• Login
  • Register
Hello There, Guest!

Username:

Password:

Remember me

Lost PW Lost Password?

Advanced Search
  • Rules
  • Staff
  • Wiki
  • Free Companies
  • Linkshells
  • Calendar
  • Chat
  • Gallery
  • Donate
home Hydaelyn Role-Players → Final Fantasy 14 → FFXIV Discussion v
« Previous 1 … 4 5 6 7 8 … 64 Next »
→

[Discussion] Other Abilities


RPC has moved! These pages have been kept for historical purposes

Please be sure to visit https://ffxiv-roleplayers.com/ directly for the new page.

Discussion Other Abilities
Threaded Mode | Linear Mode

Charity322v
Charity322
Find all posts by this user
Member
***

Offline
Posts:199
Joined:Apr 2016
Character:Adrastiae Janvier
Server:Balmung
Reputation: 17 Timezone:UTC+12
Other Abilities |
#1
05-21-2016, 11:54 AM
I'm probably speaking from being used to playing Dungeons and Dragons, but I find that I miss non combat skills and uses for them in FF XIV. Things like being able to bluff your way out of trouble, or intimidate or persuade and the opportunity to solve quests in different ways depending on your skills. Being able to use skills like lore or perform. I miss Rogues being able to do things like open locks and disable traps, instead of the party just busting through things.

Not that all my chars are rampant kleptomaniacs, but sometimes I'd like the opportunity to screw up a quest by stealing the money I was entrusted with, for example, and to have different responses from NPCs depending on how you act, so everyone doesn't have to do things the exact same way.

Does anyone else ever think that and do you think that FF will ever add things like that to the game?
Quote this message in a reply
Aaronv
Aaron
Find all posts by this user
The Perfect Imperfection
*****

Offline
Posts:2,157
Joined:Jul 2014
Character:Aerin Yagyu
Linkshell:None
Server:Balmung
Reputation: 196
RE: Other Abilities |
#2
05-21-2016, 12:28 PM
(This post was last modified: 05-21-2016, 12:30 PM by Aaron.)
Doubt it. The Final Fantasy series in a whole is like the player looking at a retelling of events that already happened (Which is why say for instance you have no control over the WoL saying no to anyone because it's already been decided he said yes at that point in time) thus you can't alternate anything because the plots already been fixed from start to finish.

Unlike Dark Souls or Skyrim where while the plots fixed, only the big part is fixed. And you can alter the world and npc around you by your actions like letting the Stormcloaks take over Whiterun or choosing the bad ending of Bloodborne by not killing the moon presence.

The biggest obstacle is this being an mmo. What if 1 player did X while another chose Y and a third chose option Z? Who's action do you take above the rest?

Kevin Gates - Told Me
Quote this message in a reply
LiadansWhisperv
LiadansWhisper
Find all posts by this user
Out of Mana
*****

Offline
Posts:2,829
Joined:Jul 2013
Character:Liadan Summerfield
Linkshell:Roll Eorzea
Server:Balmung
Reputation: 440 Timezone:UTC-6
RE: Other Abilities |
#3
05-21-2016, 08:14 PM
(This post was last modified: 05-21-2016, 08:14 PM by LiadansWhisper.)
(05-21-2016, 11:54 AM)Charity322 Wrote: I'm probably speaking from being used to playing Dungeons and Dragons, but I find that I miss non combat skills and uses for them in FF XIV. Things like being able to bluff your way out of trouble, or intimidate or persuade and the opportunity to solve quests in different ways depending on your skills. Being able to use skills like lore or perform. I miss Rogues being able to do things like open locks and disable traps, instead of the party just busting through things.

Not that all my chars are rampant kleptomaniacs, but sometimes I'd like the opportunity to screw up a quest by stealing the money I was entrusted with, for example, and to have different responses from NPCs depending on how you act, so everyone doesn't have to do things the exact same way.

Does anyone else ever think that and do you think that FF will ever add things like that to the game?

