(05-19-2017, 03:07 PM)Nodem Wrote:(05-19-2017, 02:55 PM)Unnamed Mercenary Wrote:(05-19-2017, 02:42 PM)Erah Wrote:(05-19-2017, 12:19 PM)Kilieit Wrote: stuffNot to continue beating a dead horse, didn't they do this at the start of HW as well? Â I know I had to wait to transfer in once I started. Â It wasn't possible then, it isn't possible now. Â It got better.
Not really. They implemented login queues and added the afk timer again, but most people could still pay to transfer in. (There were a couple small moments when transfers to Balmung were suspended, but nothing that had an official Lodestone post specifically about transfers.)
You forgot the instanced zones which people hated.
No no, that was "megaserver emulation" but without the option to select which zone server you'd get placed into. From a server architecture view, SE could keep adding extra zone instances like a megaserver, but they gotta make that implementation better.
The basic server architecuture is something like
Lobby Server (basically your Datacenter)
> passes to World manager (Balmung and others)
World Server
> handles global functions (chat, parties, linkshells, FCs, etc)
> sends character to zone/map server (South Shroud, East Thanalan, Idyllshire, etc)
Zone Server
> handles NPCs/Mobs
> handles FATEs
> handles hunts
> handles player information and broadcasting to other players