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Balmung Transfer Restriction Megathread


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Balmung Transfer Restriction Megathread
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Kilieitv
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RE: High Pop Anti-Transfers |
#166
05-17-2017, 07:57 PM
Here's what I would want anyone who's trying to be involved with the creation of such a community to ask themself:

If moving away from my home server was what it would take to create a stable alternative community, for the good of every roleplayer outside Balmung, would I do it?

I'm not saying that such necessarily is what it will take; I'm asking folks to ask themselves what their priorities are. I also don't think it's a bad thing for someone to be proud of something they've made, or to want to continue how things were, especially in what's ultimately a hobby... but that is different than wanting to do something that's "best for everyone", and it's important to recognise that difference.

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RE: High Pop Anti-Transfers |
#167
05-17-2017, 08:00 PM
Give a new server the RP tag, free transfers, let people keep all their stuff (Give money back for houses because you can't guarantee that, realistically, BUT open up housing at a later date when everyone is settled to give everyone a chance at grabbing their old home) and then the RP community would probably consider a mass exodus. Really they are doing most of it, but not giving an <rp> tag. So close.

I think Nero was really on the right track with that as the best case scenario, but I doubt SE will listen.

As for the smaller RP guys, it is definitely something that needs to be discussed but I think them consolidating on one server is a legit good option. Not something to be taken lightly, and not the only options, but a good one. After Gilgamesh iso many have tried and and failed, it would be nice to see something grow for once.

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RE: High Pop Anti-Transfers |
#168
05-17-2017, 08:15 PM
Since the conversation has taken a turn to what servers would be a good RP alternative and curiosity to the health of those servers I've made a new thread for a clear discussion.

http://ffxiv-roleplayers.com/showthread.php?tid=19405

Please speak up on your servers and your opinions on which would be a good alternative for the new players that will continue to join the community!

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RE: High Pop Anti-Transfers |
#169
05-17-2017, 08:23 PM
I've gone ahead and added the two relevant server discussion threads to the OP. Also found here:


EU RP Server Discussion found here.
Alternative (NA) RP Server Discussion found here.

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RE: High Pop Anti-Transfers |
#170
05-17-2017, 08:23 PM
(This post was last modified: 05-17-2017, 08:26 PM by Leggerless.)
I'm sorry, but I couldn't resist.

[Image: 47d6ff3ed8681a236057baadb08dd8f4.jpg]

Anyways, I'd recommend Sargatanas for any non-RPers strolling by and wondering "what the **** are all these RPers getting pissy for."

It's a nice server. I used to be there before RP.

P.S. To any new RP servers in the making; that was an illustration of your challenges for a while.

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RE: Balmung Transfer Restriction Megathread |
#171
05-17-2017, 09:12 PM
Mod note: Thread being hijacked to serve as a megathread for this particular topic, with relevant links on the original post, including a link to the Official Forums discussion of the subject.
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RE: Balmung Transfer Restriction Megathread |
#172
05-17-2017, 09:41 PM
Honestly, I don't see a lot of people transferring. It's still going to cost $18. Unless they offer reduced/free transfers, I don't see people outside of the huge pve guilds getting off. The benefits certainly don't make me want to jump at the opportunity, if it were free I might transfer one or two alts off.
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RE: Balmung Transfer Restriction Megathread |
#173
05-17-2017, 09:43 PM
(05-17-2017, 09:41 PM)Arrelaine Wrote: Honestly, I don't see a lot of people transferring. It's still going to cost $18. Unless they offer reduced/free transfers, I don't see people outside of the huge pve guilds getting off. The benefits certainly don't make me want to jump at the opportunity, if it were free I might transfer one or two alts off.

There are going to be a selection of servers that will have free transfers. Those servers are going to have a XP bonus and a gil reward for leveling. You will also be reimbursed for leaving your home behind as well.

Which is all well and good, but there are alternatives already established.

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RE: Balmung Transfer Restriction Megathread |
#174
05-17-2017, 09:46 PM
(This post was last modified: 05-17-2017, 09:47 PM by Arrelaine.)
(05-17-2017, 09:43 PM)Oswin Wrote:
(05-17-2017, 09:41 PM)Arrelaine Wrote: Honestly, I don't see a lot of people transferring. It's still going to cost $18. Unless they offer reduced/free transfers, I don't see people outside of the huge pve guilds getting off. The benefits certainly don't make me want to jump at the opportunity, if it were free I might transfer one or two alts off.

There are going to be a selection of servers that will have free transfers. Those servers are going to have a XP bonus and a gil reward for leveling. You will also be reimbursed for leaving your home behind as well.

Which is all well and good, but there are alternatives already established.
I only see the bit about there being bonuses/reimbursements for housing, where do you see free transfers?

Edit: Nevermind, found it. Had to go to the lodestone.
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RE: Balmung Transfer Restriction Megathread |
#175
05-17-2017, 09:53 PM
I do want to say that I find it odd that people pull out the whole 'they had to do this because of servers, etc.' like SE is some startup indie developer, or hell, even a smaller MMO company like Trion. Square Enix is massive and they owe a huge debt to XIV for their recent success and pulling them from the brink of bankruptcy.  They (the higher ups, I realize this is beyond the control of the devs) have consistently bungled anything to do with server infrastructure as shown in misjudging housing demand not once, twice, but three times among other things.