They probably won't, but the FATE-14 system Verad came up with is an attempt to add those back into a roleplaying setting.

[Image: hFalP38.jpg]

{ Wiki ~ Tumblr }

Until I die I'll sing these songs
On the shores of Babylon
Still looking for a home
In a world where I belong

Where the weak are finally strong
Where the righteous right the wrongs
Still looking for a home
In a world where I belong


-- Switchfoot "Where I Belong"
Quote this message in a reply
Fayev
Faye
Find all posts by this user
Visit this user's website
The fairest of them all.
*****

Offline
Posts:3,096
Joined:Aug 2013
Character:Faye Covington
Linkshell:Teatime
Server:Balmung
Reputation: 623 Timezone:UTC-4
RE: Other Abilities |
#4
05-21-2016, 08:18 PM
It would be neat, and there are times where I wish I could do things like this or deviate from the script of the quest, but FFXIV will probably never add anything like that. Most MMO's don't have that much of an RPG element, and FFXIV has a very clear cut path for your character.

[Image: NCtCate.png]
Faye Covington / X'unmei Noh / Shadiyah Amari / Aelius Corinthius
Quote this message in a reply
Kellach Woodsv
Kellach Woods
Find all posts by this user
IMMERSION RUINING INTENSIFIES
*****

Offline
Posts:2,380
Joined:May 2014
Character:Kellach Woods
Linkshell:Subligars of Ishgard
Server:Balmung
Reputation: 189
RE: Other Abilities |
#5
05-21-2016, 08:25 PM
More importantly, the FF series is heavy combat. Even when they did try to have a more robust conversation system, it didn't take (FF2).

Main : Kellach Woods 
CURRENT PROJECTS:
Sigh... All 70
Quote this message in a reply
Kilieitv
Kilieit
Find all posts by this user
Visit this user's website
The Godless Blessed
*****

Offline
Posts:786
Joined:Mar 2016
Character:Aghurlal Qar-aKimusun
Linkshell:RP Levelers; ROG of Limsa
Server:Balmung
Reputation: 219 Timezone:UTC
RE: Other Abilities |
#6
05-21-2016, 10:36 PM
I'd like the option to pick a "personality" for your PC (think along the lines of retainer personality). It'd just alter little things like what face your character pulls in certain situations, or what dialogue options you're presented with.

Because of the way FFXIV works - it's an MMO, everyone has to end up at the same "end result" or it messes up the "MM" part - I doubt these things would ever be great enough as to actually impact the in-game outcome of events. But it'd still be nice to have little expressions and customisations of your character as an individual with a personality beyond being a reskin of The Hyur Midlander.

As for in-world utility skills... I admit, Pickpocket and Sap are the two things I miss most from my WoW rogue. Sap (and Distract) because it made stealth challenges more interesting and presented you with tools to solve problems like large pulls in a dungeon or unusually tough mobs in the world, as opposed to just "pay attention to enemy facing and don't mess up". Pickpocket I miss just because it was fun (Mug just doesn't feel the same...), especially getting flavour items that added dimension to otherwise nameless NPCs. One of my fav quests from that game was the one near Ravenholdt that requires Pickpocket and Detect.

I don't expect NIN to change that much, but imo it'd be neat to see what SE would do with the idea of a melée support/utility class...

[Image: tUzrT.png]

[ tumblr | twitter | wiki | art ]
Quote this message in a reply

« Next Oldest | Next Newest »

  • View a Printable Version
  • Send this Thread to a Friend
  • Subscribe to this thread


Users browsing this thread: 2 Guest(s)
Index | Return to Top | Lite (Archive) Mode | RSS Syndication | Current time: 05-09-2025, 07:02 PM


Final Fantasy XIV images/content © Square-Enix, forum content © RPC.
The RPC is not affiliated with Square-Enix or any of its subsidiaries.
Powered By MyBB, © 2002-2025 MyBB Group.
Designed by Adrian/Reksio, modified by Kylin@RPC