the game back in beta, almost immediately my question was; 'Wait, how does melee survive against magic users? I mean, they are basically taking a fireball to the face, and still walking away from it?'

It was then pointed out to me that in the Final Fantasy universe, this is quite common. See Squall getting pegged by Edea's Ice spell in FFVIII... or Squall getting stabbed by Siefer. Or Cloud getting run through by Sephiroth and surviving. Or Vincent shooting people and not killing them. Or Zack getting shot about a hundred times before dying.

People in Final Fantasy games.... they ain't like us. They're made of tougher stuff (in FFXIV thta would be aether) and are much harder to kill. Even if they take a bullet.
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RE: How are people going to deal with firearms? Thread mostly aimed at the melee people |
#62
06-07-2015, 03:41 AM
I think Nako's going to deal with firearms by getting shot a lot...

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RE: How are people going to deal with firearms? Thread mostly aimed at the melee people |
#63
06-07-2015, 04:22 AM
Kurt, despite being a primarily melee fighter with his axe, might just design a rifle axe ala Crescent Rose(yanno Ruby's scythe in RWBY) to deal with the annoying spellcasters and archers.

Oh wait I can't combat RP worth a damn. 

Bottomline, he'd shoot them first before they shot him.

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RE: How are people going to deal with firearms? Thread mostly aimed at the melee people |
#64
06-07-2015, 05:51 AM
(06-07-2015, 04:22 AM)Ramuhnuh Wrote: Kurt, despite being a primarily melee fighter with his axe, might just design a rifle axe ala Crescent Rose(yanno Ruby's scythe in RWBY) to deal with the annoying spellcasters and archers.

Oh wait I can't combat RP worth a damn. 

Bottomline, he'd shoot them first before they shot him.

Funny you should mention that. Chao's going to be developing Ember Celica for herself in the near future here.

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RE: How are people going to deal with firearms? Thread mostly aimed at the melee people |
#65
06-07-2015, 07:55 AM
(06-07-2015, 03:41 AM)Nako Vesh Wrote: I think Nako's going to deal with firearms by getting shot a lot...
My first thought was 'wait, what?'

then I remember that you exist Wink

and Kurt, we can teach you Tongue its just normal rp, just more violent.

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RE: How are people going to deal with firearms? Thread mostly aimed at the melee people |
#66
06-07-2015, 07:59 AM
(This post was last modified: 06-07-2015, 08:00 AM by Flynn Rosenberg.)
As a Free Paladin and Warrior in training, Flynn will react the same way he does with any weapon pointed at him. He'll be threatened, sure, but he's not gonna cry and beg on his knees just because someone has a gun (or gunbladed pulled out of their ass). He'll adapt and learn a workaround.

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RE: How are people going to deal with firearms? Thread mostly aimed at the melee people |
#67
06-07-2015, 09:44 PM
One does not simply kill a Primal with a single bullet to the face. ( '-')

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RE: How are people going to deal with firearms? Thread mostly aimed at the melee people |
#68
06-07-2015, 10:13 PM
(06-07-2015, 09:44 PM)Memenu Wrote: One does not simply kill a Primal with a single bullet to the face. ( '-')
You're right, you systematically murder their worshipers and then murderise them, and then you destroy any reference of them so that they don't get summoned again.

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RE: How are people going to deal with firearms? Thread mostly aimed at the melee people |
#69
06-07-2015, 10:19 PM
(This post was last modified: 06-07-2015, 10:22 PM by Kurt S..)
(06-07-2015, 05:51 AM)Chris Ganale Wrote:
(06-07-2015, 04:22 AM)Ramuhnuh Wrote: Kurt, despite being a primarily melee fighter with his axe, might just design a rifle axe ala Crescent Rose(yanno Ruby's scythe in RWBY) to deal with the annoying spellcasters and archers.

Oh wait I can't combat RP worth a damn. 

Bottomline, he'd shoot them first before they shot him.

Funny you should mention that. Chao's going to be developing Ember Celica for herself in the near future here.

I hope they introduce SAM so Kurt can try making something like Wilt and Blush (Adam's shotguntana) but functions more like a rifle than an explosive quickdraw katana ala Jetstream Sam's Muramasa. Anyway still ends up shooting the shooter or breaking their focus or catching them off guard by shooting back with a deceptively melee weapon. 

