(08-22-2013, 01:36 PM)Theodric Ridgefield Wrote: One of the major issues that arises when role-players deviate from what their character model, armour and weaponry looks like to an outsider is that it can quite quickly break someone else's immersion or simply leave a bad taste in their mouths. If I have Theodric break the ice by commenting on another character's lance or axe then it'd feel very contrived and awkward to be expected to suddenly assume that it's a broadsword instead.
This would be my reasoning for not doing it myself. "Hey, Joe. Nice sword." "((Actually, it's a ratflail.))" "((Oh, crap. Sorry.))"
That being said, it doesn't really bug me at all. I'm perfectly happy to just go with it and be reminded of the ratflail whenever I forget.
Also, I agree with the line of thought regarding names and personalities for weapons instead. Like Zaeed's good ol' Jessie. She was a crappy, busted up, piece of junk weapon, but even so, I've certainly never forgotten her.




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I RPed semi-regularly with a guy in EQ who had a clockwork mechanical arm, and we had a ball. In CoH, we had people explain kinetic energy blasts (which were blue in game and did bashing damage) as blasts of water, as there were no water powers in game. In practice, I think most people will chalk it up to "flavor" and run with it.