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[Discussion] An EU server, for EU roleplayers *UPDATED 14/06*


RPC has moved! These pages have been kept for historical purposes

Please be sure to visit https://ffxiv-roleplayers.com/ directly for the new page.

Poll: Which server, if any, would you move to given the oppotunity?
You do not have permission to vote in this poll.
None, stay on Balmung.
25.17%
37 25.17%
Cerberus
4.08%
6 4.08%
Odin
2.72%
4 2.72%
Moogle
1.36%
2 1.36%
Phoenix
2.72%
4 2.72%
Ragnarok
0.68%
1 0.68%
Shiva
2.04%
3 2.04%
Zodiark
1.36%
2 1.36%
Lich
12.93%
19 12.93%
New world, added with 4.0.
46.94%
69 46.94%
Total 147 vote(s) 100%
* You voted for this item. [Show Results]

Discussion An EU server, for EU roleplayers *UPDATED 14/06*
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Unnamed Mercenaryv
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RE: An EU server, for EU roleplayers |
#61
05-19-2017, 03:20 PM
(05-19-2017, 03:07 PM)Nodem Wrote:
(05-19-2017, 02:55 PM)Unnamed Mercenary Wrote:
(05-19-2017, 02:42 PM)Erah Wrote:
(05-19-2017, 12:19 PM)Kilieit Wrote: stuff
Not to continue beating a dead horse, didn't they do this at the start of HW as well?  I know I had to wait to transfer in once I started.  It wasn't possible then, it isn't possible now.  It got better.

Not really. They implemented login queues and added the afk timer again, but most people could still pay to transfer in. (There were a couple small moments when transfers to Balmung were suspended, but nothing that had an official Lodestone post specifically about transfers.)

You forgot the instanced zones which people hated.

No no, that was "megaserver emulation" but without the option to select which zone server you'd get placed into. From a server architecture view, SE could keep adding extra zone instances like a megaserver, but they gotta make that implementation better.

The basic server architecuture is something like

Lobby Server (basically your Datacenter)
> passes to World manager (Balmung and others)

World Server
> handles global functions (chat, parties, linkshells, FCs, etc)
> sends character to zone/map server (South Shroud, East Thanalan, Idyllshire, etc)

Zone Server
> handles NPCs/Mobs
> handles FATEs
> handles hunts
> handles player information and broadcasting to other players

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RE: An EU server, for EU roleplayers |
#62
05-19-2017, 03:47 PM
(05-19-2017, 02:55 PM)Unnamed Mercenary Wrote:
(05-19-2017, 02:42 PM)Erah Wrote:
(05-19-2017, 12:19 PM)Kilieit Wrote: stuff
Not to continue beating a dead horse, didn't they do this at the start of HW as well?  I know I had to wait to transfer in once I started.  It wasn't possible then, it isn't possible now.  It got better.

Not really. They implemented login queues and added the afk timer again, but most people could still pay to transfer in. (There were a couple small moments when transfers to Balmung were suspended, but nothing that had an official Lodestone post specifically about transfers.)

I must have been one of those unlucky sods who tried during said small moments.  
I consider myself corrected, thanks!

I'd continue the server topography discussion but I don't want to derail further then I have.
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RE: An EU server, for EU roleplayers |
#63
05-19-2017, 04:19 PM
(05-19-2017, 03:20 PM)Unnamed Mercenary Wrote:
(05-19-2017, 03:07 PM)Nodem Wrote:
(05-19-2017, 02:55 PM)Unnamed Mercenary Wrote:
(05-19-2017, 02:42 PM)Erah Wrote:
(05-19-2017, 12:19 PM)Kilieit Wrote: stuff
Not to continue beating a dead horse, didn't they do this at the start of HW as well?  I know I had to wait to transfer in once I started.  It wasn't possible then, it isn't possible now.  It got better.

Not really. They implemented login queues and added the afk timer again, but most people could still pay to transfer in. (There were a couple small moments when transfers to Balmung were suspended, but nothing that had an official Lodestone post specifically about transfers.)

