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Getting into Balmung - Not Happening Indefinitely.


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Getting into Balmung - Not Happening Indefinitely.
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Berrod Armstrongv
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RE: Getting into Balmung - A Discussion |
#46
08-04-2015, 08:36 AM
(08-04-2015, 08:24 AM)Kage Wrote: Gonna try to remind others to keep the Balmung is Open! thread as free of discussion posts as possible, as it might interfere with others' notifications.

The window was open for 4 minutes (which sounds about the same as the last time.

Relying on email notification is super unreliable for a method that requires you to already be awake and monitoring a system that could be 1-2 hours early/late.
Aye, I was monitoring it this morning and only had time to blow up skype and make a tumblr post about it before it went down again. I didn't even get the chance to get on -here-, much less send an e-mail. I'll try to find a way to get people in the know as soon as it happens (as it is, the maintenance periods usually end during my morning prep so I'm USUALLY in a good place to keep tabs). Probably tumblr, then here, instead of skype. That ate up the entire window, though I managed to get some friends on. Hngh.

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RE: Getting into Balmung - A Discussion |
#47
08-04-2015, 08:47 AM
With 4 minutes you have to already be in game / launched etc. If you don't even have your computer on, or you still need to launch/password/one-time password. :/

Gooooood luck.
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RE: Getting into Balmung - A Discussion |
#48
08-04-2015, 03:35 PM
Yeah... I thought I had it this time. Made sure I was updated and sat on the server status webpage, hitting F5 every few minutes while I had myself logged in on the launcher. I saw the servers open and logged right in and had the premade character... but after punching in my name, got an error that said they weren't taking new characters.

Le sigh... such a tease.

As far as the e-mail system, it obviously won't work for maintenance attempts... but more on the rare off-chance it opens up during the week in the wee hours of the morning.
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RE: Getting into Balmung - A Discussion |
#49
08-04-2015, 09:20 PM
Another thing to note is I've found maintenance windows tend to end a little bit (if not a lot) earlier than originally stated. So setting your alarm for the exact time maintenance is supposed to end is probably not going to help you.

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RE: Getting into Balmung - A Discussion |
#50
08-04-2015, 09:22 PM
(This post was last modified: 08-04-2015, 09:22 PM by Kellach Woods.)
1 hour before maint ends should be good.

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RE: Getting into Balmung - A Discussion |
#51
08-04-2015, 10:24 PM
(This post was last modified: 08-04-2015, 10:25 PM by Flickering Ember.)
(07-29-2015, 10:41 PM)Naunet Wrote:
(07-29-2015, 03:31 PM)Addison Wrote: Because no other game has ever locked people out of creating characters on certain servers? Sorry, I'm calling BS.

Certainly not to this extent, that I have ever experienced. Balmung is locked far more than it is available, and what's more, it's locked to new players and established players. At the very least, I think SE could stand to ease up on the restriction for players who already have a character on the server.

Dissatisfaction with the server lock outs is a constant around here. It's understandable. Balmung is the designated RP server and that's a unique niche available on one server. People can't make new RP characters or introduce NPCs for their FC storylines. 

As sucky as this restraint is, it's effective. It not only stops people from rolling on Balmung, but it also inconveniences people for playing on a full server--both of these are very useful for population control. Otherwise, as you noted earlier, our server would be in trouble from a technical standpoint. Problems come with being on a full server, much like problems come with a low pop. 

If you end up restricting players enough with a MMO wise policy then it encourages transfers to low pops. (Really though they should just introduce free transfers to low pops like on WoW) The idea here is then if alts matter to you then even though you already have a main on Balmung, you are turning your activity to a different server. 


IMO, RPC should decide on a new RP community to co-exist with Balmung.

Now with a wiki! Flickering Ember's wiki
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RE: Getting into Balmung - A Discussion |
#52
08-04-2015, 11:15 PM
(08-04-2015, 10:24 PM)Flickering Ember Wrote: IMO, RPC should decide on a new RP community to co-exist with Balmung.

