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home Hydaelyn Role-Players → Final Fantasy 14 → FFXIV Discussion v
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What classes do you want ?


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What classes do you want ?
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AFriendOfAFriendv
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RE: What classes do you want ? |
#46
08-12-2013, 04:52 PM
[Image: FFXI-Hume-DarkKnight.jpg]

Do it, Yoshi. Spin it off from GLA or LNC, or make a new class that wields scythes or greatswords. I don't care. Just give me back my DRK.

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RE: What classes do you want ? |
#47
08-12-2013, 07:54 PM
hmm, well are we specifically going with classes or jobs in this case?

Course im not sure how to split these up but i'd totally b game for seeing Ninja, Dark Knight, a Beastmaster or some sort of melee/pet class, the Red and or Blue Mage and Thief.

in this case I think Thief as an example could be a good idea for FFXIV's class/job setup and be a class that acts as one of the pre-requisites toward Ninja perhaps.

I'm glad there are several classes already in game I like and can enjoy so I should b content while they bring out others later on.

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RE: What classes do you want ? |
#48
08-12-2013, 08:41 PM
I'd definitely like to see Red Mage return. Also a thief-type class would be enjoyable.
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RE: What classes do you want ? |
#49
08-12-2013, 09:42 PM
(This post was last modified: 08-12-2013, 09:43 PM by Adolar.)
(08-12-2013, 02:52 PM)Yaein Mayweather Wrote: I'm kind of surprised no one has said this yet.... Beastmaster.
Edit: Oh. I guess it was mentioned. Oh wells. It still stands! As a former BST and BRD. I want to see BST come back into the equation.
[Image: 23463382097798904.jpg]

Definitely this. I actually expected this job to be available from the start. Hope this becomes available at some point. Especially since I'm planning to RP an Archer who's little more nature and animal-focused rather than someone who enjoys singing.
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RE: What classes do you want ? |
#50
08-12-2013, 10:17 PM
(This post was last modified: 08-12-2013, 10:37 PM by Gospel Gestalt.)
I really just want to see and play Puppetmaster again. The job was so unique in FFXI. Loved the concept and style that came with it. It may of been expensive as all hell but once you got a hold of all the parts and attachments for the automaton, you could fill any and all rolls while putting a lot of the real classes to shame. It was probably the most unique pet job I had ever played in an MMO.

Puppetmaster's strength was in its ability to mimic other jobs with its pet while the master itself was like a pseudo Pug/Mnk. So in a sense, it was like what FFXIV's Summoner is now, only the master was melee focused instead of being a caster. Another difference was that the Puppetmaster had to set his automaton up ahead of time before tackling content. Unlike XIV's Summoner, the Puppetmaster could not switch between different pets on the fly. To make up for this however, the automaton was far stronger then any other pet in the game but it could only focus on the role you equipped the automaton to perform beforehand. In a sense, you were literally playing as two characters. You would enter your equipment screen and your automaton would have its own menu much like the player character where you would equip it with different frames and attachments. It was kind of like playing dress-up... to kill.

The frames governed what role the puppet would fill, example: Valoredge Frame had more defence and HP but less MP while having more slots for defense based attachments then say the Stormwaker Frame, which had less HP but more MP while having more slots for magic based attachments etc. The attachments themselves would govern what skills, traits and abilities your automaton would use when issuing commands, example: The Shock Absorber would allow your automaton to use stoneskin on itself while also giving it additional defense if you had the Armor Plate I and II equipped.

Whenever a Puppetmaster would use an elemental maneuver it would entice (not outright order) their automaton to activate the attachments that were aligned with that particular element. Example: Earth Maneuver would encourage your automaton to use its Shock Absorber to cast stoneskin on itself but in the meanwhile, it would gain the defense boost from its Armor Plating. The Master itself could stack these elemental maneuvers to further increase its automatons affinity to that attachment up to 3 times. Example: Earth Maneuver makes the armor plating give +25 defense on 1 use... Stack it to 2 and now the puppet has +50 and so on. while doing this it also increases the chances of the automaton wanting to use stoneskin ... However, if you're too abusive with the maneuvers, it would cause your automaton to overload itself, making it lose all the buffs from its maneuvers and temporarily gimp itself with 50% slow/gravity while also making it unresponsive to -any- maneuver until it could cool off. So playing the job required a lot of know how, manipulation and timing to encourage your automaton to use the skills and abilities you wanted without overloading itself while at the same time, having to manage your own set of skills as the master. Once you found a balance and  became fully attuned at how to manipulate your automaton while managing yourself, you and your dolly would be a force to be reckoned with.

