Hmm, the greenwrath disease could be of particular relevance to Rinh. Either way, I'm interested!
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Eorzean Epidemic [Idea] |
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RE: Eorzean Epidemic [Idea] |
09-04-2013, 06:23 AM
Interested as well! Maybe even infected. Or if not, then super worried. Depending on the circumstances.
"Sometimes it is those, whom no one is willing to give a hand, that need it the most. If not us, who will? And if not now, then when?" |
RE: Eorzean Epidemic [Idea] |
09-04-2013, 07:23 AM
(This post was last modified: 09-04-2013, 07:24 AM by Boo.)
(09-04-2013, 05:26 AM)Nahv Wrote: This is a very good question. I haven't quite run across anyone who is sick yet (that I paid attention to) so I would have to do a bit of research. Since there is Espuna to cure poisons - there does seem the ability to have weakness of types that play a toll against the body/health of a person. As it was mentioned above there was a disease in Gridania - so I will try to look more up of that and see what I can dig up on it.To me, that Greenwrath looks more like a curse than a disease (sure a disease could have the same effect but you wouldn't get it in that particular way by being rude to nature). Which brings me to this: Is there a deity/primal/divinitything that has sickness/curses as its speciality (similarly to how ifrit has fire as its speciality)? If so, a monster tribe would be able to call it into primal form and make it curse, I don't know, a city so that every citizen inside would attract more aether, therefore getting slowly overloaded with it (without having to worry about that no creation only borrow law of aether). Then we could just make it so that that curse can spread to others, thus spreading outside of the cities and to other cities/villages. In the end it would pretty much become an all out war once people figure out a primal (or whatever it is) caused this, and the weakened armies would have to face the big bad monsters protecting the deity and then kill the deity. (And then lock the area to make sure the deity doesn't appear again). Just what I think it could be. |
RE: Eorzean Epidemic [Idea] |
09-04-2013, 08:54 AM
(This post was last modified: 09-04-2013, 09:50 AM by FreelanceWizard.)
There's no effective way to permanently seal a Primal that's available to current residents of Hydaelyn -- other than, perhaps, executing everyone who worships said Primal. If there were, the Scions or the Garleans would have a solution to the Primal problem.
Various diseases are referenced in quest lore. It's entirely possible to take one of those and run with it through a variety of means, including Garlean or Allagan modifications (the Garleans intentionally release something; someone stumbles across something the Allagans did); accidental creation via magic of such a thing by arcanima researchers (looking for a cure for another disease, trying to improve Bio); or merely evolution taking its natural course. I'm always rather wary of server-wide plots because they tend to be for the benefit of their organizers and lean towards powerposing, but that doesn't mean they have to be. It's just that, as Mooncalling said, the plot needs to be planned out in advance with a resolution that anyone can participate in, and one of the rules must be that no one who doesn't want to participate by being infected has to do so. EDIT: An additional problem with these kinds of plotlines is that I've seen them in past used to push a particular stance on RP. For instance, in CoH, one was used to push the "healing powers don't really heal people, only medicine does" RP stance, which naturally made those who were playing superpowered healers rather unhappy when they could literally do nothing in the plot. Part of the concept needs to be a balance between the eventual solution to the problem and giving both "General Hospital" RPers and "Cure III!" or "Have a potion!" RPers something to do. For instance, you could say, "Healing techniques merely suspend the symptoms of the disease, not its progress; while Esuna, potions, and non-magical healing can make someone feel better for a time, when the disease progresses to its 'coma' phase, the afflicted person drops unconscious. At the coma phase, regular use of healing techniques is required to stave off death." That way, both magical and non-magical healers can contribute equally to the RP. Another key element, especially if the disease is very dire, is to get buy-in from FCs/LSs. If you can get these groups behind the idea, it'll increase the acceptance of the plot and bring more motivated characters in. The Freelance Wizard
Quality RP at low, low prices! ((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages)) |
RE: Eorzean Epidemic [Idea] |
09-04-2013, 10:25 AM
For what it's worth, here are the guidelines Twinflame and I used when organizing the Blood Fever outbreak in TERA. Unfortunately, Celestial Hills' community is downright horrible and only a few actually followed some of the most important rules (such as letting us know if they got infected so we could better track the spread and organize folk interacting with one another, also the big one: no miracle cure). However, we ran it and are currently in the "distributing the cure" portion", winding down the RP cause ARR. It's something we had intended to serve as a "pilot" program of sorts in the hopes of drawing up an ARR-appropriate version to run here. ^^