You forgot the instanced zones which people hated.

No no, that was "megaserver emulation" but without the option to select which zone server you'd get placed into. From a server architecture view, SE could keep adding extra zone instances like a megaserver, but they gotta make that implementation better.

You could select the zone by going to a zone line and selecting the zone. You just had to hope that said instance had space for you to enter. I remember this clearly. It was horrible and since this is all about RP... It would make "Open-world" RP even worse. This is from my experience with megaservers. It's an experience I'd hate to repeat with FFXIV.

I only mentioned it as forgotten as that was part of their HW launch stuff, along with what you had listed.

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RE: An EU server, for EU roleplayers |
#64
05-19-2017, 04:23 PM
(05-19-2017, 04:19 PM)Nodem Wrote:
(05-19-2017, 03:20 PM)Unnamed Mercenary Wrote:
(05-19-2017, 03:07 PM)Nodem Wrote:
(05-19-2017, 02:55 PM)Unnamed Mercenary Wrote:
(05-19-2017, 02:42 PM)Erah Wrote: Not to continue beating a dead horse, didn't they do this at the start of HW as well?  I know I had to wait to transfer in once I started.  It wasn't possible then, it isn't possible now.  It got better.

Not really. They implemented login queues and added the afk timer again, but most people could still pay to transfer in. (There were a couple small moments when transfers to Balmung were suspended, but nothing that had an official Lodestone post specifically about transfers.)

You forgot the instanced zones which people hated.

No no, that was "megaserver emulation" but without the option to select which zone server you'd get placed into. From a server architecture view, SE could keep adding extra zone instances like a megaserver, but they gotta make that implementation better.

You could select the zone by going to a zone line and selecting the zone. You just had to hope that said instance had space for you to enter. I remember this clearly. It was horrible and since this is all about RP... It would make "Open-world" RP even worse. This is from my experience with megaservers. It's an experience I'd hate to repeat with FFXIV.

I only mentioned it as forgotten as that was part of their HW launch stuff, along with what you had listed.

That was something they added after the fact. The first couple times they did multi-instances, you were stuck. Then people complained and they gave us the bare-minimum amount of support to switch.

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RE: An EU server, for EU roleplayers |
#65
05-19-2017, 04:26 PM
(05-19-2017, 04:23 PM)Unnamed Mercenary Wrote:
(05-19-2017, 04:19 PM)Nodem Wrote:
(05-19-2017, 03:20 PM)Unnamed Mercenary Wrote:
(05-19-2017, 03:07 PM)Nodem Wrote:
(05-19-2017, 02:55 PM)Unnamed Mercenary Wrote: Not really. They implemented login queues and added the afk timer again, but most people could still pay to transfer in. (There were a couple small moments when transfers to Balmung were suspended, but nothing that had an official Lodestone post specifically about transfers.)

You forgot the instanced zones which people hated.

No no, that was "megaserver emulation" but without the option to select which zone server you'd get placed into. From a server architecture view, SE could keep adding extra zone instances like a megaserver, but they gotta make that implementation better.

You could select the zone by going to a zone line and selecting the zone. You just had to hope that said instance had space for you to enter. I remember this clearly. It was horrible and since this is all about RP... It would make "Open-world" RP even worse. This is from my experience with megaservers. It's an experience I'd hate to repeat with FFXIV.

I only mentioned it as forgotten as that was part of their HW launch stuff, along with what you had listed.

That was something they added after the fact. The first couple times they did multi-instances, you were stuck. Then people complained and they gave us the bare-minimum amount of support to switch.
Wasn't all this for a week or two? I can't see it becoming a permanent thing. Like ESO it would make finding the players you want to be with incredibly hard unless you are lucky enough to be in their zone. In ESO's case, you gotta at least know of the player first before you can warp to their zone. This becomes a problem with finding RP as well, especially when you don't know anyone. I was always walking into what I heard was an RP hub and it was empty each time. Through word of mouth I was able to warp to the zone with players thanks to a player, and that wasn't until many many months later.

