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The Vent Tent - Poor PuGs and Other Terrible Tales |
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RE: The Vent Tent - Poor PuGs and Other Terrible Tales |
05-17-2016, 02:31 PM
(This post was last modified: 05-17-2016, 02:32 PM by McBeefâ„¢.)
![]() (05-17-2016, 02:26 PM)Warren Castille Wrote: I think it's based on experience. Killing lots of lower level enemies won't dent your armor, but doing a couple of expert dungeons will shred it like no one's business.Yeah something like that. I remember back in the day when enemies in higher dungeons only gave you 10-15 gil at a time, and repairs would cost 2000+ gil. At the 2.0 launch, they actually expected people do do leves for money, so they could repair their gear for expert dungeons and raids. Lol Yoshi-p please. |
RE: The Vent Tent - Poor PuGs and Other Terrible Tales |
05-17-2016, 02:59 PM
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It's the slow burn. Titan HM was legendarily difficult because of a couple of reasons: First, the server state was fuckawful so lag was legitimately a killer if you weren't pre-moving and had the fight memorized. Second, gearscore didn't exist as a displayed number yet and a loooot of people were going in severely undergeared, thinking their AF was sufficient (it's not). It was also the first fight to have legitimately-punishing mechanics for everyone: Weights did immense damage to players, upwards of 50% of your HP depending on your class, Landslides perma-KO'd you off of a ledge, and mountain buster was still scary when your tanks only had 5-6k HP. It required intelligent mitigation and reflexes that nothing else in the game asked for by then, and while Ifrit and Garuda both had their challenges in their patterns, Titan just eroded parties past the point of being able to carry the dead because of how Tumult just lasted longer and longer.
New game, new mechanics, new players. What a wonderful time to be alive! |
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RE: The Vent Tent - Poor PuGs and Other Terrible Tales |
05-17-2016, 04:18 PM
(This post was last modified: 05-17-2016, 04:24 PM by McBeefâ„¢.)
![]() (05-17-2016, 02:59 PM)Warren Castille Wrote: It's the slow burn. Titan HM was legendarily difficult because of a couple of reasons: First, the server state was fuckawful so lag was legitimately a killer if you weren't pre-moving and had the fight memorized. Second, gearscore didn't exist as a displayed number yet and a loooot of people were going in severely undergeared, thinking their AF was sufficient (it's not). It was also the first fight to have legitimately-punishing mechanics for everyone: Weights did immense damage to players, upwards of 50% of your HP depending on your class, Landslides perma-KO'd you off of a ledge, and mountain buster was still scary when your tanks only had 5-6k HP. It required intelligent mitigation and reflexes that nothing else in the game asked for by then, and while Ifrit and Garuda both had their challenges in their patterns, Titan just eroded parties past the point of being able to carry the dead because of how Tumult just lasted longer and longer.I wonder how we would have done with something like Sephirot or Ravana hard back then? Would it be the fight everyone thinks back on with a mixture of fondness and ptsd? It's sort of interesting that unlike most games, MMO's are often a limited time experience. People who missed say, first coil, can never really have that experience again. It's gone forever. Appreciate the game today (including the bad pugs), it will be a different one tomorrow ![]() |
RE: The Vent Tent - Poor PuGs and Other Terrible Tales |
05-18-2016, 08:28 AM
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I also wonder how the game would be different if we'd gotten something more complex over Titan as he existed. I really do think that Titan HM was the perfect storm of prior experience and sudden demands, though: Much less telegraphing and much more lethal circumstances, especially when it came to dodging Weight of the Land on old server infrastructure. Ifrit charges broke targeting and let you scan the outside for where it would be and fire plumes followed the basic in/out pattern. Garuda's Mistral Scream also breaks targeting for a jump and follows the same pattern every time, and other than handling the sisters and not Wicked Wheeling the entire raid the fight was a much less crazy dance.
Titan had a pretty intense Heart Phase since the lethal mechanics don't stop for it, plus dealing with jails and losing either healing or DPS, plus healers needing to be ready to erase the debuff associated, plus stomps, plus landslides, plus bombs. Post-heart you've got 60% of the fight left and everything intensifies, and stacking weights (the most common method to know where to run) meant not dodging on time was an instagib for anyone standing in the puddle. Add in additional bomb patterns and it was very easy to not see the rotation Titan goes through, because you're constantly on edge trying to not die to the next thing. Now it's all old hat, and we know all of his telegraphs or the order he uses abilities, but he was one hell of a breaking point for folks to get ready for Coil. That's not even going into the first encounter in Coil. No Caduceus, but the first encounter. Now you had mandatory silences that punished you so hard for missing them, on top of the rest of the song and dance... I think 2.0's endgame had a decent curve to bumping up difficulty. It could have been smoother, sure, I do kind of fondly remember finally busting those barriers and getting clears. It was a lot different than the assumed HM wins we have now in the story (though I will say the Bismarck encounter brought back the familiar feeling in the first few weeks of the expansion). * Warren Castille sips lemonade in his rocking chair. |
RE: The Vent Tent - Poor PuGs and Other Terrible Tales |
05-18-2016, 08:40 AM
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RE: The Vent Tent - Poor PuGs and Other Terrible Tales |
05-18-2016, 09:08 AM
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It's the simple mechanics that fuck people up for some odd reason.
Kevin Gates - Told Me
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RE: The Vent Tent - Poor PuGs and Other Terrible Tales |
05-18-2016, 10:36 AM
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I think dps fucking up mechanics has a lot to do with people being lazy, or not wanting to hurt their dps. So they ignore mechanics or expect someone else to do them. Though I guess I'm a little biased from dps who rush ahead to pull before the last enemy in a mob is dead to keep their dps up.
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