I know FFXIV already has mammets and the basic foundation to easily fit Pup into the lore. So I can only sit back and keep my fingers crossed that they'll give me back my beloved job from XI.

Brief history of puppetmaster: http://www.playonline.com/pcd/topics/ff1...etail.html

Pics:
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Spoiler[Image: Puppeteer_FFXI_Art.jpg]

[Image: FFXI_Automaton_Art.jpg]

[Image: Puppetmaster.jpg]

I'd also be delighted as all hell if they made Necromancer the secondary job for Thaumaturge.

Fun fact: Puppetmaster was originally supposed to be Necromancer in FFXI during its concept phase! Tonberry
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RE: What classes do you want ? |
#51
08-12-2013, 10:18 PM
No love for the Rune Fencer? I think they should make a great sword class, then have Dark Knight and Rune Fencer be the jobs. That could be just me, but man... I love the Rune Fencer's design. 

[Image: Hume_M_Rune_Fencer.png]

Come on. Make it happen!

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RE: What classes do you want ? |
#52
08-12-2013, 10:44 PM
(This post was last modified: 08-12-2013, 10:54 PM by Mtoto Wamoto.)
(08-12-2013, 10:18 PM)Nox Wrote: No love for the Rune Fencer? I think they should make a great sword class, then have Dark Knight and Rune Fencer be the jobs. That could be just me, but man... I love the Rune Fencer's design. 

[Image: Hume_M_Rune_Fencer.png]

Come on. Make it happen!
That's not a real Rune Fencer.

This is a real Rune Fencer.

[Image: tactics_ogre_wheel_of_fortune_conceptart_5ktdT.jpg]

Actually, fun fact - the artist who did the above image is the same artist for XIV. The Rune Fencer I linked above is from Tactics Ogre: Let Us Cling Together. I also believe that most of the team who worked on that game is currently working on XIV so we might see some carry overs from there. It's not a Final Fantasy title, but TO:LUCT served as the precursor to Final Fantasy Tactics which is very much its spiritual successor and ended up serving as much of the foundation which some of the jobs in XI were derived from. 

This is their Dark Knight, in-game known as Terror Knight.

[Image: tumblr_lgydqrMNvQ1qeqkx5o1_400.jpg]
[Image: tactics_ogre_wheel_of_fate_conceptart_ZCo1X.jpg]

This is Diego Galet Azalstan. His class is Buccaneer. Looks a little similar to Red Mage, no? Red Mage with a gun.

[Image: tactics_ogre_wheel_of_fate_conceptart_XiFmN.jpg]

Also this fan made concept art for red mage

[Image: 559862_133488206805082_1392473728_n.jpg]

Maybe we'll see ninja...

[Image: a04fce7714804dcc0caba2d1e1ab0522.PNG]

Or perhaps the three images to the right (the one on the left is Limsa's GC gear) might be Blue Mage, Dark Knight, and Beast Master. Or they could just be Ul'dah's GC gear, who knows.

[Image: FFXIV_Letter_producer_live-19-590x332.jpg]

[Image: tumblr_mi0y507q1p1s5o9uno1_500.gif]

Take some bacon and I put it in a pancake.
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RE: What classes do you want ? |
#53
08-12-2013, 10:52 PM
(08-12-2013, 03:11 PM)CassandraJean Wrote: Basically I would like to see any and all the Final Fantasy job classes.

