
![[Image: xSWI8p7.png]](http://i.imgur.com/xSWI8p7.png)
Calling all champions of Eorzea!
To be held this 23rd and 25th Sun of the Third Umbral Moon (Friday, June 24th and Sunday, June 26th starting at 7 PM EST.), at Camp Dragonhead and the Gates of Judgement, a Grand Tournament for masters of all artes and disciplines, in celebration of Eorzean unity and prosperity.
Entry is open to all who would prove themselves worthy of the Fury’s favour, with a ball to follow celebrating the winners hosted in the gardens of House Pepin on (July 9th at 7PM EST, at the Sanctum of the Twelve). Proceeds from attendance will go toward reconstruction and relief efforts in Ishgard.
Please arrive early and express your interest to the officials if you wish to compete.
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OOC:
It’s this week, everyone! The Dufresne Bellworks will be hosting a good old medieval-style tournament here on Balmung! There will be four events and four champions:
-Chocobo Jousting/Champion of the Lance
-Martial Duels/Champion of the Blade
-Wizard Duels/Champion of the Wand
-Marksmanship/Champion of the Range
The tournament will be split over two days, with the Marksman/Wizard events on the 24th, and the Martial Tournament/Joust on the 26th. A competitor may compete in multiple events if they wish and, at the end of all four, all four champions will square off in a final melee to decide the Grand Champion. The Grand Champion will receive extra prizes and additional honors!
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FAQ and Rules:
What is the Grand Tournament?
The Grand Tournament is a traditional medieval-style tournament hosted by House Dufrense of Ishgard. The tournament seeks to promote unity in the Eorzean Alliance and to honor Halone by pitting the realm’s best warriors against one another in search of a Grand Champion. The IC proceeds from tournament registry and attendance will go toward reconstruction and relief efforts in Ishgard.
Is the tournament for Ishgardians only?
Nope! Everyone is welcome to either compete or spectate! Come show us poncy elves how it’s done, or hang in the crowd and cheer on your friends!
Where is the tournament being held?
We will be gathering in the courtyard of Camp Dragonhead and afterwards spreading out for the events.
How do I enter?
Simply show up the day of the event you wish to sign up for and join the contestants’ line in the courtyard of Camp Dragonhead. A Dufresne Bellworks <Bell> representative will be going down the line taking names and adding you to the contestants’ list. When you are officially registered, you will be given a carnation. We encourage you to pick someone out of the crowd during the competition to crown as your Prince(ss) of Love and Beauty and pass them this carnation as your personal favor!
We will be closing registration 10 minutes prior to the start of the event, so if you are not in line by then, you will not be able to compete. If you do not have a carnation in your inventory, you probably haven’t been recorded, so best to double check with us ahead of time!
What do I get if I win?
Champion of the Blade (melee): Falconer’s Shirt & Stuffed Mandragora Queen
Champion of the Wand (wizard): High House Justaucorps OR High House Bustle
Champion of the Range (marksman): Clockwork Barrow & Alpine Supper Set
Champion of the Lance (joust): Orthodox Barding & High House Supper Set
Grand Champion: “Heroes†Orchestrion Roll
Plus the love, adoration, and envy of your peers, as well as excessive bragging rights!
Is there any event etiquette I need to follow?
If there is a large turnout, please keep all emotes and dialogue to /emote and /say, or to party/FC chat, to help cut down on potential spam.
Please do not use /yell, as this will be utilized by event organizers, officials, arbiters, and heralds in order to communicate with everyone.
ICly this event will be attended by both knights and inquisitors, so it’s probably not a good idea to cause any IC trouble or to bring any forbidden artes with you!
Please note that, as we cannot and will not monitor attendees’ RP, it is best to consider this event as happening post-patch 3.3. If you are wary of spoilers, it’s probably not a good idea to attend!
Rules of the Tournament:
This is the basic TLDR version; a more detailed description is forthcoming
Melee/Champion of the Blade:
-Contestants will be paired off to duel
-Contestants will /roll for initiative. Higher roll goes first.
-Contestants will take turns making attack and defense rolls. The attacker will roll to attack, and the defender will roll to defend. If the defense roll is higher, the attack misses, and the defender gets to attack instead. This will continue until one of the contestants has scored 3 hits against their opponent, exactly like the Grindstone.
-Aether-users such as dragoons and paladins MAY use aether in their attacks (ex: circle of scorn, dragonfire dive), so long as it is linked to a melee attack. No pot-shots with Fire II from 20 yalms.
