
If my characters are in the middle of a plot that puts them in X location, I either say that their appearance at X event is out of time (continuity) or the event isn't something that actually happened (I rarely do serious rp at the busier events anyways).
Not sure if it helps or not, but my character who is similarly tied up in the who liberation thing has been helping with post-liberation clean up and skirmishing since I imagine that when the real work begins (I believe they allude to that in quest text as well.) It is also vague enough (background-y) to mesh well with whatever they add in the next patch(es).
(08-13-2017, 02:14 PM)Sounsyy Wrote: I've been playing a character who's ICly been trying to liberate Ala Mhigo since I started RPing the character in 2011. There's a lot of personal investment in the events of the current storyline for both myself and my main (and a few alts). But I'm with some groups who are content to begin RPing at the end of the current 4.0 story end as well as other groups who wish to play out some of the action. This in itself has forced some bubbles and awkward back and forths. But as I've invested so much in the story of Ala Mhigo, for my own enjoyment, I'm refusing to just... skip to the end of something my character has been fighting for for over 20 years ICly.
So I'm using bubbles. Lots of bubbles. I'm doing some events with my FC that occur before Baelsar's Wall fell, I'm doing some that occur during the 4.0 storyline, I'm hesitant to RP much after the end, as I'm not sure what effect the current plotline I'm running my character through right now will leave her. Does that limit me on some RP? Sure, but personally, my enjoyment hinges on doing this liberation storyline. If I want to RP after the fact, I have alts who are less invested in the happenings of the current story.
Not sure if it helps or not, but my character who is similarly tied up in the who liberation thing has been helping with post-liberation clean up and skirmishing since I imagine that when the real work begins (I believe they allude to that in quest text as well.) It is also vague enough (background-y) to mesh well with whatever they add in the next patch(es).