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Simultaneous Logout Measures


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Simultaneous Logout Measures
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Nebbsv
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RE: Simultaneous Logout Measures |
#121
06-28-2017, 07:06 PM
(06-28-2017, 06:22 PM)Val Wrote:
(06-28-2017, 06:14 PM)Unnamed Mercenary Wrote:
(06-28-2017, 06:11 PM)Nebbs Wrote:
(06-28-2017, 03:15 PM)Val Wrote:
(06-28-2017, 03:12 PM)Nebbs Wrote: So this is a regular thing now "As such, we’ll be instituting a temporary measure that will log all characters out simultaneously across all Worlds on a data center once a day."


Even though it is the worst time for me, slap bang in the middle of my play time, and I expect there will be massive queues to get back in, it will make housing available again.


Thank you SE, it's a half way measure but it is better than nothing.


Yeah you're EU playing on a US server. It sucks but the times they're going to aim for are when the US players aren't busy. I'd expect the same for a EU server dropping during someone else's prime time.

Yes but they bring down all servers at the same time, so EU server go down at 8/9/10pm in the evening. They could at least stagger it by server, or area.

They didn't do that afaik. They brought down Aether and Primal at 12 PM PDT. I had friends on EU servers who stayed online the entire time. Unfortunately, EU players on a NA server are going to get shafted. THey are not the intended primary userbase of that NA-centric server. Especially when SE runs an EU datacenter.

Pretty much this. Ilu UM. Basically, EU players on Balmung have no room to complain since they're not the intended userbase. If they're here, cool. That's their choice. But ultimately, SE is going to time things based on the NA prime schedule. I'd expect them to do the same for EU databases too.

I honestly don't know if the EU data center went down, but I highly doubt it.

Well the notice was for all Data Centers, if they didn't take down EU that's not so bad I can go alt on there. Perhaps they will be doing it at another time of day "As such, we’ll be instituting a temporary measure that will log all characters out simultaneously across all Worlds on a data center once a day."

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RE: Simultaneous Logout Measures |
#122
06-28-2017, 07:08 PM
EU datacenter was not taken down. I've asked my EU FC on Cerberus, nothing happened as far as I know.

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RE: Simultaneous Logout Measures |
#123
06-28-2017, 07:09 PM
Have a friend in Balmung queue now. It has slowed down from the expected 100/minute, but he was greet with 780 instead of a billion over a 1000.

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RE: Simultaneous Logout Measures |
#124
06-28-2017, 07:15 PM
(This post was last modified: 06-28-2017, 07:15 PM by Greybarren.)
Came home late from work at about 6:30 EST.

Logged in about 6:45 to 1000 abouts queue.

Got in at 7:10.

Pretty good in my head, considering:

1.  We are on a max pop server
2.  We are still in the early days of an expansion launch

The folks whining about 20-30 minute queues in the other forums need to re-attune to their reality aetherite, imo.
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Aaronv
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RE: Simultaneous Logout Measures |
#125
06-28-2017, 07:45 PM
(This post was last modified: 06-28-2017, 07:48 PM by Aaron.)
(06-28-2017, 06:13 PM)Unnamed Mercenary Wrote:
(06-28-2017, 06:00 PM)Aaron Wrote: I've always wondered if SE could time how long someone could talk to a retainer at any given point.

Because seriously... WHO looks at their retainer for more than 15 minutes at one time? An hour (reaching with this) at the most?
And it doesn't take 30 minutes to craft a fucking item afaik

I spent over an hour reorganizing my retainers today. Literally today. Added two on the mogstation and shuffled a bunch of stuff around between all my inventories.

Also, crafting can be pretty long. You can do up to 99 quick synthesis in a row. ...Now, using a macro to cycle keystrokes is technically considered "botting" and can be reportable if it's being abused. (But I've also done it myself. I set up enough stuff beforehand that would run my in-game crafting rotation/macro so I could walk to the store, buy dinner stuff, and queue up more items to craft. I'd never left it alone for more than maybe 40 minutes though.)
That may be true but when you consider you were actually USING your retainer nothing changes. The server can register commands being inputted whether it's a simple item cycle or actually taking something 

I guess I should rewrite my question. WHO just stared at their retainer for hours on end without inputting a single command? The server should be able to pick that up and auto disconnect seeing as how for example in PvP if you do nothing for two minutes straight you get auto booted

The crafting thing still has a cap though unless people are literally buying enough crafting items to get through an entire day of AFKing?

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Unnamed Mercenaryv
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RE: Simultaneous Logout Measures |
#126
06-28-2017, 07:50 PM
(06-28-2017, 07:45 PM)Aaron Wrote:
(06-28-2017, 06:13 PM)Unnamed Mercenary Wrote:
(06-28-2017, 06:00 PM)Aaron Wrote: I've always wondered if SE could time how long someone could talk to a retainer at any given point.

