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[Gilgamesh] Why not Behemoth as our non-legacy server?


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[Gilgamesh] Why not Behemoth as our non-legacy server?
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discarded_1v
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RE: Why not Behemoth as our non-legacy server? |
#16
08-05-2013, 07:27 PM
(This post was last modified: 08-06-2013, 07:32 AM by discarded_1.)
Delete post wasn't working for me at this time.
Remember folks to be civil and respectful of each other.
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RE: Why not Behemoth as our non-legacy server? |
#17
08-05-2013, 07:27 PM
(08-05-2013, 06:54 PM)Aysun Wrote: We made a decision (Besaid/Balmung).. some people just want to run their own communities.

*Secondary. >>;;

Then that tells me that "we" did not actually make a decision.

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RE: Why not Behemoth as our non-legacy server? |
#18
08-05-2013, 07:30 PM
(08-05-2013, 07:27 PM)Naunet Wrote:
(08-05-2013, 06:54 PM)Aysun Wrote: We made a decision (Besaid/Balmung).. some people just want to run their own communities.

*Secondary. >>;;

Then that tells me that "we" did not actually make a decision.

It was made like 3 years ago.. These people weren't there for it. x_x; When it became an issue recently we pointed out that those on Balmung literally COULDN'T move if they WANTED to, nor was there a good reason to move the RP community to a different server, and they still wanted to be on a server other than Balmung for various reasons. Sad

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RE: Why not Behemoth as our non-legacy server? |
#19
08-05-2013, 07:33 PM
(08-05-2013, 07:30 PM)Aysun Wrote: It was made like 3 years ago.. These people weren't there for it.

Then that's not a "we". The RP community is far greater in scope than what it was in 1.0, and while I personally will be rolling on Balmung (unless Squee labels another server with an RP tag), I will point out that no one has any obligation towards the people who played in 1.0.

And this is why I say humans suck at making group decisions. There is always going to be division, and the best bet any of us have towards heading into release with a unified community is for Squee to pull a freaking official RP server out of their asses.

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RE: Why not Behemoth as our non-legacy server? |
#20
08-05-2013, 07:33 PM
(This post was last modified: 08-05-2013, 07:37 PM by Alexandr Nocturne.)
*sigh*

...again, drifting off topic.  Let's try and rerail it again...

As I pointed out, it's not just griefing.  A primary concern is the server becoming overpopulated as a result of those communities and getting locked.  You can't just ignore population server lock.
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RE: Why not Behemoth as our non-legacy server? |
#21
08-05-2013, 07:43 PM
(08-05-2013, 07:33 PM)Xerek Wrote: *sigh*

...again, drifting off topic.  Let's try and rerail it again...

And as I pointed out, it's not just griefing.  A primary concern is the server becoming overpopulated as a result of those communities and getting locked.  You can't just ignore population server lock.
What do you mean by 'lock?' Is that like a limit to how many characters can exist on a server? Is that... is that really a thing? I thought high population servers in most MMOs just had queue times to get in during peak hours.
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RE: Why not Behemoth as our non-legacy server? |
#22
08-05-2013, 07:46 PM
(This post was last modified: 08-05-2013, 07:46 PM by Aysun.)
(08-05-2013, 07:43 PM)Edda Wrote:
(08-05-2013, 07:33 PM)Xerek Wrote: *sigh*

...again, drifting off topic.  Let's try and rerail it again...

And as I pointed out, it's not just griefing.  A primary concern is the server becoming overpopulated as a result of those communities and getting locked.  You can't just ignore population server lock.
What do you mean by 'lock?' Is that like a limit to how many characters can exist on a server? Is that... is that really a thing? I thought high population servers in most MMOs just had queue times to get in during peak hours.

It's a thing but usually the population locks only happen at launch and last a few days before the server opens again.

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RE: Why not Behemoth as our non-legacy server? |
#23
08-05-2013, 07:46 PM
In the beginning of games, they can lock servers from being rolled on. They do it a lot, even did it for FFXIV 1.0 (Besaid was ocked out for awhile, some people had to roll on the backup server and wait to get on Besaid). It is a thing, but it's mostly a launch concern. After that... well expect queue's

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RE: Why not Behemoth as our non-legacy server? |
#24
08-05-2013, 07:48 PM
I'm going to be frank. If you don't like what might happen on Gilgamesh, join Balmung. If you don't like Balmung, stick with Gilgamesh. Some people will adamantly stick to Gilgamesh no matter how bad it gets, so trying to move to another server only means those people will be left behind and then we'll have three divides instead of two.