Communication is absolutely key, as well as providing people things to do that doesn't involve getting sick. For the Blood Fever thing, we did this by providing a series of tasks people could complete that could contribute to discovering the extent of the outbreak as well as researching the cure. In an ideal world, folk would report back to the DCB (an IC entity that existed only for this Blood Fever thing) and we'd OOCly fill in the progress bar for the cure... unfortunately, CH is as it is, and most folk decided to just take things into their own hands. So we worked with what we had. It just so happened that the Blood Fever thing also paralleled a personal plot Twinflame, myself, and a couple others had been brewing, so we also got some good roleplay out of that at least. xD As far as Eorzea goes, as in any world, there's likely no shortage of nasties that can serve as pathogen carriers and certainly no shortage of diseases. It's just a matter of coming up with one that facilitates the most RP. What we found was that the disease needed to be very easily transmissible but also not immediately debilitating, allowing for roleplayers who got infected to continue "as usual" for a while and infect other roleplayers. It's also important to centralize the search for a cure, organizing players who want to be involved in such a thing around a single group. For the Blood Fever event, we actually created a temporary Disease Control Bureau that anyone could join (it wasn't a guild - folk just needed to contact us ICly or OOCly and we would involve them in DCB roleplay) and contribute to the cure's research and/or the treatment of patients. This helped us keep things on track and also served as a nice hub of information for the rest of the server. Like all server-type events, however, it doesn't get very far if people don't actively participate and, perhaps more importantly, follow whatever rules are set forth. Overall it was a very fun thing, however, and something I fully intend to explore in ARR a few months down the line once characters have been better established. "Song dogs barking at the break of dawn, lightning pushes the edges of a thunderstorm; and these streets, quiet as a sleeping army, send their battered dreams to heaven." Hipparion Tribe (Sagolii) -  Antimony Jhanhi's Wiki |
RE: Eorzean Epidemic [Idea] |
09-04-2013, 05:38 PM
My job is incredibly boring. So much so that I often space out and end up daydreaming for most of the day. lol ...I sit in a chair and inspect parts for defects if you're curious. If my imagination wasn't going full-tilt 90% of the time I think I would have died of boredom.
SO what that means is I spent all morning thinking about this future-plague event  (after lunch there was just a dialtone in my head xD). it occured to me that birds are extremely dirty. They carry all manner of diseases including Chlamydia (so dont kiss your parakeets). And what do we have in the Shroud that is avian, aggressive, and most likely full to the brim with communicable diseases? The Ixal. Our Typhoid Mary or Patient Zero could have been infected by one of the Ixal, cut, bit, spit up, drank some tainted river water near an Ixal home... The poor wretch could have even gotten bit by one of the vermin that's most likely living on one of the beast-folk. Fleas, lice, mites, chiggers, the eggs of such vermin hatching and infesting the victim. All of these are potential ways of spreading a virulent disease. The disease itself I thought up a long time ago for my own fantasy setting. We don't have to use it, but it could be a springboard for something else. It's called Stripping Fever, or Whipping Fever, because it leaves bright red welt-like rashes on the body like the sufferer had been whipped repeatedly. It's like an aggressive and potentially fatal form of poison ivy. It's spread by mites and fleas who carry a bacteria that *loves* human skin. It spreads rapidly because it's insanely itchy, but it takes 1 to 2 days for it to start itching (incubation time). When it does start spreading, it leaves the stripe marks and causes a high fever, delirium, dehydration, and if it get's severe it can cause blindness or deafness. If left unchecked for more than a week it kills the patient. Disease is spread only by touch, it can be airborne, but without a host it dies really fast, so it's not a concern. If the patient dies of the disease they have to be burned and buried or the bacteria will just turn to spores and set up camp elsewhere. The bacteria is killed by the use of a salve made from a plant I made up called the Phoenix Lily. It basically cooks it, and probly more to it, but I never thought much about it. After that is taken care of, the fever is just a normal fever unless it's progressed into severe stage, then it needs more intense medical care than just feeding the person food and liquids. |
RE: Eorzean Epidemic [Idea] |
09-04-2013, 06:02 PM
I am definitely for such a thing. My character is extremely cocky/arrogant, and getting severely infected with such an illness would probably knock him down to size and appreciate life more (Hopefully if he didn't die from it!), or if he didn't get infected, but say, loved ones did, ... Just man. The ideas!
