This thread has been just wonderful, most of the stuff I had to say on the subject was already expressed on page 1 alone. You guys are amazing, and I'm really going to have to struggle to come up with something new, but I'll give it a valiant effort.
I think we can definitely agree that healing with magic, at least on the battlefield, is more of a superficial healing meant to get fighters back on their feet and into fighting shape. I also definitely like the idea that the effect is basically a sped up process of natural healing. I also like to think that healing with magic could be useful outside of battle, but it's difficult to really pin down what they can do without it seeming too overpowered.
Still, I think there's something to be said for making sure that if you're going to have a storyline injury or illness (something that you don't want healed right away), you would be wise to make sure that it's something that's difficult to cure if you don't want it to be cured right away. I made this mistake with my main storyline for Keisuna, and I realized shortly after that it seemed a little silly that she'd still be injured when it sounds like something that the healers at the Fane could easily heal.
As for non-magical medicine, I'm going with a sort of mid-to-late 1800's level of sophistication. The reason I say that is because while there's a definite medieval sense to the setting and level of technology, but also have more modern discoveries such as latex and rubber. It seems that medical tools and technology would be pretty advanced, but not so much that we're getting into the territory of hypodermic needles and x-ray machines.
I think we can definitely agree that healing with magic, at least on the battlefield, is more of a superficial healing meant to get fighters back on their feet and into fighting shape. I also definitely like the idea that the effect is basically a sped up process of natural healing. I also like to think that healing with magic could be useful outside of battle, but it's difficult to really pin down what they can do without it seeming too overpowered.
Still, I think there's something to be said for making sure that if you're going to have a storyline injury or illness (something that you don't want healed right away), you would be wise to make sure that it's something that's difficult to cure if you don't want it to be cured right away. I made this mistake with my main storyline for Keisuna, and I realized shortly after that it seemed a little silly that she'd still be injured when it sounds like something that the healers at the Fane could easily heal.
As for non-magical medicine, I'm going with a sort of mid-to-late 1800's level of sophistication. The reason I say that is because while there's a definite medieval sense to the setting and level of technology, but also have more modern discoveries such as latex and rubber. It seems that medical tools and technology would be pretty advanced, but not so much that we're getting into the territory of hypodermic needles and x-ray machines.