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Staying logged in to avoid queues? Don't.


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Staying logged in to avoid queues? Don't.
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Shae'rav
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RE: Staying logged in to avoid queues? Don't. |
#91
08-31-2013, 05:14 PM
(This post was last modified: 08-31-2013, 05:17 PM by Shae'ra.)
(08-29-2013, 04:22 PM)Elisea Renyven Wrote: If they reset the server every night for maintenance, it dumps all the afkers. Therefore, they should just do that nightly for 30-40 late at night Tongue

Only issue with this is : who's late night? Late night EU is prime time NA, late night NA is morning EU. And there are many of us who have to log in during those late times to get to play due to the congestion of the servers. While it would boot AFKers, it would cause issues for those running late night dungeons.



As already mentioned: There are ways around AFK timers as well
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(08-31-2013, 03:42 PM)Jove Wrote: So if there was an AFK timer...

What would prevent me from weighing down a movement key, or even making a keyboard macro so that my character would run around in circles without any input from me? I could just hook up a controller and tie up an analogue stick so it's shifted in one direction, and even use a turbo button feature to spam button whatever.

To be totally honest I think SE are right in that an AFK timer is a placebo solution. I much prefer them focus on upgrading the software and hardware of their servers than hastily implementing an AFK timer that would solve nothing. If people want to AFK and stay in the game, they find a way.

The issue is that SE didn't provide adequate servers for the player demand. Hopefully next week that will be fixed somewhat, but until then we're all in the same position. There's no need to start putting blame on people who are equally affected by SE's mistake, it just leads to a witch hunt and in community fighting and the best part? None of this will matter when SE has fixed the server overload, because it will be fixed, just like every other game that had an appalling launch due to server issues.


While we can do our best to make sure we are not the ones contributing to this: the core of it is upon SE to fix their servers. Until then, we can merely minorly bandaid the issue as we are a small fraction of the entire population of the servers.

I don't believe debating who is right or wrong to go about certain methods about getting game time in is going to get us anywhere but to bitterness among the community. A roleplay community is already a smaller portion of a game anyway, so we should do our best to not grow sour with one another. While we may not agree with each other's actions: We have to agree to disagree.

I state this because, while I am a fan of debate, it seems much of the conversation that is going around it taking a turn past debate and into negatives.

SE is supposed to be fixing this issue this weekend, let us all hope that they do so we can put this issue behind us and all enjoy the roleplay potential that this great realm has to offer. I know I am looking forward to all the possibilities. I hope that those who are unable to make characters will be able to: also, keep trying. My friend got that message a few times then late at night (4am EST) he was able to make a new character onto Balmung.

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RE: Staying logged in to avoid queues? Don't. |
#92
08-31-2013, 05:34 PM
(08-28-2013, 01:46 PM)Uther Wrote: I'm not trying to lecture anyone here, but you'll excuse me if my character's personality has rubbed off on my own a bit.

I've noticed a lot of people will go to an inn and stay logged in while they go off to see a movie, go shopping, or even work or go to sleep. Queues are annoying, and being told you can't even get into the queue is even more annoying. I understand that, but staying logged in is part of the problem. FFXIV doesn't have an auto-kick function to help with server congestion, and taking advantage of that is making it, not more difficult, but virtually impossible to make new characters on Balmung. Initially I was upset because I created one of my alts in phase 4 and now I'm unable to make my main, Uther Skystrider, on the server. But the more I thought about it, the more I began to empathize with newcomers who can't make any character at all on the server. Imagine how you would feel if you hadn't been following the game too closely and never pre-ordered it. It's launch and you can't even make a character until next week because everyone refuses to log out and give you a chance.

Of course this isn't the only reason for the server problems, but every little bit helps. Be part of the solution, not the problem. We talk a big game here about welcoming new players, yet we won't even give them the space to play with us. It may take some time for us to get back online, but at least someone else gets to play the game.

So please, log off when you're done playing. It's the courteous thing to do.
Considering how hard it is to get in, idling and staying logged in seems like the best course to take to make things easiest on ourselves. Remember, this is the second launch of the exact same game they messed up.