I'm totally behind it, also curious as to how such a thing could come about. |
RE: Eorzean Epidemic [Idea] |
09-04-2013, 06:19 PM
I like this idea. I would gladly take part in it.
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RE: Eorzean Epidemic [Idea] |
09-05-2013, 01:52 AM
I would be absolutely for this. Kira would see it as a reason to really embrace her her magical talents to try to help fix it.
<center><a href="http://ffxiv-roleplayers.com/wiki/index.php?title=Kira_Draheim"><img src="http://fc06.deviantart.net/fs70/f/2013/238/b/6/b61f54d21460a1b5ef88eb15f777b567-d6jrou2.png"></a></center>
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RE: Eorzean Epidemic [Idea] |
09-05-2013, 04:06 AM
9/20 12:15 PM:
Patient Zero is eradicating Opo's for a local forest dweller in the Central region of the Black shroud when he receives a gash on his forearm from an Opo claw. Patient slays Opo and retreats to his camp. 9/20 2:30 PM: Patient's gash becomes infected. Veins around infected area begin to turn black, spreading outward from the area. Patient begins trekking back to Gridania. 9/20 4:15 PM: Patients travel has slowed almost to a crawl due to weakness and exhaustion from infection, black veins further extending from infected area. In an act of desperation, patient uses his atherial teleport to travel quickly to Gridania. 9/20 4:16 PM: Patient arrives at center of New Gridania. Feeling uplifted being within arm's reach of help, patient begins stumbling towards Adventurer's Guild. Eyewitness reports confirm that patient broke into coughing fit near the end of the Aertherial crystal platform. As the first citizens were able to reach him, patient slumped over and proceeded to erupt into convulsions. Crowd gathered as citizens begin lifting and carrying patient to AG. Eyewitness' report that 4 citizens were confirmed to be carrying Patient Zero. These 4 are the first confirmed cases of Secondary Infection past Patient Zero. Patient is taken into room with healer and secluded from public. 9/20 5:30 PM: Healer emmerages from room. Patient is pronounced dead. Side Note: Much confusion followed in the next two weeks, making it nearly impossible for investigators to track down what happened to the first 4 cases of Secondary Infection before it was too late. 9/27 11:00 AM: Market spectators observe a vacant stall. 9/29 8:00AM: Two Wood Wailers fail to report for roll call. 10/01 2:15 PM: Neighbors complain about stench coming from stall workers residence. Door is broken down after no answer. Stall worker found dead, neighbors inspect body. Black veins run outward from areas of major organs including eyes, mouth, heart, and liver. Infection begins. (If you guys like this and want more, or for a full breakdown of how an epidemic in Eorzea would go with this infection, let me know. I'd love to script out a whole RP event.) |
RE: Eorzean Epidemic [Idea] |
09-05-2013, 06:00 PM
Animals arent susceptible to many of the same diseases we are. They have their own diseases for the most part. Like ferrets can get human-flu (lol Im not making it up), and people can contract if from them. They can share a lot of medical conditions though, like leukemia, pancreatitis, heart defects and so on.
Chocobos being avian, I don't think they would, since birds don't really contract anything from humans, unless youre spreading chlamydia or a flu virus... |
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