They've proven unwilling to spend money where it's needed (improved servers, etc.) or work on a proper solution like continuing on to the next logical step in their cross-realm stuff and give us the server visiting system GW2 has, or moving unused server space from low pop realms such as Jenova to Balmung as needed, making housing properly instanced like any sane MMO should.

Like yeah, I realize we have to be realistic, but I also don't think SE needs any of you to defend them. They're a multi-billion dollar company and these issues are because of conscious decisions they made at a high level. It's perfectly reasonable for people to be frustrated and need to vent here without them being told (most often by longtime Balmung residents with 8 characters safely already on the server) to calm down and/or get over it.
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RE: Balmung Transfer Restriction Megathread |
#176
05-17-2017, 10:08 PM
There are two threads on the SE forums addressing this issue:

Petition to Revoke Restriction on Server Transfers

Transfer Restrictions and Roleplayers

I strongly encourage all RPers to post in support of those threads on the official forms.  SE should immediately terminate the server transfer restriction or at least disclose the specific date when the transfer restriction will be lifted.

The long-term health of the RP community depends on a large, diverse, and vibrant central RP hub (Balmung), and until we know SE's intent - no one can assess the extent to which the server restrictions will harm the RP community.
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RE: Balmung Transfer Restriction Megathread |
#177
05-17-2017, 10:15 PM
Ok. Question.

Are there sources that don't have Balmung players leading a rallying petition towards this? Like the other locked worlds?

Even on the JP side as well?

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RE: Balmung Transfer Restriction Megathread |
#178
05-17-2017, 10:34 PM
Haven't seen any but that makes sense since Balmung is the server most adversely affected. We may see something from Gilgamesh though, since I think it's still the Reddit Server.

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RE: Balmung Transfer Restriction Megathread |
#179
05-17-2017, 10:36 PM
(05-17-2017, 09:53 PM)EliBallard Wrote: I do want to say that I find it odd that people pull out the whole 'they had to do this because of servers, etc.' like SE is some startup indie developer, or hell, even a smaller MMO company like Trion. Square Enix is massive and they owe a huge debt to XIV for their recent success and pulling them from the brink of bankruptcy.  They (the higher ups, I realize this is beyond the control of the devs) have consistently bungled anything to do with server infrastructure as shown in misjudging housing demand not once, twice, but three times among other things.

They've proven unwilling to spend money where it's needed (improved servers, etc.) or work on a proper solution like continuing on to the next logical step in their cross-realm stuff and give us the server visiting system GW2 has, or moving unused server space from low pop realms such as Jenova to Balmung as needed, making housing properly instanced like any sane MMO should.

Like yeah, I realize we have to be realistic, but I also don't think SE needs any of you to defend them. They're a multi-billion dollar company and these issues are because of conscious decisions they made at a high level. It's perfectly reasonable for people to be frustrated and need to vent here without them being told (most often by longtime Balmung residents with 8 characters safely already on the server) to calm down and/or get over it.

Some of it is poor decisions, yes. But a good chunk of it goes back to the original structure of the game. The original engine is crap, plain and simple. I am given to understand that Yoshi-P's crew wanted to scrap it and start fresh with an engine better suited to an MMO, but they would have lost Legacy characters had they done so. So they were stuck working within a shit framework trying to make it work better.

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RE: Balmung Transfer Restriction Megathread |
#180
05-18-2017, 12:44 AM
(This post was last modified: 05-18-2017, 12:46 AM by Sig.)
This is a troubling but probable observation made by a PVEer on the thread on the official FFXIV forums:

"Ultimately, this is now on the RPers to figure out what they are going to do.

Sitting around and not planning, not finding a new server to build a community on, will only hurt you. Balmung will remain locked for months, maybe even years. Your community will not grow, you can't make new alts nor risk deleting old ones. Things will stagnate, and the community will start to slowly die, while the PvE community will continue to do what they always do.

Start planning now, or you'll just tear your community apart and deal yourself irreparable damage. There is no official RP server, and if SE makes one, it will be a brand-new server you need to make new characters or transfer to.

Start planning a solution for your problem, and put in the work to make it succeed.

RP in this game is purely fan-made right now, so your solution will have to be as well."

The restriction on transfers creates a very real risk of roleplay community decline.  I've heard at least half a dozen friends and RP acquiescences opine that "this will be just like 2.0 and 3.0, and they'll open the server back up in a couple of months."  This is a very probable scenario, but it can't be taken as granted. Roleplayers should therefore think of contingencies. 

The best contingency is for everyone in Balmung to hold fast (not to transfer or try to create yet another alternative "unofficial" RP server).  Roleplayers should have access to a large, diverse, and vibrant roleplay hub (Balmung) that can afford the most roleplay opportunities to the broadest selection of RPers.  We should ideally put pressure on SE to lift the restriction as soon as possible, disclose the date it will be lifted, or designate an official RP server.
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