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RE: An EU server, for EU roleplayers |
#66
05-19-2017, 04:31 PM
(This post was last modified: 05-19-2017, 04:32 PM by Fox.)
(05-19-2017, 04:26 PM)Flynn Rosenberg Wrote: Wasn't all this for a week or two? I can't see it becoming a permanent thing. Like ESO it would make finding the players you want to be with incredibly hard unless you are lucky enough to be in their zone. In ESO's case, you gotta at least know of the player first before you can warp to their zone. This becomes a problem with finding RP as well, especially when you don't know anyone. I was always walking into what I heard was an RP hub and it was empty each time. Through word of mouth I was able to warp to the zone with players thanks to a player, and that wasn't until many many months later.

Unfortunately it can become a permanent thing. WoW itself has done perma-instancing across the servers aside from the two main cities. It caused a lot of problems for RP; still does. It depends how XIV decides to do the instancing if they do it again. But that's wow and this is xiv but there are instances of it happening with other games so they could borrow the idea.

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RE: An EU server, for EU roleplayers |
#67
05-19-2017, 04:36 PM
(05-19-2017, 04:26 PM)Flynn Rosenberg Wrote:
(05-19-2017, 04:23 PM)Unnamed Mercenary Wrote:
(05-19-2017, 04:19 PM)Nodem Wrote:
(05-19-2017, 03:20 PM)Unnamed Mercenary Wrote:
(05-19-2017, 03:07 PM)Nodem Wrote: You forgot the instanced zones which people hated.

No no, that was "megaserver emulation" but without the option to select which zone server you'd get placed into. From a server architecture view, SE could keep adding extra zone instances like a megaserver, but they gotta make that implementation better.

You could select the zone by going to a zone line and selecting the zone. You just had to hope that said instance had space for you to enter. I remember this clearly. It was horrible and since this is all about RP... It would make "Open-world" RP even worse. This is from my experience with megaservers. It's an experience I'd hate to repeat with FFXIV.

I only mentioned it as forgotten as that was part of their HW launch stuff, along with what you had listed.

That was something they added after the fact. The first couple times they did multi-instances, you were stuck. Then people complained and they gave us the bare-minimum amount of support to switch.
Wasn't all this for a week or two? I can't see it becoming a permanent thing. Like ESO it would make finding the players you want to be with incredibly hard unless you are lucky enough to be in their zone. In ESO's case, you gotta at least know of the player first before you can warp to their zone. This becomes a problem with finding RP as well, especially when you don't know anyone. I was always walking into what I heard was an RP hub and it was empty each time. Through word of mouth I was able to warp to the zone with players thanks to a player, and that wasn't until many many months later.

I hated that ESO did that for town zones as well as in the field.  It more or less made random in the field RP a nightmare.  WoW did this as well for a while on high pop servers.

City of heroes had a much better implementation where you got a list of non-full copies of the zone.  Star Trek Online implemented something similar but you could cheat the system by grouping and re-zoning.

I really hate the 'megaserver' concept as it further destroys the feel of an open world, but I'm one of those old fellows who spent many a month in beardy discussion of the virtual world concept.
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RE: An EU server, for EU roleplayers |
#68
05-20-2017, 07:56 AM
By the way, when will the voting end? And judging by the winning score, wouldn't we need another vote since they'll be adding 2 new EU servers? Gotta decide on one of them after SB.

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RE: An EU server, for EU roleplayers |
#69
05-20-2017, 08:00 AM
I should hope we don't delay the choice further by choosing one between the two through polls, we should probably just have a Mod choose one and post it on here and on the discords and w/e to get us there ASAP. Haha but that might be me wanting to get with my fellow RPers as quickly as I can. xD

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RE: An EU server, for EU roleplayers |
#70
05-20-2017, 08:12 AM
(05-20-2017, 08:00 AM)Anehki Wrote: we should probably just have a Mod choose one and post it on here and on the discords and w/e to get us there ASAP.
Seems like the best option, really, unless SE responds to it before then (unlikely).