*points to the many threads near RPC's creation about Balmung and Gilgamesh, along with the recent addition of other servers*

The RPC has lots of Balmung people (and it's true, the vast majority of users here RP on Balmung), but we are not a Balmung-only community. Nor has the site ever been advertised as such.

We actually merged the separate Balmung and Gilgamesh boards to make a single one so that server tags could be implemented. In the works: filtering posts by server [hopefully]

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RE: Getting into Balmung - A Discussion |
#53
08-05-2015, 12:24 AM
It's admirable that the RPC respects other servers in this way. 
However, just like the RPC stepped up and named Balmung and Gilgamesh as RP community servers, the only way an additional RP community is going to gain any traction is if we step up as a group and organize something. 

When one person tries to step up to that plate alone it results in, well, multiple individuals stepping up to the plate but not working together. There are at least a few threads floating around advertising for new RP communities, all of them on different servers. Think of how much tighter those RP communities would be if they were all on one server.

IMO, RPC would better show its support of co-existence by helping to organize a new community instead of leaving it solely in the hands of a few folks from that server. If this had never happened to begin with, we'd all be spread out and we wouldn't have Balmung or Gilgamesh. 

RPing as a small group is fine but what I think these newcomers we're seeing are hoping for is an open RP community where RP is not all hidden in guilds and linkshells.

Now with a wiki! Flickering Ember's wiki
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RE: Getting into Balmung - A Discussion |
#54
08-05-2015, 12:44 AM
(This post was last modified: 08-05-2015, 01:30 AM by Kage.)
(08-05-2015, 12:24 AM)Flickering Ember Wrote: It's admirable that the RPC respects other servers in this way. 
However, just like the RPC stepped up and named Balmung and Gilgamesh as RP community servers, the only way an additional RP community is going to gain any traction is if we step up as a group and organize something. 

When one person tries to step up to that plate alone it results in, well, multiple individuals stepping up to the plate but not working together. There are at least a few threads floating around advertising for new RP communities, all of them on different servers. Think of how much tighter those RP communities would be if they were all on one server.

IMO, RPC would better show its support of co-existence by helping to organize a new community instead of leaving it solely in the hands of a few folks from that server. If this had never happened to begin with, we'd all be spread out and we wouldn't have Balmung or Gilgamesh. 

RPing as a small group is fine but what I think these newcomers we're seeing are hoping for is an open RP community where RP is not all hidden in guilds and linkshells.
If you would like to continue this topic of discussion, I invite you to start the initiative yourself in a new thread.

By the way, I'm hoping to see what this means. This was part of the august 4 2015 hotfixes.

Certain Worlds will no longer go down, even during congested periods such as right after a maintenance.
 * During congestion, Worlds will no longer go down, but the character selection screen may not display.
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RE: Getting into Balmung - A Discussion |
#55
08-05-2015, 10:16 AM
(This post was last modified: 08-05-2015, 10:16 AM by Cato.)
(08-05-2015, 12:44 AM)Kage Wrote:
(08-05-2015, 12:24 AM)Flickering Ember Wrote: It's admirable that the RPC respects other servers in this way. 
However, just like the RPC stepped up and named Balmung and Gilgamesh as RP community servers, the only way an additional RP community is going to gain any traction is if we step up as a group and organize something. 

When one person tries to step up to that plate alone it results in, well, multiple individuals stepping up to the plate but not working together. There are at least a few threads floating around advertising for new RP communities, all of them on different servers. Think of how much tighter those RP communities would be if they were all on one server.

IMO, RPC would better show its support of co-existence by helping to organize a new community instead of leaving it solely in the hands of a few folks from that server. If this had never happened to begin with, we'd all be spread out and we wouldn't have Balmung or Gilgamesh. 

RPing as a small group is fine but what I think these newcomers we're seeing are hoping for is an open RP community where RP is not all hidden in guilds and linkshells.
If you would like to continue this topic of discussion, I invite you to start the initiative yourself in a new thread.