(06-07-2015, 07:55 AM)Nako Wrote:
(06-07-2015, 03:41 AM)Nako Vesh Wrote: I think Nako's going to deal with firearms by getting shot a lot...
My first thought was 'wait, what?'

then I remember that you exist Wink

and Kurt, we can teach you Tongue its just normal rp, just more violent.


You're gonna wipe the floor with my face aren't you?

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RE: How are people going to deal with firearms? Thread mostly aimed at the melee people |
#70
06-07-2015, 10:21 PM
(This post was last modified: 06-07-2015, 10:25 PM by Aduu Avagnar.)
Yes, yes I am Tongue

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RE: How are people going to deal with firearms? Thread mostly aimed at the melee people |
#71
06-08-2015, 12:06 AM
(06-07-2015, 07:55 AM)Nako Wrote:
(06-07-2015, 03:41 AM)Nako Vesh Wrote: I think Nako's going to deal with firearms by getting shot a lot...
My first thought was 'wait, what?'

then I remember that you exist Wink

and Kurt, we can teach you Tongue its just normal rp, just more violent.

Yup! Laugh It's the Nako of the Vesh type who is likely going to get shot.

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RE: How are people going to deal with firearms? Thread mostly aimed at the melee people |
#72
06-08-2015, 12:16 AM
(This post was last modified: 06-08-2015, 12:17 AM by Leanne.)
I dunno. I think I will deal with firearms the same way I ever dealt with arrows. Dodging it someway somehow if rolls or RP calls me to.

While realism is nice, if we were to apply the rules of physics, the only thing dragoons would need to do to murderize most humanoid beings is simply dash forward with their jump ability. They would skewer you so freaking hard before you even had the chance to say HOLY GUACAMOLE.

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RE: How are people going to deal with firearms? Thread mostly aimed at the melee people |
#73
06-08-2015, 12:51 AM
Yea this is still a fantasy game, I don't see any issue with treating bullets like arrows, melee types are trained/skilled enough to juke or block the shots. Obviously ideally they'd rather not get shot at all because that's not great for them, but I see no reason to call bs on a Paladin taking shots on their shield or whatever.

Right now my only characters are Zutoto, the mage who will react to guns with 'oooooh let me see that and take it apart and see how it works' and my future Au Ra who, since they'll be going Mechanist, will react to them with 'yea, give me that and let me shoot it at this jerk who's bothering me'.
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RE: How are people going to deal with firearms? Thread mostly aimed at the melee people |
#74
06-08-2015, 07:35 AM
Magic.
*snort-snort*

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RE: How are people going to deal with firearms? Thread mostly aimed at the melee people |
#75
06-08-2015, 07:58 AM
(This post was last modified: 06-08-2015, 08:02 AM by Yangh.)
Dealing with any type of offense be it melee, magic, arrows or firearms (Even a combination of the aforementioned) is really going to boil down to one question;

How capable is your character?

In the established lore of the game world we inhabit there are those that are capable of amazing feats. I like to use the Pugilist / Monk angle in these sort of examples. Both are famed for being quick, agile and hard hitting in terms of how they're portrayed when played through the skin of the WoL.

That said, he's the WoL and massively overpowered. The average RPer may be nowhere near that power level or skill level. Could a talented Pugilist / Monk like Hamon or the WoL dodge or deflect a bullet using aether? Sure! Could your considerably less powerful average RPer? Who knows!

Circumstances certainly play a part, of course. Warning, distance, muzzle flash , velocity of projectile and aim. The same really applies to anything, its all down to how capable you portray your character to be. As for my answer on how I'll deal with guns? Carefully. Most likely take the hit in a non vital spot then murder them as they're reloading... exactly how I would deal with arrows or magic if not able to avoid it.

None of my characters are superhuman... yet! They might be one day (One will be beginning his journey in to Monk-hood come Heavensward... he's going to get his ass kicked a lot XD) but not for a VERY long time. I'm of the school of thought that adheres to slower, more realistic character progression rather than having abilities that make zero sense given a combat skillset and taking two weeks to master a weapon "just 'cause".
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