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RE: Why not Behemoth as our non-legacy server? |
#25
08-05-2013, 07:48 PM
Let me make something perfectly clear before anything devolves further. This site was created with the primary intent to unify RPers onto one server 3 years ago. We have since budged on that and, against the majority's personal wishes, threw support behind a secondary server. And we will continue to support that server as per our promise.

That said, the RPC will absolutely NOT support a third or fourth server. End of story. Now, let me clarify on what I mean by "support." Any RP shell/company can certainly advertise their linkshells in the Linkshell Hall, as has always been the case. But I am not setting up a third subsection of forums, nor will most people here help advertise any third servers to newbies I'm sure, as that goes against the entire purpose of this coalition. If Rpers on Gilgamesh are unified in their decision to change to another server, fine. I can easily mod the Gilgamesh section to whatever. However, if there's no unity behind that decision (which so far there doesn't appear to be), nothing on the RPC's end will change. People can still go to whatever server they want. Nobody can stop them. But the RPC has a purpose behind its existence, and we're not going to keep taking it further and further away from that.

My suggestion is to make this a decision between the already existing Gilgamesh linkshells/companies...both internally and between one another. That will paint a much clearer picture than a public poll like this will. My advice is to hold an "emergency" Gilgamesh linkshell leader meeting of some sort via a skype chat room/AIM/whatever and discuss it internally. Though you'll probably also want to discuss it with the individual members of each Gilgamesh RP shell as well. Either way, good luck.
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RE: Why not Behemoth as our non-legacy server? |
#26
08-05-2013, 07:49 PM
(08-05-2013, 07:43 PM)Edda Wrote:
(08-05-2013, 07:33 PM)Xerek Wrote: *sigh*

...again, drifting off topic.  Let's try and rerail it again...

And as I pointed out, it's not just griefing.  A primary concern is the server becoming overpopulated as a result of those communities and getting locked.  You can't just ignore population server lock.
What do you mean by 'lock?' Is that like a limit to how many characters can exist on a server? Is that... is that really a thing? I thought high population servers in most MMOs just had queue times to get in during peak hours.

While I can't speak to how SE will handle it, I have seen other mmos not only have queues but literally lock character creation from occuring

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RE: Why not Behemoth as our non-legacy server? |
#27
08-05-2013, 07:53 PM
That was my intent. My intent with this thread was to get the Gilgamesh community talking. If you look at the vote so far, there does appear to be a clear opinion. This thread is being cluttered by Balmung players taking the opportunity to bring up the whole "why not come to Balmung" debate.

I am not trying to nominate a third. The point of this thread is to see if we want to change secondaries. We just need to get this thread back on track to decide that.
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RE: Why not Behemoth as our non-legacy server? |
#28
08-05-2013, 07:58 PM
(08-05-2013, 07:49 PM)Poe Wrote: While I can't speak to how SE will handle it, I have seen other mmos not only have queues but literally lock character creation from occuring
Wow... yikes. I figured Gilgamesh was going to have queues during the first free month and possibly onward, but if SE does a population lock, that's going to suck for a lot of people who were planning to play on Gilgamesh after Open Beta/Early Access.
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RE: Why not Behemoth as our non-legacy server? |
#29
08-05-2013, 08:10 PM
(This post was last modified: 08-05-2013, 08:11 PM by Desmond Aryll.)
Xerek's concerns are valid. There could be pop flooding with 4chan and Reddit coming to Gilgamesh. I played on Cactuar during phase 3 too and the difference in talk clutter was huge.

As an aspiring member of Gilgamesh, I defer to our budding, great group of people's wishes. I'm game to stay or move. Whatever you guys think.

The suggestion that it be discussed between the Gilgamesh players exclusively is a good one, seeing as there are quite a few players out there that aren't members of any LS or FC yet I do think it should stay open but with limited input about Balmung. That's not progressing the conversation.
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RE: Why not Behemoth as our non-legacy server? |
#30
08-05-2013, 08:37 PM
(08-05-2013, 07:58 PM)Edda Wrote:
(08-05-2013, 07:49 PM)Poe Wrote: While I can't speak to how SE will handle it, I have seen other mmos not only have queues but literally lock character creation from occuring
Wow... yikes. I figured Gilgamesh was going to have queues during the first free month and possibly onward, but if SE does a population lock, that's going to suck for a lot of people who were planning to play on Gilgamesh after Open Beta/Early Access.

They locked character creation on Legacy servers and whatnot early on, so it isn't impossible for them to do so, especially with three (or four, if you include a FFXI players group joining Gilgamesh) major groups joining one server.
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