
I play a lot of Fate by way of using it in the game itself. It's not my absolute favorite system, but I think it's a good fit for a narrative-heavy environment like freeform RP.
I have owned a lot of tabletop systems and only played a fraction of them. Unknown Armies is probably the worst offender in this regard because I love the setting and think it's a great system with a better sanity mechanic than the vaunted CoC rules, but it's difficult to get a group going. Burning Wheel is another example, and I've used some of its character design principles in making RP characters since purchasing the system on a whim.
I've played D&D in most of its early forms, starting with the BECMI set and working up through 5th. 4th and 5th are where I've spent the most time actually playing the game, as my high school years were spent playing Rifts, Legend of the Five Rings, and a smattering of White Wolf games. I liked 4th edition in spite of the many, many criticisms about it, and would play it again if I had an appropriate group.
I used to have a group that was big on experimentation and homebrewing, so we played lots of one-shot indie games as well as classic systems like Traveller and CoC. The downside of this is that I've only rarely seen the end of a campaign because new things would take our interest before the old one was finished. To date, the Fate-14 plots and the D&D campaign I was in for the better part of a six months are the only ones that have concluded in recent memory.
Right now I'm a bit at odds with the RPG industry, which seems to have divided along wanting to make short indie games and revitalizing the old-school dungeon crawl. There's also an emphasis on system without setting as part of a DIY-aesthetic that's been fine for the most part, but I'd like a good, weird setting that I'd never have thought of with the contents of my brain alone. That's driven me back to older games like Tekumel and Runequest, the latter in particular - Glorantha is fascinatingly weird, and I'm looking forward to the release of the new edition with system and setting merged together.
I have owned a lot of tabletop systems and only played a fraction of them. Unknown Armies is probably the worst offender in this regard because I love the setting and think it's a great system with a better sanity mechanic than the vaunted CoC rules, but it's difficult to get a group going. Burning Wheel is another example, and I've used some of its character design principles in making RP characters since purchasing the system on a whim.
I've played D&D in most of its early forms, starting with the BECMI set and working up through 5th. 4th and 5th are where I've spent the most time actually playing the game, as my high school years were spent playing Rifts, Legend of the Five Rings, and a smattering of White Wolf games. I liked 4th edition in spite of the many, many criticisms about it, and would play it again if I had an appropriate group.
I used to have a group that was big on experimentation and homebrewing, so we played lots of one-shot indie games as well as classic systems like Traveller and CoC. The downside of this is that I've only rarely seen the end of a campaign because new things would take our interest before the old one was finished. To date, the Fate-14 plots and the D&D campaign I was in for the better part of a six months are the only ones that have concluded in recent memory.
Right now I'm a bit at odds with the RPG industry, which seems to have divided along wanting to make short indie games and revitalizing the old-school dungeon crawl. There's also an emphasis on system without setting as part of a DIY-aesthetic that's been fine for the most part, but I'd like a good, weird setting that I'd never have thought of with the contents of my brain alone. That's driven me back to older games like Tekumel and Runequest, the latter in particular - Glorantha is fascinatingly weird, and I'm looking forward to the release of the new edition with system and setting merged together.
Verad Bellveil's Profile | The Case of the Ransacked Rug | Verad's Fate Sheet
Current Fate-14 Storyline:Â Merchant, Marine
Current Fate-14 Storyline:Â Merchant, Marine