Even if they add jobs I am not particularly interested in, I just love to see more variety around the game.
I totally agree, but if anything I'd like to see the Dark Knight, I miss my FF11 character Tongue

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RE: What classes do you want ? |
#54
08-12-2013, 10:58 PM
(08-12-2013, 10:44 PM)Mtoto Wamoto Wrote: That's not a real Rune Fencer.

This is a real Rune Fencer.

[Image: tactics_ogre_wheel_of_fortune_conceptart_5ktdT.jpg]

Actually, fun fact - the artist who did the above image is the same artist for XIV. The Rune Fencer I linked above is from Tactics Ogre: Let Us Cling Together. I also believe that most of the team who worked on that game is currently working on XIV so we might see some carry overs from there. It's not a Final Fantasy title, but TO:LUCT served as the precursor to Final Fantasy Tactics which is very much its spiritual successor and ended up serving as much of the foundation which some of the jobs in XI were derived from. 

That would be amazing as the second Lancer Job class.

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RE: What classes do you want ? |
#55
08-12-2013, 11:26 PM
Red Mage ... the greatest of mages

http://www.youtube.com/watch?v=0szClwgOPNU

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RE: What classes do you want ? |
#56
08-13-2013, 10:51 PM
(This post was last modified: 08-13-2013, 10:58 PM by Selsix.)
(08-12-2013, 10:44 PM)Mtoto Wamoto Wrote: Or perhaps the three images to the right (the one on the left is Limsa's GC gear) might be Blue Mage, Dark Knight, and Beast Master. Or they could just be Ul'dah's GC gear, who knows.

[Image: FFXIV_Letter_producer_live-19-590x332.jpg]
THERE YOU GO GIVING ME HOPE. GOD. DAMN. IT.

I miss my BLU from FFXI so much... It's always been my favorite job in every FF game...

In V? Blue Mages err'ywhere
In VI? You know Magus was my old homey
In VII? ENEMY SKILL MATERIA FOR EVERYONE!
In VIII? C'MERE QUISTIS. WHIP ME LIKE I'VE BEEN NAUGHTY!
In IX? God damn it Quina you are so hideous and your concept is so stupid BUT I MUST USE YOU.
In X? C'MERE KIMAHRI YOU BIG CUDDLY BASTARD YOU!
In X-2? Yuna you put that damned Gun Mage dress sphere on right meow or we're going to have a problem.
In XI? WAIT WAIT WAIT... YOU'RE TELLING ME THAT NOW I -AM- THE BLUE MAGE?! SIGN ME UP.

XIV looks so good... Give me my Blue Mage and I will be your bitch forever Yoshi-P.
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RE: What classes do you want ? |
#57
08-13-2013, 11:00 PM
1. Dark Knight

2. Geomancer

3. Dancer

4. Thief

5. Samurai

6. Chemist

7. Red Mage
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RE: What classes do you want ? |
#58
08-14-2013, 05:17 AM
Show Content
Make it happen, Square.

[Image: 2013-05-01SAMURAI-SPAIN214d90566c4d612.jpg]


Show Content
Or at least give us...

[Image: Old_Musket_Pistols_Collection_19.jpg06e4...aLarge.jpg]

[Image: 8wQ4Jkf.png?2]
[Image: orVQTe3.png?1]
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RE: What classes do you want ? |
#59
08-14-2013, 08:03 PM
(08-13-2013, 11:00 PM)Faith Wrote: 1. Dark Knight

2. Geomancer

3. Dancer

4. Thief

5. Samurai

6. Chemist

7. Red Mage

Throw in Ninja and Beastmaster and this sounds like a wonderful list heh.

I do think tho weaponry wise, we totally need a greatsword or dual blade/weapon using class first. the greatsword is one we are certainly lacking. Nothing against the Marauder and the 2h axes. I'm partial to swords, my fists and scythes tho heh.

I used gladiator back in 1.0 and never touched a shield, just bladed away with a free hand heh.

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"Not All who wander are lost."

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RE: What classes do you want ? |
#60
08-14-2013, 08:06 PM
I want a thief class T-T It'd be awesome to roleplay my character learning how to be a thief xD
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