And they think free time is a good apology. People at my work would get fired for messing up this badly.

We should start a game, name it something cool and hype it up, then after everyone pays and at release, say all the servers are down and roll in the cash. THEN we can start developing the game, once everyone has given us the cash to do so.

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RE: Staying logged in to avoid queues? Don't. |
#93
08-31-2013, 10:23 PM
(08-31-2013, 05:34 PM)somrue Wrote: Considering how hard it is to get in, idling and staying logged in seems like the best course to take to make things easiest on ourselves. Remember, this is the second launch of the exact same game they messed up.

And they think free time is a good apology. People at my work would get fired for messing up this badly.

We should start a game, name it something cool and hype it up, then after everyone pays and at release, say all the servers are down and roll in the cash. THEN we can start developing the game, once everyone has given us the cash to do so.

That's a little unfair to SE. The problem isn't because they messed up. The problem is because they did so well. The game has more people logging in than they estimated. That's why everything's full and backed up. They're now adding more space to compensate for the overwhelming numbers of players logging in.
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RE: Staying logged in to avoid queues? Don't. |
#94
08-31-2013, 10:28 PM
(08-31-2013, 10:23 PM)TheCurls Wrote: That's a little unfair to SE. The problem isn't because they messed up. The problem is because they did so well.

No, the problem is that they severely underestimated the popularity of this game in NA. That is their mistake, and Yoshi owned up to it. You don't have to try and save him from a mistake he's already admitted he made.

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RE: Staying logged in to avoid queues? Don't. |
#95
08-31-2013, 10:33 PM
(08-31-2013, 10:23 PM)TheCurls Wrote:
(08-31-2013, 05:34 PM)somrue Wrote: Considering how hard it is to get in, idling and staying logged in seems like the best course to take to make things easiest on ourselves. Remember, this is the second launch of the exact same game they messed up.

And they think free time is a good apology. People at my work would get fired for messing up this badly.

We should start a game, name it something cool and hype it up, then after everyone pays and at release, say all the servers are down and roll in the cash. THEN we can start developing the game, once everyone has given us the cash to do so.

That's a little unfair to SE. The problem isn't because they messed up. The problem is because they did so well. The game has more people logging in than they estimated. That's why everything's full and backed up. They're now adding more space to compensate for the overwhelming numbers of players logging in.

Yeah, this isn't a little unfair, this is EXTREMELY unfair. I don't think a lot of people consider what actually goes into making and handling an MMO. There's a lot more that goes into it than do or not do. 1.0 failed horribly. It would have been a terrible decision to make all this extra room for people to place when the numbers from 1.0 showed that there weren't that many people interested in actually paying to play.

And before anyone jumps on "but a lot of people played beta!", that happens for every MMO, because it's a free time to test out the game without any money needed. Tons of people change their tune when it comes around to actually forking out cash. People playing in beta does not guarantee live subscriptions. SE did nothing wrong here. They were just unprepared to have so many people interested in this game, and I really wish this mentality that Square "fucked up" would just up and die already.

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RE: Staying logged in to avoid queues? Don't. |
#96
08-31-2013, 10:50 PM
Are we still discussing people staying logged in and preventing others from getting on due to the high number of "concurrent connections"?

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RE: Staying logged in to avoid queues? Don't. |
#97
09-01-2013, 12:06 AM
(08-31-2013, 10:33 PM)Bea Wrote:
(08-31-2013, 10:23 PM)TheCurls Wrote:
(08-31-2013, 05:34 PM)somrue Wrote: Considering how hard it is to get in, idling and staying logged in seems like the best course to take to make things easiest on ourselves. Remember, this is the second launch of the exact same game they messed up.

And they think free time is a good apology. People at my work would get fired for messing up this badly.

We should start a game, name it something cool and hype it up, then after everyone pays and at release, say all the servers are down and roll in the cash. THEN we can start developing the game, once everyone has given us the cash to do so.