Because seriously... WHO looks at their retainer for more than 15 minutes at one time? An hour (reaching with this) at the most?
And it doesn't take 30 minutes to craft a fucking item afaik

I spent over an hour reorganizing my retainers today. Literally today. Added two on the mogstation and shuffled a bunch of stuff around between all my inventories.

Also, crafting can be pretty long. You can do up to 99 quick synthesis in a row. ...Now, using a macro to cycle keystrokes is technically considered "botting" and can be reportable if it's being abused. (But I've also done it myself. I set up enough stuff beforehand that would run my in-game crafting rotation/macro so I could walk to the store, buy dinner stuff, and queue up more items to craft. I'd never left it alone for more than maybe 40 minutes though.)
That may be true but when you consider you were actually USING your retainer nothing changes. The server can register commands being inputted whether it's a simple item cycle or actually taking something 

I guess I should rewrite my question. WHO just stared at their retainer for hours on end without inputting a single command? The server should be able to pick that up and auto disconnect seeing as how for example in PvP if you do nothing for two minutes straight you get auto booted

The crafting thing still has a cap though unless people are literally buying enough crafting items to get through an entire day of AFKing?

Back when a friend played in 2.2, he was RICH. He'd buy up materials and craft all day. Made like 25 million gil before he got bored and his sub ran out. It could be done. Should it? Debatable.

I do think idle-time should be determined by the server instead of the client, but that would be additional load and a lot of overhead to keep track of on top of their session info. It's important to note that while there are plenty of good ideas that sound fine, and may work fine for small groups, they scale horribly when you hit thousands of players together.

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RE: Simultaneous Logout Measures |
#127
06-28-2017, 08:34 PM
Started queue at 57 min ago with 1086. Now at 94. Pretty much 1086 per hour maybe.
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RE: Simultaneous Logout Measures |
#128
06-28-2017, 09:54 PM
1564 queue, tried it before bed.

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RE: Simultaneous Logout Measures |
#129
06-28-2017, 10:04 PM
If it continues not moving well, I'd imagine we'll see inscreased restarts to benefit the greater population. ...which is gonna suck if it's simply that primetime has too many active players.

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RE: Simultaneous Logout Measures |
#130
06-28-2017, 10:05 PM
Just checked it myself since I got home. It's at 1.4. So seemingly dropped but eh. That can be just a fluke.

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RE: Simultaneous Logout Measures |
#131
06-28-2017, 10:07 PM
People will flat out quit if they restart too often, because it'll make it very inconvenient to do duties in a timely manner. Someone might only have a couple hours a day to play, and if a restart happens to be timed during their normal hours, that could be very disruptive.

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RE: Simultaneous Logout Measures |
#132
06-28-2017, 10:13 PM
I don't think two restarts would be awful. The one at 12 PDT today worked pretty well. But they'd likely need to do another at 5 or 6 PM PDT which would really suck.

But hopefully, more people will be logging off instead of AFKing while sleeping or while at school/work/etc.

I imagine that once FC transfers from one server to another is done, we'll see another large wave of users heading off.

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RE: Simultaneous Logout Measures |
#133
06-28-2017, 10:22 PM
(06-28-2017, 10:13 PM)Unnamed Mercenary Wrote: I don't think two restarts would be awful. The one at 12 PDT today worked pretty well. But they'd likely need to do another at 5 or 6 PM PDT which would really suck.

But hopefully, more people will be logging off instead of AFKing while sleeping or while at school/work/etc.

I imagine that once FC transfers from one server to another is done, we'll see another large wave of users heading off.

Two restarts would definitely be reasonable if this is the route that they're going to be taking from here on.

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RE: Simultaneous Logout Measures |
#134
06-29-2017, 12:46 AM
Give it a couple of days - Saying it's a success from one day when people only learned of the timing 1 hour before it happened is asking for trouble down the line.

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RE: Simultaneous Logout Measures |
#135
06-29-2017, 01:03 AM
(This post was last modified: 06-29-2017, 01:06 AM by PhantasticPanda.)
(06-29-2017, 12:46 AM)Kellach Woods Wrote: Give it a couple of days - Saying it's a success from one day when people only learned of the timing 1 hour before it happened is asking for trouble down the line.

I mean, what else is gonna happen when people know about the time now? Ask the boss for an hour break so you can drive home, enter queue. Go afk again then drive back to work? A lot of afkers are no doubt people who were already going to afk from morning/previous night to prime time to escape the queue.

I'm one of the people that AFK as well but only because I'd go out for lunch or make dinner which takes just a bit over 30 minutes. I'm usually back doing content before the hour.

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