-Dark Knights may channel aether so long as they are not using actual dark magic, as dark magic is currently outlawed in Ishgard. Use of dark magic will result in an immediate disqualification.
-Contestants may wound each other but not mortally.
-You may not, may not, MAY NOT kill an opponent under any circumstances, even if they’ve given you permission. Doing so will result in immediate removal from the tournament and banning from future tournaments.
-Your character must speak with an Arbiter or an Arbiter’s Assistant to be healed in full before moving on to the next round of battle. Wounded contestants will not compete under any circumstances.
Magic/Champion of the Wand:
-Contestants will be shielded by a modified Protect spell. This spell will weather three hits and will absorb the worst of the magical damage, but not all of it. You can still get hurt just like the other tournament fighters!
-Contestants will be paired off to duel
-Contestants will /roll for initiative. Higher roll goes first.
-Contestants will take turns making attack and defense rolls. The attacker will roll to attack, and the defender will roll to defend. If the defense roll is higher, the attack misses, and the defender gets to attack instead. This will continue until one of the contestants has scored 3 hits against their opponent, exactly like the Runestone.
-Summoner-types who fight using a summon will share a health pool with their summon. If an attack kills the summon, it will count as a point scored against the summoner. This is only nullified if the summoner recalls/banishes the summon before it can be killed.
-Because the dark artes are outlawed in Ishgard, dark/void magic and anything akin to it is forbidden. Using forbidden magic will resort in immediate disqualification.
-Contestants may wound each other but not mortally.
-You may not, may not, MAY NOT kill an opponent under any circumstances, even if they’ve given you permission. Doing so will result in immediate removal from the tournament and banning from future tournaments.
-Your character must speak with an Arbiter or an Arbiter’s Assistant to be healed in full before moving on to the next round of battle. Wounded contestants will not compete under any circumstances.
Marksmanship/Champion of the Mark:
-Shooters will line up and face imaginary targets
-Each shooter will have 3 /rolls and 3 emote posts. (Posting for each shot is optional; you are welcome to combine them into one emote). Any roll under 100 is an automatic miss. Any roll of 999 is a bullseye and instant progression into the next round.
-The three rolls will be tallied into a score for that round. Those with the highest rolls will progress to the next round. The lowest rolls will be removed from the lineup 2 at a time. This will continue until there are only 2 shooters left.
-The final 2 shooters will square off against the same target, and whoever gets the highest score wins. If by some miracle both shooters score a bullseye, they will have to roll again.
-You may not shoot anything other than the targets for any reason whatsoever. Even brandishing a bow or firearm at an event attendee will result in immediate disqualification.
-Turrets and other such automata are not permitted.
Jousting/Champion of the Lance:
-Contestants must ride a chocobo and ONLY a chocobo. Other mounts, such as coeurls, fenrirs, and magitek reapers are not allowed.
-Chocobos must be barded for their own safety. Riders must be armored for their own safety.
-Opponents will be paired off and will run at each other from opposite ends of the Gates of Judgement. When they meet in the middle, they will pause to /roll before continuing to the other side.
-A roll between 1-300 is a miss
-A roll between 301-700 is a lance break
-A roll between 701-900 is a staggering lance break. If one jouster rolls this, it will stagger their opponent and render their attack null if it would have otherwise hit.
-A roll of 901+ is a de-horse and instant victory.
-In the event that both jousters score the same category of rolls (ex: both roll a stagger), the one with the higher roll will be considered the one who hit first, and will get the point for that round.
-The rider who gets 3 lance breaks FIRST, or a de-horse, wins and advances to the next round.
-You may wound your opponent but not their chocobo. Wounding a chocobo will result in instant disqualification.
-You may not, may not, MAY NOT kill an opponent or their chocobo under any circumstances, even if they’ve given you permission. Doing so will result in immediate removal from the tournament and banning from future tournaments.
-Your character must speak with an Arbiter or an Arbiter’s Assistant to be healed in full before moving on to the next round of battle. Wounded contestants will not compete under any circumstances.
If you have any questions or comments, or would like to volunteer, please contact Eliane Dufresne or Gwenneth Gilrouis (Reima Awen) for more details. We hope to see you there!
Eliane Dufresne
The Dufresne Bellworks
The hand you are dealt is determinism; the way you play it is free will.
The Dufresne Bellworks
The hand you are dealt is determinism; the way you play it is free will.