To be fair, it's linked directly to the topic of discussion as a possible solution and compromise that may very well end up solving or at least alleviating the issue. We already know from experience that as the game continues to gain popularity then the window for creating new characters on Balmung continues to shrink in turn.

There isn't a whole lot to do about that yet I was under the impression that this thread was created to discussion solutions and temporary/permanent fixes for the issue. If we're not going to discuss Ember's proposal then...what exactly is left to discuss? Given that we'd then be limited to discussing the possibility of transferring or waiting around for the tiny window that arises before and after maintenance?

Both of those options aren't available to everybody - thus discussing a third option within this thread seems quite logical to me, especially given the term 'discussion' in the title.
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RE: Getting into Balmung - A Discussion |
#56
08-05-2015, 10:55 AM
@Above Two Posts

I think what Kage is ttrying o say is that a thread talking about how to get into Balmung specifically does not incorporate building out community on other servers, whether RP exists on them or not.


If if the topic had been "Getting into McDonald's to buy a burger", and someone brought up that there are plenty of other fast food places to get a burger, that isn't a solution if the customer specifically wanted a McDonald's burger. If it had been more akin to "Where to buy a burger if McDonald's is closed", then I would be in agreement.

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RE: Getting into Balmung - A Discussion |
#57
08-05-2015, 11:31 AM
Odd thought of the day: contact the devs and see about getting a kickstarter for larger Balmung server? if everyone on Balmung tossed in 10 to 20 bucks they could probably afford a crey lol.
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RE: Getting into Balmung - A Discussion |
#58
08-05-2015, 11:36 AM
(08-04-2015, 11:15 PM)Unnamed Mercenary Wrote: We actually merged the separate Balmung and Gilgamesh boards to make a single one so that server tags could be implemented. In the works: filtering posts by server [hopefully]

Yep, that's still in the works. I'm having to backport a feature from a later (incompatible) version of MyBB to do this, which is proving to be more complex than it seemed at first glance, but it is in the works. Smile

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RE: Getting into Balmung - A Discussion |
#59
08-05-2015, 11:42 AM
(08-05-2015, 11:31 AM)Thorgar Wrote: Odd thought of the day: contact the devs and see about getting a kickstarter for larger Balmung server? if everyone on Balmung tossed in 10 to 20 bucks they could probably afford a crey lol.

Somthing like this probably isn't feasible, given the costs of enterprise equipment and running it, not to mention it's likely a bandwidth issue and not a server issue. (They're different!)

(08-05-2015, 11:36 AM)FreelanceWizard Wrote:
(08-04-2015, 11:15 PM)Unnamed Mercenary Wrote: We actually merged the separate Balmung and Gilgamesh boards to make a single one so that server tags could be implemented. In the works: filtering posts by server [hopefully]

Yep, that's still in the works. I'm having to backport a feature from a later (incompatible) version of MyBB to do this, which is proving to be more complex than it seemed at first glance, but it is in the works. Smile

*cheers*

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RE: Getting into Balmung - A Discussion |
#60
08-09-2015, 01:29 AM
(08-05-2015, 11:42 AM)Unnamed Mercenary Wrote: Somthing like this probably isn't feasible, given the costs of enterprise equipment and running it, not to mention it's likely a bandwidth issue and not a server issue. (They're different!)

This is my guess since it's claimed to be based on too many people logged in and not total number of characters on the server. If it was based on server... it would be 24/7 closed and would have been for a while... as it is, there is the tiniest gap of time when people aren't on after a maintenance when it's open.

That said... they have to have that lockout set pretty darn low on the bandwidth scale to be locked so fast and to never been open during the week anymore. I've seen times when the server seemed fairly dead (by lack of people standing around Iddy and Ul'dah) but not being open.

I feel they should take the route of locking it when it's at 90% percent capacity or maybe 80%... right now it's like they cut it off at 50% or even less. I've never seen or heard hard numbers on that part so it's pure speculation on when they set the cutoff but it just feels that it's set pretty low.
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