That's a little unfair to SE. The problem isn't because they messed up. The problem is because they did so well. The game has more people logging in than they estimated. That's why everything's full and backed up. They're now adding more space to compensate for the overwhelming numbers of players logging in.

Yeah, this isn't a little unfair, this is EXTREMELY unfair. I don't think a lot of people consider what actually goes into making and handling an MMO. There's a lot more that goes into it than do or not do. 1.0 failed horribly. It would have been a terrible decision to make all this extra room for people to place when the numbers from 1.0 showed that there weren't that many people interested in actually paying to play.

And before anyone jumps on "but a lot of people played beta!", that happens for every MMO, because it's a free time to test out the game without any money needed. Tons of people change their tune when it comes around to actually forking out cash. People playing in beta does not guarantee live subscriptions. SE did nothing wrong here. They were just unprepared to have so many people interested in this game, and I really wish this mentality that Square "fucked up" would just up and die already.

Agree'd. There are so many aspects for them to take in for server they kind of had to guess what they needed. Who knows what amount of people from 1.0 would return, as well as new players, player getting their friends to join. There isn't an efficient way of estimating population.
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RE: Staying logged in to avoid queues? Don't. |
#98
09-01-2013, 12:36 AM
I don't know, I still think SE could of looked at their pre-sales two weeks prior to launch and seen that they did not have the capacity they needed. 

Not saying that, that would of been enough time to "fix" the problem, but maybe it would of given them time to come up with a solution like an actual working queue and an automatic AFK log out system. 

Both are pretty basic features in MMOs today.
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RE: Staying logged in to avoid queues? Don't. |
#99
09-01-2013, 12:37 AM
As with others, there is always growing issues when a MMO launches; they're massive beasts, just like Elder Scrolls games for example, a whole lot of things happen.. and in the case of MMOs it tends to be either client or server as a whole; I'm glad they're working on expanding it, they never would have expected that all of their servers or at least most would have a max pop...

And that's 230K per server. There are 50 servers I believe, do the math. :3
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RE: Staying logged in to avoid queues? Don't. |
#100
09-01-2013, 01:24 AM
(This post was last modified: 09-01-2013, 01:28 AM by Cato.)
A lot of people simply have unrealistic standards. If something doesn't go their way then they're likely to kick, scream and rant which usually causes a chain reaction of other players indulging in the same behaviour. Honestly, I'm almost glad the servers had trouble at this point simply because it provided excellent insight into which posters to be guarded around and which posters are more level headed and likely to stick around when the dust settles.

Those responsible for the server issues have apologised and are going to grant the affected players extended free game time. I'd also note that when you accepted the terms and conditions whilst purchasing the product that this sort of thing could happen - though I'm willing to wager many of the players complaining failed to do so.

Does this excuse anything and everything under the sun? Hardly - but the game is pretty interesting and worth the wait and anyone unprepared for server problems around the time of an MMO's launch is just being naive; likely intentionally.

Sorry for the rant, but I've been tempted to post this for the last few days due to the abundance of threads cropping up on pretty much every site regarding FFXIV. It has a habit of souring what is otherwise a wonderful experience!
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RE: Staying logged in to avoid queues? Don't. |
#101
09-01-2013, 01:59 AM
(09-01-2013, 01:24 AM)Theodric Brandt Wrote: Sorry for the rant, but I've been tempted to post this for the last few days due to the abundance of threads cropping up on pretty much every site regarding FFXIV. It has a habit of souring what is otherwise a wonderful experience!

This thread has been a souring of what has been an otherwise wonderful experience.  Its basically everyone just being introverted assholes to each other and its painfully annoying .  I really cant believe a mod of the website has not locked this nonsense yet.

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RE: Staying logged in to avoid queues? Don't. |
#102
09-01-2013, 03:09 AM
(08-31-2013, 05:34 PM)somrue Wrote: Considering how hard it is to get in, idling and staying logged in seems like the best course to take to make things easiest on ourselves. Remember, this is the second launch of the exact same game they messed up.

