
Though this is unrelated to the Gilgamesh argument as a whole, I will say that you should ABSOLUTELY expect queue times and other issues when the game first comes out. I've been through 2 MMO releases and several expansion releases and one thing I can tell you is that you NEVER expect to get anything done the day (or even week!) of release. Thankfully, SE is taking the path of RIFT and other games in using the open beta and early access as a way to slowly ramp up thei player base and at the same time give the servers a gradual stress test.
Even so, the servers will be VERY stressed the first week or two after release. People will bitch. They will scream at SE to set up more servers. And SE will hesitate, wait to see how things play out. Depending on how the game goes, they might add servers, or they mgiht not. But they are caught between a rock and a hard place, because if they open too many new servers, then they will have to merge the servers a month down the road and they do NOT want to do that.
So, yeah. I think you are right that Gilgamesh will be jam packed and have quite a nasty queue when the game is released. Be prepared for that. But know that what Gilgamesh looks like on the day of release does not mean it will continue to be that packed a month or two down the road.
Even so, the servers will be VERY stressed the first week or two after release. People will bitch. They will scream at SE to set up more servers. And SE will hesitate, wait to see how things play out. Depending on how the game goes, they might add servers, or they mgiht not. But they are caught between a rock and a hard place, because if they open too many new servers, then they will have to merge the servers a month down the road and they do NOT want to do that.
So, yeah. I think you are right that Gilgamesh will be jam packed and have quite a nasty queue when the game is released. Be prepared for that. But know that what Gilgamesh looks like on the day of release does not mean it will continue to be that packed a month or two down the road.