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RE: An EU server, for EU roleplayers |
#71
05-20-2017, 08:44 AM
(05-20-2017, 08:12 AM)Flynn Rosenberg Wrote:
(05-20-2017, 08:00 AM)Anehki Wrote: we should probably just have a Mod choose one and post it on here and on the discords and w/e to get us there ASAP.
Seems like the best option, really, unless SE responds to it before then (unlikely).

Really? I'd rather someone who has some skin in the game, like a whole FC that is moving picks. Honestly I don't think this has anything to do with forum admin, and I'd rather not cause anyone a conflict of interest.

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RE: An EU server, for EU roleplayers |
#72
05-20-2017, 10:48 AM
Speaking as a staff member, none of us should be making this decision for users in my opinion. Whether or not a server can maintain its population shouldn't be based on incoming new people who may or may not stick around. It comes from people being established and active on that server.

While the RPC's goal is to provide an accommodating space for every server, it's not in our best interest to send all incoming people to a ghost town if the server people voted for here doesn't take.

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RE: An EU server, for EU roleplayers |
#73
05-20-2017, 11:54 AM
(This post was last modified: 05-20-2017, 11:57 AM by Anehki.)
(05-20-2017, 08:44 AM)Nebbs Wrote: Really? I'd rather someone who has some skin in the game, like a whole FC that is moving picks. Honestly I don't think this has anything to do with forum admin, and I'd rather not cause anyone a conflict of interest.

Well, as far as I'm aware there are a few FC's moving and as one of the leaders representing them, I don't really personally care which new one we go for, so long as we go with the Majority choice. The last thing we want to be picky about is the name of a server.

Unnamed Mercenary Wrote:While the RPC's goal is to provide an accommodating space for every server, it's not in our best interest to send all incoming people to a ghost town if the server people voted for here doesn't take.


From what I'm seeing in the interest of the discords and what has been voted it's not going to be so, we need everyones co-operation to make this work. Hesitation will only make things worse. The best you can do is go for the choice that has been voted for, and that is all that is asked I would have thought if it were such a case. As this is a big opportunity. perhaps I'm missing the point of what you are saying though.

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RE: An EU server, for EU roleplayers |
#74
05-20-2017, 12:09 PM
(05-20-2017, 11:54 AM)Anehki Wrote: Well, as far as I'm aware there are a few FC's moving and as one of the leaders representing them, I don't really personally care which new one we go for, so long as we go with the Majority choice. The last thing we want to be picky about is the name of a server.

There will be two new EU servers? I don't know their names.

We can have a vote when we do know the names perhaps or pick server number 2?

I suppose the question at the moment is how many would go, just from this survey there are potentially 59 people who want an EU server, and might transfer. So we may be looking at an RP population less than 30, which is not going to be enough to make it viable.

I expect we could pick up more with the expansion and hope for maybe 100?

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RE: An EU server, for EU roleplayers |
#75
05-20-2017, 12:22 PM
(05-20-2017, 12:09 PM)Nebbs Wrote: I suppose the question at the moment is how many would go, just from this survey there are potentially 59 people who want an EU server, and might transfer. So we may be looking at an RP population less than 30, which is not going to be enough to make it viable.

The numbers on here aren't the actual numbers of who is interested, I myself know a number of people who are wanting to go but havn't taken part in the forums poll same with some others in here and there friends. That and there is the potential of new players, like you host public events, people get curious, good and bad attention = good attention in the end anyways.


I'm personally going to be running events, sorry to repeat myself or be annoying, we just want EU players to know they have a server close to them they can go to and find RP likeminded players, and we aren't going to get this FREE TRANSFER to make this new server Accessible to all.

With 59 or so people, we could easily start a community and raise awareness as we encourage new players to come to the server, or brand new players to the game who like RP to come here first, and there will be room and no character restrictions. it's like ++++++, so many positives. ahmahgosh. Cactuar

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