And they think free time is a good apology. People at my work would get fired for messing up this badly.

We should start a game, name it something cool and hype it up, then after everyone pays and at release, say all the servers are down and roll in the cash. THEN we can start developing the game, once everyone has given us the cash to do so.

Frankly, the level of entitlement in this post is outright laughable. "Idling and staying logged in seems like the best course to take to make things easiest on ourselves." Really? Here, let's do some math. First we're going to assume you actually care about being a decent human being and helping out others. So you can stay logged in for 36 hours straight and hog it all to yourself, but like I said, we're pretending you give a shit about your fellow human. If the average casual player plays roughly 2 hours and then logs out, you could potentially cycle in 18 other players within the time you're sitting on your ass watching Netflix. Now, I know there's a distinct possibility that you'll let in another person like you who idles for days at a time, but the potential is there to give a great deal of people a chance to play. 

Moving on, we'll get to your jab at SE for daring to "think free time is a good apology". It's free time. That's time where they let you play the game for free. How are you complaining? I guarantee if they gave you nothing you would still play, because you're still interested enough to post on these forums. The correct response to this "insult" is "Thank you, Square Enix."

The last paragraph, I considered not addressing because I honestly thought you might be trolling by this point. Yes, I'm sure Square's plan was to crash the servers so they could roll in the cash. It was a big conspiracy and we all fell for it. They're sitting back in their offices right now laughing and smoking cigars and curling their villainous mustaches. Grow up. They're more stressed out about this than we are. We might not be able to play a game, but their careers are on the line. Also once again, extended free time =/= rolling in the cash. 

Is there any other ridiculous statement you'd like to make or are you done?

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RE: Staying logged in to avoid queues? Don't. |
#103
09-01-2013, 03:24 AM
(09-01-2013, 01:59 AM)erosskye Wrote:
(09-01-2013, 01:24 AM)Theodric Brandt Wrote: Sorry for the rant, but I've been tempted to post this for the last few days due to the abundance of threads cropping up on pretty much every site regarding FFXIV. It has a habit of souring what is otherwise a wonderful experience!

This thread has been a souring of what has been an otherwise wonderful experience.  Its basically everyone just being introverted assholes to each other and its painfully annoying .  I really cant believe a mod of the website has not locked this nonsense yet.
I don't see why a thread deserves locking when there has been no swearing or threats or any other unreasonable and personal attacks made. If threads like these really sour your experience so soon, then follow the same advice I was given by people of this same RP community: Don't like it? Don't read it.
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RE: Staying logged in to avoid queues? Don't. |
#104
09-01-2013, 03:27 AM
I only AFKed for 20 mins once because I really wanted to continue playing after my dinner. I logged off for 15 mins the previous day, and that meant I couldn't play for the whole afternoon.
 
This said, even if I don't have the habit of AFKing, I can't blame people who want to stay on; if you don't do it, others will anyway. Everyone wants to play, it's only normal.
 
I also can't blame the company. They're doing their best, we just have to be patient.

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RE: Staying logged in to avoid queues? Don't. |
#105
09-01-2013, 03:34 AM
(09-01-2013, 03:27 AM)Clover Wrote: I only AFKed for 20 mins once because I really wanted to continue playing after my dinner. I logged off for 15 mins the previous day, and that meant I couldn't play for the whole afternoon.
 
This said, even if I don't have the habit of AFKing, I can't blame people who want to stay on; if you don't do it, others will anyway. Everyone wants to play, it's only normal.
 
I also can't blame the company. They're doing their best, we just have to be patient.

AFKing for 20 minutes to get dinner isn't bad. It's people who AFK for days that make me mad. It's not just their game. We all paid money for it.

I have to disagree about the "if you don't do it, others will anyway" statement. While that's always a possibility, and there are people like that out there, I like to give others the benefit of the doubt. Whenever I log out for the night, I like to believe I just gave someone else a chance to play, and they'll do the same thing when they're done playing. 

It's all about being less selfish and trying to get everyone in who wants to play. We're a community, we should act like it.

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